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Juixius
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Posts posted by Juixius
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lol Interesting concept :Dput something along the lines of
handle = this spawn { _wabbit = _this; while {alive _wabbit} do { _Elmas = _this nearEntities ["CAManBase", 5]; if ({side _x == blufor} count _Elmas > 0) then { "HelicopterExploBig" createVehicle getPosATL _wabbit; }; waitUntil {true}; }; };
on your bunnies.
Thanks! This works perfectly. Also, that explosion is fps death. I love it!
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{_x setDamage 1} forEach (player nearEntities ["Rabbit_F", 5]);
Either this doesn't work or I don't know how to use it. Doesn't this code say that if a player is with 5 meters of a bunny, then the player will die? If so, it doesn't work because I want both the bunnies and blufor to be players.
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I want to make just a fun mission where blufor players are on the top of a hill in a make shift base, and everyone else are bunnies that explode when they get close to a blufor player. Also, this would be helpful for more practical missions, not just silly ones.
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How can I detect if a player is in a vehicles cargo? I want an ai helicopter pilot to wait until all players are in the helo to take off. Also, how can I auto-eject players from a vehicle.
Arma 3 Editor needs an upgrade
in ARMA 3 - GENERAL
Posted
The editor is already REALLY simple.