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willopen

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About willopen

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  1. great mission! any plans on making a dedicated server edition?
  2. willopen

    COOP 32 - Resistance (FIA vs CSAT)

    first of all, great mission man, me and my friends are enjoying it and its the only mission we run at the moment on our server. some feedback: did you consider implementing a tow script to the mission? in my opinion its the only thing the mission is lecking, logistically speaking. when playing in small groups, handling all the vehicles can be a pain in the S. ill give you another example why i needed the tow script. we disabled the mi48 chopper and it landed in a way that its rotter is stuck on an electricity post. lecking a better idea we tried pushing it away with a truck taking the risk it will explode in the process... well it did :D if only we could have towed it :D i know that wasteland missions have a build in tow script similar to the one used on arma2 ACE without the roping system. another thing is the titan missiles. missile lock is still a problem as mentioned by others earlier. last thing, could you make the spawn radius of enemies near AO's an editable option in the mission settings? regardless of the minor setbacks this mission has, its still imo the best multiplayer experience currently available for arma 3. thank you for that.
  3. hi guys, why do i need LOS to get a successful lock on when using the 114L with fcr\g ? is it a bug on my end? i dont understand whats the advantages of the 114L over the 114K if you need LOS for both of them. please explain. thanks.
  4. Hi guys, amazing work, having a blast playing with your mod. got a couple of questions i hope you can clear for me: 1. do i need to manually edit something in order to make the ir jammer spoof titan AA missiles? if so, can you please explain how? 2. can i edit the block 2 ah64 into a block 3 ah64 myself? i need that chaff to be replaced by a flare dispenser. current state of arma 3 anti air spoofing requires flare. it is much more needed in order to play normally. thank you and have a great new year.
  5. excuse my noobness but i am excited about this and want to get into it. the problem is that the ALIVE showcase doesnt work with the new arma 3 1.8 update. any fix available ?
  6. willopen

    MK18 Mod 1

    yeah, the regular DEFAULT BIS 5.56 Stanag loads in the mk18, BUT, the BIS tracer mags do not. fixing that would be awesome. less mags to mess with on loadouts, less damage\zeroing\editing to do. win win for all :D
  7. willopen

    MK18 Mod 1

    but its not BI's made ammo type. or maybe it is from arma 2. current me
  8. willopen

    MK18 Mod 1

    thanks, you were right, those magazines in the bottom of the list do work but they are not the same as the BIS 5.56 . it would be a nice touch to implement BIS 5.56 with the mk18 mod, that way we won't need to waste time on picking the right clip for the right rifle. plus, we won't need any special scripts\mods like VAS or MCC to load up our favorite ammo. got to say it again, great job on the mod, loving it. thank you.
  9. willopen

    MK18 Mod 1

    great job on the model and all the people who replayed gave great improvement suggestions but, can you please change the ammo type to standard arma 3 BIS 5.56 so we can load some red\yellow\green tracer in that beautiful rifle. thanks.
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