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marksinnerdemon

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About marksinnerdemon

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  1. thanks I'll try it when I get home is there any issue with player vs playable? I thought that might be the issue. Sent from my SM-G950U using Tapatalk
  2. Thanks for the info and yes I am stupid... [player, missionNamespace Do I leave that as is or do I make that for each plaer and change missionnamespace to XXXX.mapname? Thanks for the response and I just don't get scripting at all so that's probably why it isn't making sense for me.
  3. Hey, I have been trying and playing around with respawn. If I have a multiplayer game and I set down a few playable characters. I would like to respawn with preset custom gear, but the player to respawn near where they died, not back at a spawn point. If that makes sense. I have tried various ways but it seems every respawn reverts the player to the original loadout and not the custom one built in Eden. I hope this makes sense, and I am sure it is really easy, but treat me like I don't know a thing if you don't mind.
  4. Hey, so I am going head this up by saying I am not sure if this is supposed to go here since it is a ZEUS question, but it involves mods. Also, have RHS on. So when I am in the game and turn on ZEUS part of the PLA works, part doesn't work though and the helicopters are completely off the list. Others exist but won't place on the ground. Would anyone know what I am doing wrong or how to fix this? If you have a fix give the I am an idiot version because I still don't understand scripting.
  5. Hey, I love the mod but I have two issues. First is your helicopters don't show in Zeus, and the troops won't set off any trip mines for some reason.
  6. marksinnerdemon

    Boeing C-17 ArmA 3 Mod

    I know this is a port over but I figured I would put out some of the errors internally, since you already know about clipping through the aircraft. 1. The 54 seats I can't test, but seem to be there. The walls mapping isn't correct, I would have killed for that many tie down devices some days. You can kinda tell this in the photos below. Basically the interior image needs some work. Like the center line seat storage way up on the upper portion of the ramp door that isn't there. Nothing huge just a heads up. 2. Not really a issue, but if possible..... Could you make the ramp go down half way. That is how the aircraft would be if it was in flight releasing cargo, and while this game doesn't have K-loaders(thank god) its the normal position it would be in most of the time. This isn't a requirement, but it would allow taxing with the ramp open (which happens a good bit overseas if it is hot). http://blog.airshowreview.com/wp-content/uploads/2010/09/Riverside10-PS_C-17A_Flight_1478.jpg (415 kB) Edit (Just to add some info on) The one that says Globemaster III is a Charleston Aircraft, as you guys were probably aware from the tail, but it also was one I have seen for many years, and got to see in this position for several days as well. Hell of a rooster tail when it landed.
  7. marksinnerdemon

    C-130J Port Release

    Lala14 - A Humvee can fit in the C130 with a few inches to spare on each side. Although not fun to drive on backwards it is possible.
  8. marksinnerdemon

    N'Ziwasogo A3 terrain (Released)

    Hey great map, and I know you will be debugging things for a bit. When you get a chance and if you can a how to on map making for arma 3 would be nice to see if you are good at teaching, and making another map. I will work with the map for a while and see how it goes. Also is this place based on any general location?
  9. marksinnerdemon

    The A-164 WIPEOUT Fixed Wing Aircraft

    There is no way in a aircraft to change rounds as of yet. Actually that is the last thing most Air Forces are concerned about due to the advanced nature of missile and bomb tech. If the Commanders want to duel purpose they generally mix ammo, however a lot of that ammo size is multi role like the 50 call with the API rounds etc.
  10. marksinnerdemon

    U.S.A.V (Unmaned Sniper Arial Vehicle)

    Hey alex I didn't want to write about this, BUT I will. I wasn't impressed with the texturing/modeling, however for a frist run I will give you a thumbs up. I also probably wont be running this to much as I don't see the future of these in the battlefield quite yet, maybe in 2035. With all that said I think for a first run you did very well, and everyone who was talking about your mod had positive reviews even though we don't really have a need for it. Don't let anyone whos going to knock the idea put you down, I appreciate you working on this little flying mence keep it up.
  11. marksinnerdemon

    UTS-15 Shotgun

    Outstanding model. I really wish you hadn't chosen this shotgun to make, but thank god it is arma, and you don't have to worry about it being reliable. If you want to see the shotgun in action I'll have a link, and please don't drop the project because of the guns poor functionality, because your model looks good.
  12. marksinnerdemon

    MRAP Maxxpro-Light armoed Vehicle

    The Maxx Pro is basically not as important anymore as the MATV I hate to say this, but there is a reason why the Maxx Pro got the frag kit, and also has high restrictions on where it can and can't go. Being a person who has driven both, on crap terrain I promise you anyone in the military with a choice will go MATV. I do like the Maxx being in game and glad you guys are putting it on the game.
  13. marksinnerdemon

    C-130J Port Release

    Sugar - You do know that all static line parachutes for a long time have all been steerable? Did they fix the jump point, and god I can't wait until they fix the skin. Great job none the less.
  14. marksinnerdemon

    C-130J Port Release

    Not quite accurate. 1x 30 mm ATK GAU-23/A autocannon[51] 'Gunslinger' weapons system with launch tube for AGM-176 Griffin missiles and/or GBU-44/B Viper Strike munitions (10 round magazines)[2] Wing mounted, AGM-114 Hellfire missiles, GBU-39 Small Diameter Bombs (SDBs) and/or GBU-53/B SDB IIs[2] (4 per hardpoint on BRU-61/A rack) I would replace the spooky with that any day.
  15. marksinnerdemon

    C-130J Port Release

    Hey love the mod even with it's obvious flaws. A scroll wheel jump, or putting the eject directly rear of the aircraft (if that is possible) would be fine honestly. Hope you can get your old scripting for this bird fixed. As for the people nit picking about seats vs cargo they try not to switch out the seats and cargo much. It takes some time, and is a pain, but in reality before the bird ever hits the deck or takes off we know what the configuration is. Two different birds make sense, or you could take out the center poles that are only needed for the first set of center-line seats and should be able to still get a vehicle in.
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