DNP
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Everything posted by DNP
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Deactivating a Tanks ability to shoot, then activating it again with a trigger
DNP replied to DNP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
how do i add ammunition? [through scripting] -
winning or losing a mission once a condition is met
DNP replied to DNP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks man :) -
winning or losing a mission once a condition is met
DNP replied to DNP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Really appreciated dude, thanks a ton! One last question if you dont mind. (sorry for asking so many questions im new to the editor) is it also possible to not have ai come out of a vehicle once its disabled? ---------- Post added at 08:40 ---------- Previous post was at 08:30 ---------- Also, how would i go about delaying the playable units trigger, in my mission i have people being dropped off in a helicopter. the trigger seems to end the mission immediately. Im pretty sure if i delay it somehow it would work correctly. -
nevermind it works! thanks!
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Im new to the arma 2 editor, and im making a simple mission. I have made plenty of playable characters, but all of those players, when not taken by a player, appear as AI. My question is, how can i make the playable character not exist unless its being played by a player.
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odd, sorry about this. i just started with the editor yesterday. is there a specific setting i need to have for the playable character? here is the setting i have for them now: BLUFOR>USMC>Men>Playable>2 Hours>Default>Colonel>Crewman>None
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does this not work when previewing in the editor?
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doesnt seem to have worked, i must have done something wrong