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KRiZZ

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Everything posted by KRiZZ

  1. I`ve noticed if you are using _skiptime function clouds are "jumping" looks a bit annoying for me. There is a simple solution to make it more smooth like: private ["_lastrain", "_rain", "_fog", "_mintime", "_maxtime", "_overcast", "_realtime", "_random", "_timeacc", "_startingdate", "_startingweather", "_timeforecast", "_timeratio", "_timesync", "_wind"]; // change _skiptime to _timeacc // we check the skiptime for 10 seconds //_timeratio = 0 //_skiptime = _timeratio * 0.000278 * 10; _timeacc =6; // see the ingame clock - 4 hours = 24 hours in game setTimeMultiplier _timeacc; and delete all lines with _skiptime function
  2. KRiZZ

    Farooq's Revive

    Hi! I wast thinking to make revive a bit more realistic, because at current point it takes only few seconds. I`ve modified revive function with some additional animations, hovewer it doesnt seem to work, (character just stands and doing nothin - idle animation) im new to scripting so if anyone can point me what is wrong - big thanks for him :) FAR_HandleRevive = { private ["_target"]; _target = _this select 0; if (alive _target) then { //player playMove "AinvPknlMstpSlayWrflDnon_medic"; player playMove "Acts_TreatingWounded_in"; sleep 3; player playMove "Acts_TreatingWounded01"; sleep 5; player playMove "Acts_TreatingWounded02"; sleep 8; player playMove "Acts_TreatingWounded03"; sleep 9; player playMove "Acts_TreatingWounded04"; sleep 5; player playMove "Acts_TreatingWounded05"; sleep 10; player playMove "Acts_TreatingWounded06"; sleep 6; player playMove "Acts_TreatingWounded_Out"; sleep 4; _target setVariable ["FAR_isUnconscious", 0, true]; _target setVariable ["FAR_isDragged", 0, true]; sleep 6; .....
  3. KRiZZ

    [R3F] Realism

    I was thinking if its possible to reduce unit speed as it is getting more tired?
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