Axe99
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What's ArmA 3's modelling of human movement and aiming like?
Axe99 replied to Axe99's topic in ARMA 3 - QUESTIONS & ANSWERS
Aye, put my 2 cents in over there as well - your thread hadn't come along when I posted this. Fingers crossed we get a more simmed aiming model, at least as an option. -
Will you be keeping the new mouse speed
Axe99 replied to BL1P's topic in ARMA 3 - QUESTIONS & ANSWERS
The problem with FPS standard is that FPS standard on PC is as arcade and twitch as you can get, and using this type of modelling for human aiming for a milsim is pretty out-of-step with the rest of the game. It's putting cutting edge ballistics modelling alongside aiming with no explicit modelling at all. ---------- Post added at 02:39 ---------- Previous post was at 02:35 ---------- Fair enough if you like arcade aiming, but actual human muscles have acceleration and momentum. Then if you factor in the relative weight of weapons (aiming with a pistol is quicker than aiming with an LMG is likely quicker again than aiming with a shoulder-launched missile) there are more factors to take into account. No way in hell that assuming that the way your hand moves with your mouse in any way reflects how it actually happens. All depends what the ArmA3 audience are looking for, but it seems really odd going to a lot of trouble to 'sim up' most of the game, then leave aiming as bog-standard arcade (as 'FPS standard' is sure as hell arcade modelling). -
What's ArmA 3's modelling of human movement and aiming like?
Axe99 replied to Axe99's topic in ARMA 3 - QUESTIONS & ANSWERS
The aiming 'model' in ArmA 2 was plenty arcade enough (ie, there was no physics or human modelling to speak of), it sounds like they've gone that way with ArmA3 as well. It's right odd, given that the vast majority of everything else is simmed, that they'd leave a core component of gameplay (aiming in a shooter tends to be important) un-simmed. -
Will you be keeping the new mouse speed
Axe99 replied to BL1P's topic in ARMA 3 - QUESTIONS & ANSWERS
It's definitely not a twitch shooter, but by all accounts the current aiming model is also definitely not a sim. Given it the series' sim aspirations, and the detail gone into simulating other parts of play, the lack of simulation when it comes to turning and aiming stands out for all the wrong reasons. -
Will you be keeping the new mouse speed
Axe99 replied to BL1P's topic in ARMA 3 - QUESTIONS & ANSWERS
The best way around this for a sim would be to actually model human turning and aiming with various weighted weapons (y'know, simulating it, a crazy wacky idea for a sim ;)). ArmA 2's weapon aiming was just like every other PC shooter, and a right disappointment. Would be great if they could get more sim into ArmA 3. -
What's ArmA 3's modelling of human movement and aiming like?
Axe99 replied to Axe99's topic in ARMA 3 - QUESTIONS & ANSWERS
Thanks for the info, least I won't get my hopes up. Sounds a bit odd - hopefully the ArmA series is still trying to be a sim and not moving too far towards the arcade spectrum. Still looks like a great game, hopefully there's still time for them to make it a great sim :D. -
What's ArmA 3's modelling of human movement and aiming like?
Axe99 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
I've only played vanilla ArmA 2, and thought it was a great attempt at providing a realistic-style tactical military shooter, but there was one thing that really let me down, and that was that human movement was modelled just fine when it came to movement over terrain in one direction, but when it came to looking and aiming, there was no movement model at all. It just let you aim and shoot as fast as you could point and click with a mouse. As I'm interested in a realistic milsim, this is an important issue for me. I really enjoy realistic shooters, and it's always saddened me that however realistic everything else is on PC shooters, they generally default to a "you turn and aim, regardless of the weight of the weapon you're carrying or the fact that your muscles and body have lag and acceleration, as quick as your hand can move your ultra-sensitive gaming mouse", which for a game like ArmA kills the realism pretty quick (it destroyed it for me in ArmA 2). So the question is, what's the physics model like for turning and aiming firearms? Note - this is very different to track IR, which covers where you're looking. We can all change our gaze pretty quickly - my concern has always been the weapon handling. Apologies if this has already been covered, had a look and found an ArmA 2 thread but nothing in ArmA 3. Game's looking pretty damn good at this stage - best of luck to the devs polishing it up and getting it ready for release :).