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loooci

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About loooci

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  1. Thx for this map Hotzenplotz! Just wonderig if there is a update in sight? Tried to let AI jets start and land on each airport.. they only start at Malden airport. All planes crash nearby X 1923 Y 12182 so far. Is there a way to to define the airports by my own ( by script) or does this need to happen in the mod itself? Loooci
  2. Does anybody have a working template for this? How do I attach the information ( text and picture) to this specific intel file which is linked to an ai?
  3. Will definiteley help! Thx a lot dude :)
  4. Hi all, can someone explain how to use the code exported via the arsenal to customize a vehicle for usage in a MP (dedicated server) Scenario? I placed a Taru (O_Heli_Transport_04_covered_F) in the editor. Via the arsenal i exported following code _veh = createVehicle ["O_Heli_Transport_04_covered_F",position player,[],0,"NONE"]; [ _veh, ["black",1], [ "AddCargoHook_COver", 0 ] ] call BIS_fnc_initVehicle; [ _veh, [ ["B_Soldier_VR_F","driver"] ] ] call BIS_fnc_initVehicleCrew; For sure it's caused by not knowing the basics here.. how do I combine these to things to receive a playable black Taru in my mission? Thx in advance!
  5. Can someone explain me how to use the spectator mode? is it a full spectator solution for viewing the ongoing mission?
  6. loooci

    Authentic Gameplay Modification

    Does AGM change somehow the classname of the Wildcat (Hellcat)? I tried to remove the rockets and it did not worked out for me.. tried: unitname removeMagazineTurret ["missiles_DAR",[-1]]; -------- It works with : Heli1 removeMagazineTurret ["24Rnd_missiles",[-1]];
  7. loooci

    BWMod

    Thx for the hint .. didn't know that it works this way :)
  8. loooci

    BWMod

    Hi, so far a great Mod! Thx for releasing it. However our group of players want to stay with XmedSys. Is there any chance to use Parts of BWMod (Kestrel and Vector) combined with AGM without using the medical system of AGM ? Thanks in advance! Loooci
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