Jump to content

marksinnerdemon

Member
  • Content Count

    85
  • Joined

  • Last visited

  • Medals

Posts posted by marksinnerdemon


  1. Hey, I have been trying and playing around with respawn.  If I have a multiplayer game and I set down a few playable characters.  I would like to respawn with preset custom gear, but the player to respawn near where they died, not back at a spawn point.  If that makes sense.  I have tried various ways but it seems every respawn reverts the player to the original loadout and not the custom one built in Eden.  I hope this makes sense, and I am sure it is really easy, but treat me like I don't know a thing if you don't mind.


  2. Hey, so I am going head this up by saying I am not sure if this is supposed to go here since it is a ZEUS  question, but it involves mods.  Also, have RHS on.

    So when I am in the game and turn on ZEUS part of the PLA works, part doesn't work though and the helicopters are completely off the list.  Others exist but won't place on the ground.  

    Would anyone know what I am doing wrong or how to fix this?  If you have a fix give the I am an idiot version because I still don't understand scripting.

     


  3. I know this is a port over but I figured I would put out some of the errors internally, since you already know about clipping through the aircraft.

    1. The 54 seats I can't test, but seem to be there. The walls mapping isn't correct, I would have killed for that many tie down devices some days. You can kinda tell this in the photos below.

    bilde?Site=M6&Date=20120427&Category=NEWS&ArtNo=204270317&Ref=AR&Border=0

    450x301_q75.jpg

    Pallets.jpg

    Basically the interior image needs some work. Like the center line seat storage way up on the upper portion of the ramp door that isn't there. Nothing huge just a heads up.

    2. Not really a issue, but if possible..... Could you make the ramp go down half way. That is how the aircraft would be if it was in flight releasing cargo, and while this game doesn't have K-loaders(thank god) its the normal position it would be in most of the time. This isn't a requirement, but it would allow taxing with the ramp open (which happens a good bit overseas if it is hot).

    http://blog.airshowreview.com/wp-content/uploads/2010/09/Riverside10-PS_C-17A_Flight_1478.jpg (415 kB)

    Edit (Just to add some info on)

    The one that says Globemaster III is a Charleston Aircraft, as you guys were probably aware from the tail, but it also was one I have seen for many years, and got to see in this position for several days as well. Hell of a rooster tail when it landed.

    Z+C17.jpg


  4. Hey great map, and I know you will be debugging things for a bit. When you get a chance and if you can a how to on map making for arma 3 would be nice to see if you are good at teaching, and making another map. I will work with the map for a while and see how it goes. Also is this place based on any general location?


  5. There is no way in a aircraft to change rounds as of yet. Actually that is the last thing most Air Forces are concerned about due to the advanced nature of missile and bomb tech. If the Commanders want to duel purpose they generally mix ammo, however a lot of that ammo size is multi role like the 50 call with the API rounds etc.


  6. Hey alex I didn't want to write about this, BUT I will. I wasn't impressed with the texturing/modeling, however for a frist run I will give you a thumbs up. I also probably wont be running this to much as I don't see the future of these in the battlefield quite yet, maybe in 2035. With all that said I think for a first run you did very well, and everyone who was talking about your mod had positive reviews even though we don't really have a need for it. Don't let anyone whos going to knock the idea put you down, I appreciate you working on this little flying mence keep it up.


  7. Outstanding model. I really wish you hadn't chosen this shotgun to make, but thank god it is arma, and you don't have to worry about it being reliable. If you want to see the shotgun in action I'll have a link, and please don't drop the project because of the guns poor functionality, because your model looks good.


  8. The Maxx Pro is basically not as important anymore as the MATV I hate to say this, but there is a reason why the Maxx Pro got the frag kit, and also has high restrictions on where it can and can't go. Being a person who has driven both, on crap terrain I promise you anyone in the military with a choice will go MATV. I do like the Maxx being in game and glad you guys are putting it on the game.


  9. That, and even the famous/iconic (gee I wonder why) armament are specific to one variant (the ACU-130U "Spooky II"), while the newer AC-130J Ghostrider went from 25 mm to 30 mm (using a derivative of the Bushmaster) but foregoes the 40 mm and 105 mm for smart weapons.

    Not quite accurate.

    1x 30 mm ATK GAU-23/A autocannon[51]

    'Gunslinger' weapons system with launch tube for AGM-176 Griffin missiles and/or GBU-44/B Viper Strike munitions (10 round magazines)[2]

    Wing mounted, AGM-114 Hellfire missiles, GBU-39 Small Diameter Bombs (SDBs) and/or GBU-53/B SDB IIs[2] (4 per hardpoint on BRU-61/A rack)

    I would replace the spooky with that any day.


  10. Hey love the mod even with it's obvious flaws. A scroll wheel jump, or putting the eject directly rear of the aircraft (if that is possible) would be fine honestly. Hope you can get your old scripting for this bird fixed. As for the people nit picking about seats vs cargo they try not to switch out the seats and cargo much. It takes some time, and is a pain, but in reality before the bird ever hits the deck or takes off we know what the configuration is. Two different birds make sense, or you could take out the center poles that are only needed for the first set of center-line seats and should be able to still get a vehicle in.


  11. I don't know anything about scripting at all. Here is what I would like done.

    1. Walk in area to trigger audio file everyone in a large area can hear, and it plays once then stops.

    or

    2. Trigger a audio file via the support options and have that audio file play to the end and stop

    For instance a person walks into a small building or such and sets off a Explosion then audio file plays such as sirens from a few objects spread around base. Go to next location new music.

    Second option bomb goes off and a player triggers the siren.

    I honestly would prefer know both, but either will work, but please understand I know crap about Scripting and stuff, and have watched about 7 videos that had no audio, and very poor explanations for a newbie. Think Jester814 Hand holding explanation.


  12. I was thinking more along the lines of the irrigation ditches all over the countryside, not in the way of turning the steering wheel will roll it:

    http://gocomics.typepad.com/.a/6a00d8341c5f3053ef01157099d2ed970b-pi

    2: Thanks, I thought they had a rear door but was unable to find photos in the 3 seconds I bothered looking when I posted and assumed they didn't (Which, in hindsight would be strange for a combat vehicle to force everyone by the driver...)

    3: I know of the override's they have, I was only pointing out why it may be a bad design.

    4: I'll admit I don't know where I came up with that one, my understanding of the M-ATV comp was that regular MRAP's where getting bogged down in the winters and they called for a lighter and smaller vehicle to pass terrain the larger and heavier vehicles like the Couger couldn't navigate.

    No worries we all make mistakes, and I figured you might be from Australia and not played with the internationals. Honestly I have heard crap about every thing, and most of it is myths. The Maxx Pro in my opinion which is limited is no worse or better then the RG series minus its high CG. I would rather drive the M-ATV as well.


  13. You should be fine to edit it your self, the creator has been off the forums for a long time now and he released MLOD's for editing.

    http://forums.bistudio.com/showthread.php?96247-Mraps/page48

    High center of gravity, high ride height (putting the gunner up high), no rear door, only the front side doors and the doors are all pneumatic due to them weighing 200+ kilos, so if the vehicle rolls into a ditch or gets rolled by an IED and the air tank/compressor gets damaged you're trapped inside with the gunners hatch being the only way out...

    Compared to say... the M-ATV which has doors for all the users, a lower ride height and is much lighter meaning it can navigate the afghan terrain much easier or the Australian Bushmaster PMV which uses a mechanical rear door and 3 roof hatches.

    Did you drive the Maxx Pro at all and were you trained in roll over with them? You are very right about the maxx pro high center of gravity, they are not the funnest thing to drive on uneven terrain and I am pretty sure I nearly had a soggy fart a few times going over ditches others didn't have problems with, but......

    1. The high ride height means greater survivabilty from a IED, plain and simple, the farther from the blast the better the armor can take it.

    2. The vehicle has a back door.... http://www.armyrecognition.com/images/stories/north_america/united_states/wheeled_armoured/international_maxxpro/pictures1/MaxxPro_international_Navistar_MRAP_Mine_Resistant_Ambush_Protected_armoured_vehicle_US-Army_United_States_011.jpg

    3. If you role one and somehow they blow the internal tank (not easy but I could see it) you can still open the doors. I can't tell you how many of those dumb doors I had to bypass to get in and out of. Rolled on its side? Not as easy but that's why it and the RG series (later models) have a similar system for door assistance.

    4. As for the weight both vehicles weigh almost the same, have the same weight restrictions, and both had the the tire system so they could work uneven terrain, loose earth etc. While yes the M-ATV has a better capability of moving on uneven terrain I don't see the big difference until you hit the Maxx Pro Plus with the bolt on side armor kit. That brings the weight up, but it has the Abrams armor system in it making it really freaking hard to take out in comparison to a M-ATV. Especially from a explosive formed perpetrator. At that point yes the doors are would be very difficult to open if you rolled with the Pro Plus, but even then the rear door should open, the gunner hatch is open.

    Add to that 8 occupents vs the M-ATVs 5 with standard gunner (-1 on the M-atv for the crows kit to 4 and if you stuck a crows on the Maxx that would be 7) Might make sense to run Maxx Pros over the M-ATV.


  14. I am not a military pilot but I dont think many people setup there systems to single launch flares. They all seem to be automatic, so being able to do something this small and trivial as you point out is a sit and wait game. I would like to not walk of stairs to my death, and that seems to be more a logical priority vs the flares. I do see the argument and understand.

×