

Veleno92
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Everything posted by Veleno92
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Wander Panzer(WAP) MOD for ArmA3
Veleno92 replied to gmwo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There are no servers online? -
2017 - Official Announcement!
Veleno92 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
but when it comes out? -
really nice
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2017 - Official Announcement!
Veleno92 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
but what changes if you are zombies or infected? , The important thing to come out a nice mod -
ARMA 3 Addon Request Thread
Veleno92 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
you could make a map editor similar to that already existing in far cry2-3 so as to greatly simplify the creation of maps in addition the editor should have the function of importer of objects to be able to enrich -
Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
Veleno92 replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
but it is a zombie survival? -
if you would like a tracking system like in this video namely that a player label the goal and the sniper sees targhettato the viewfinder? below are all the details linck home http://www.shotmade.com/
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there are plenty of weapon mod but unfortunately few of futuristic war
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2017 Project Mars One
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we hope that the game does not become too slow
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POLICE MOD - ArmA3 - WIP - No addons Only repaint Scripts
Veleno92 replied to maxjoiner's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
but you will also have a team of criminals for a game style Apb? -
2017 - Official Announcement!
Veleno92 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
would be nice if the main enemy were not other players but they were zombies -
2017 - Official Announcement!
Veleno92 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
but if you do not like do not come to comment obliges anyone you do not -
2017 - Official Announcement!
Veleno92 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
fantastic -
AI unmaned units e.g. Drones, Robots, etc.
Veleno92 replied to liukang168's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
http://northstarmodels.com/wp-content/uploads/2012/11/11_June_08_5.jpg http://images1.wikia.nocookie.net/__cb20090531042403/ghostrecon/images/4/4c/FCS_Mule_2_540x303.jpg -
There might be useful? AI units unmaned e.g. Drones, Robots, etc.. http://forums.bistudio.com/showthread.php?152730-AI-unmaned-units-eg-Drones-Robots-etc
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Vietnam: The Experience, ArmA 3 Preview
Veleno92 replied to Snake Man's topic in ARMA 3 - ADDONS & MODS: COMPLETE
but there are all the weapons used? USA: flame thrower • Colt / Armalite M16A1 Type: Assault rifle Ammunition: 5,56 x45 NATO/.223 Remington Charger: 30 clp ROF: n.a. • M60 Type: Machine gun full-auto universal (average) Ammunition: 7,62 x51 NATO Charger: Tape disintegrable 100 hit in sheet steel ROF: 550 clp / min. • M79 "Blooper" Type: Single shot Launchers Ammunition: All types of 40mm grenades in service in the U.S. ARMY, generally M397 High Explosive (a splinter) or M386/M441/M406/M381 (only HE, more rare) Charger: (one-shot) • Remington M870 Type: Shotgun Ammo: 12 gauge (12 gauge or if you prefer) loaded with buckshot Magazine: 7 rounds ROF: N.D: (pump-action) ... Vietcong: • AK (AK-47) Kalashnikov Type: Assault rifle Ammunition: 7,62 x39 mark 43 Charger: 30 curved clip clp ROF: 600 clp / min. • SKS Simonov Type: Full-automatic rifle in charger Ammunition: 7,62 x39 mark 43 Charger: Integral 10 clp ... interesting -
do you think it would be too futuristic vehicles as well? http://3-ps.googleusercontent.com/h/www.tomshw.it/files/2010/03/immagini/24500/12806_t.jpg.pagespeed.ce.pYKTP4kbaj.jpg http://bf2142.free-gfx.com/bf2142_vehicles/bf2142_PAC_vehicles/pac_airtransport_btr20_yastreb/pac_btr20_01.png
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2017 - Official Announcement!
Veleno92 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
you could also put the bow as a weapon? http://forums.bistudio.com/showthread.php?155833-FLAY-Archery-Fetish-Mod- (wip) -
ProGamer are all real weapons that are now in development work in 2070 can only be improved the electromagnetic grenade is a double edged sword as all weapons. in war have blurred vision and confused is not a nice thing
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For me , the wars of the future will be fought with the help of military satellites for this I would suggest a weapon for a vehicle able to hook an enemy vehicle and lay on it a laser beam coming from a satellite this weapon would be mounted on a 4x4 or any fast car so that it has the task of eliminating most of the vehicles before the Allied troops to arrive. second idea a hand grenade grenade electromagnetic data supplied to the soldiers against vehicles , these grenades disable the vehicle for 1 minute allowing you to move it to shoot if you do not have a non-electric turret , in addition quieted grenade would " go crazy " also ' armor of the soldier of the future posted under considering that it is fully electric so there would no longer distinguish allies and you would not know how many more shots you have In the future we will also use the drone war and for the supply of ammunition, as the fantastic Mule ----> http://i32.tinypic.com/nvabus.jpg War drones is like the MULE ARV ------ > http://3.bp.blogspot.com/-5XeEjYJkBU...00/picture.jpg Future Soldier -----> http://www.alfredobenni.com/images/2020prototype.jpeg The project for the soldier of the future 2020 thermal suit pressurized vision networkcentrica upgradeable via data link to find out where the systems are friends and enemies. IFF , computer integrated into the suit . Vital parts of kevlar reinforced polymers. Thermal signature reduction . Exoskeleton . Dress with mimesis in nanoparticles to obtain a total camouflage . Infantry weapon with a commitment laser Microwave weapons ----> http://www.alfredobenni.com/images/microwave-gun.jpeg Among microwave weapons distinct " pain ray " . The characteristics of this instrument , which uses an invisible beam and causes intense pain but not death , are intended to maintain public order and obviously alarmed organizations involved in the defense of human rights. Naturally , death can be achieved if the intensity of the weapon is high. The effects start from a burning spread throughout the skin ( without getting impaired ) , the firing of the tissues or the explosion of internal organs. you could do that obscures the view of those who are in the center of the vehicle in order to support the other troops
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2017 - Official Announcement!
Veleno92 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There will also be beautiful texture walls collapsed half -
Weapons really beautiful and the viewfinder is fantastic
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try asking the cooperation of Dak for models of the weapons I have one very beautiful view http://forums.bistudio.com/showthread.php?162571-Addon-automatic-rifle-VERES-M look at this sight, then, how futuristic http://s5.uploads.ru/9xNzA.jpg (272 kB)
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2017 - Official Announcement!
Veleno92 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
you could do that in some zombie you see the bone or missing limbs?