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Juixius

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Posts posted by Juixius


  1. lol Interesting concept :D

    put something along the lines of

    handle = this spawn {
    _wabbit = _this;
    while {alive _wabbit} do {
    	_Elmas = _this nearEntities ["CAManBase", 5];
    	if ({side _x == blufor} count _Elmas > 0) then {
    		"HelicopterExploBig" createVehicle getPosATL _wabbit;
    	};
    	waitUntil {true};
    };
    };

    on your bunnies.

    Thanks! This works perfectly. Also, that explosion is fps death. I love it!

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