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J. McCormick

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About J. McCormick

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  1. J. McCormick

    SEAL Team 2

    SEAL Team 2 About Us: SEAL Team 2 was founded early in 2016, a unit built upon years of Milsim & real life military experience. From the beginning, it was decided that ST2 was going to be an elite unit. Recruiting requirements would be restrictive, and the only way to join was to have a friend in the unit. This trend was maintained for 6 months, the whole time building an extremely professional, proficient, tactical, tight-knit unit. ST2 organization follows the same structure as our real-life counterpart; however, due to game limitations and the relatively secretive nature of Navy SEALs, some elements of the unit may not be exactly true to life. This is understood and accepted, as we will take functionality over accuracy in certain instances. Recruiting Policy: Our application is open to anyone who meets the following requirements: At least 17 years of age at the time of application. Previous Milsim experience in another ARMA unit. Possesses a working microphone and Teamspeak 3. Is not currently affiliated with any other ARMA units/groups. If you have any questions about these requirements, speak to a recruiter in Teamspeak. Please note: application does not guarantee acceptance. Acceptance does not guarantee successful entrance into the unit. An accepted application is simply being accepted into BUD/S Training - every recruit must pass BUD/S before being accepted into SEAL Team 2. Rates & MOS’s: SEAL Team 2 has multiple rates and billets within the SEAL Team, as well as an attached Medium Assault Helicopter Company from the 160th SOAR. Prospective recruits can apply for the following MOS’s: 5300 Special Warfare Candidate (SEAL) 153A Rotary Wing Pilot (SOAR) Please note: SOAR pilots MUST have previous aviation experience from another unit or they will not be accepted into the 160th SOAR MAHC in ST2. Recruits who wish to fly but have no previous experience will be assigned to the SEAL platoon, and once they reach the rank of SO2 (E-5) they will be allowed to submit a Warrant Officer Packet to join SOAR. SEAL recruits report to the BUD/S Training Staff to set up a class. The BUD/S class evaluates combat and navigation skills, decision making, leadership and maturity. 1 out of 5 recruits pass BUD/S and can fail at any time due to their own actions or the discretion of the instructor. Depending on the severity of the mistake, a recruit might be given another chance or simply told they did not pass and discharged. Joining SEAL Team 2 is not for everyone and our standards will not be lowered. SOAR recruits report to the 2nd in Command of the SOAR Company after their interview as a WOC. From there, they are evaluated for previous knowledge from previous experience. They must demonstrate proficiency in multiple tests and situations during this evaluation. If they are successful, they are promoted to WO1 and assigned to the SOAR flight. WO1’s must complete 4 missions, 2 as co-pilot and 2 as an aircraft pilot with a qualified pilot in the co-pilot seat to be qualified as a SOAR pilot and promoted to CW2. If our unit sounds like the place for you, apply at www.seal2.enjin.com.
  2. 311th Airborne Division United States Army Milsim "The 311th Airborne Division is a new and constantly improving Army milsim unit simulating airborne infantry, Army rotary-wing and Air Force fixed-wing operations. The 311th fills the need for a quickly deployed force of unparalleled ferocity that utilizes cutting edge technology to gain the upper hand against forces hostile to the United States. If you’re looking for a group of people who are fiercely dedicated to upholding qualities found in the real military, look no further than the 311th Airborne Division." Brief Summary of the 311thAD: Airborne jumps into neutral or hostile territory Realistic Army training provided by Army veterans 30% of the unit is prior-service military personnel Realistic ground and flight operations A tight-knit, cohesive unit of like-minded individuals Enlistment Requirements: Minimum age limit 17 years old. No exceptions. Must have a working microphone Must have a legal, functional copy of ArmA 3 Must be willing to install and utilize custom content for ArmA 3 What We Offer: 3 Official ArmA 3 servers - Training, Operations, and Vanilla Recruiting Weekly trainings, bi-weekly FTX’s or Combat Operations Tech Support Team for mods and game/PC issues A unique milsim environment within a truly Airborne unit Enlistment Opportunities: We currently offer numerous specialized infantry positions within the infantry platoon, as well as potential rotary-wing aviators to undergo the Warrant Officer Candidate Course and Flight School. Find out more and join today at http://www.311thad.net/!
  3. The 7th Infantry Division is an I44 Realism Unit, simulating the U.S. Army's fight through North Africa and Italy during World War 2. We pride ourselves on creating a new twist on I44, giving players a totally new experience in ARMA 2, while maintaining the realism aspect of the unit. What do we do? The 7th ID has weekly "cover operations", "field training exercises", Basic Combat Training classes, and much more! Each squad has a weekly training day, and each platoon was a bi-weekly (every two weeks) training day. We hold monthly Rifle Qualifications with the M1903 Springfield or M1 Garand, depending on personal preference. Opportunities Available We are currently looking for skilled members, and any specialty is useful (mission making, leadership, rifle marksmanship in particular.) We are also looking for skilled aviators and armored crewmen. If you are interested in one of these positions, apply on our website or talk to a member in our Teamspeak server. Note: These are limited, highly skilled positions - it is a first come, first serve basis on recruitment. Teamspeak 3: voice.gameservers.com:9248 Website: www.7thINF.enjin.com
  4. 3rd Special Forces Group (Airborne) voice.gameservers.com:9248 (pass: bravo) 3sfg.webs.com Introduction The 3rd Special Forces Group is a realism unit for ARMA 2: Combined Operations. It has been designed from the outset to create a realistic environment for players, while preserving fun and an excellent gameplay experience. The 3rd SFG is comprised of three main detachments - an armored cavalry battalion, a ranger battalion, and a special forces aviation company of the U.S. Army. As of now, only the Rangers are available for enlistment opportunities, but transfers may be accepted to aviation or armored cavalry at a later date. Basic Organization It is known that a real-life SFG is comprised only of Green Berets, and that they are an elite group of warriors - we know this. However, ARMA 2 is a military simulation game, and being such we've decided to follow in the footsteps of others before us, and we have changed the layout of our SFG to better meet the needs of the combat environment in ARMA 2. As of now, our unit is designed to field a platoon of U.S. Army Rangers (40 men), an armored recon section of Cavalry Scouts (15-20 men), and an aviation section of UH-60 Blackhawk helicopters. This organization gives us a healthy balance of armor and infantry, special forces, and aviation - which combine to create a deadly fighting force. Trainings The 3rd SFG has a system of training which is designed to weed out members who don't want to put it in the time and energy of being part of this unit. Training begins for new recruits at our Basic Combat Training base, where recruits learn the following values over 7 days - Basic Army Values Basic Rifleman Skills Land Navigation Radio Skills Convoy Operation Skills Combat Tactics & Skills Once you graduate BCT, you advance to either AIT (Advanced Individual Training) or RASP (Ranger Assessment & Selection Program). Both are grueling courses, time consuming but instructive and constructive to building successful Rangers, Cav Scouts, and Aviators. RASP is an 11-day course designed to create some of the most skilled Rangers in ARMA 2. Potential Rangers cover advanced infantry tactics, airborne jumps, hostage rescues, advanced weapons training, close quarters combat and MOUT, air assault, and raid exercises. RASP is designed to create top-notch soldiers after BCT. NOTE: If you do not complete RASP, you will be given two options - transfer MOS's to Cavalry Scout, and serve as a basic infantryman or crewman, or resign from the unit and be on your way. There's no shame in not being able to complete RASP, as it is a truly difficult course to complete and only the best make it through. AIT is a 7 day course that teaches Cav Scouts land navigation, crewman and infantry skills, rifle marksmanship, anti-tank skills, and the fundamentals of operating M2A3 Bradley IFV's in ARMA 2. It is significantly less challenging when compared to RASP, but also does not qualify you for any type of Special Forces operations. Unit History Though the 3rd SFG was founded recently, it has been in the planning phase for several months, and several units have lead to its creation. There's really not much else to say on this subject, as not much has happened, so this will be updated regularly once we start having things to place here. Enlistment Enlisting with the 3rd is kept as short and simple as possible - there's no interviews, no game time required to join. All you need to do is meet our requirements and fill out an application on our website. Requirements: At least 16 years of age A legal copy of ARMA 2: Combined Operations (ARMA 2+Operation Arrowhead) A working microphone and copy of Teamspeak 3 Willing to work in a team environment Willing to spend time and effort within the unit Willing to accept orders from higher ranks Things to Remember The most important fact of the 3rd SFG, is that we are a realism unit - we are not the real U.S. Military. You will be referred to by your rank and name, or simply your name depending on who is speaking to you - it's a fact. And because we're on the internet and people are diverse, you may not like everyone in the unit - don't cause a problem, or you will be given a larger problem than the one you created.
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