aryx
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Everything posted by aryx
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I got trouble with the SetObjectTexture var in the Missionfile. If I add side="WEST"; vehicle="B_RangeMaster_F"; skill=1; init="this allowDamage false; this enableSimulation false; this setObjectTexture [ 0, ""tex\pic1.paa"" ]; into the Mission and connect the Server, the Texture won't load. If I reconnect (to the lobby) the Texture will load and I can see them on the NPC. As soon as I disconnect the Server (complete) and reconnect then the texture is back to default. Does anyone know why, and maybe know how to fix this? thanks.
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Hi, I wrote a script that uses lbAdd at the momentan, but since it doesn't do it's job as I want it to, i would like to use "lnbAddRow" part of my Script: _KillList lbAdd format["%1 %2/%3 (%4 position)",_playerName, _playerKills, _playerDeath,_playerPosition]; _KillList lbSetData [(lbSize _KillList)-1,str(_playerName)]; The script works so far, but soon as I get output it looks like: Lenorado 3/4 0.394845 Frank 1/3 0.384753 But I would rather want it to look like in a line.. So I tried to use lnbAddRow. _KillList lnbAddRow [format["%1",_playerName],["%1/%2",_playerKills,_playerDeath],["%1",_playerPosition]]; _KillList lbSetData [(lbSize _KillList)-1,str(_playerName)]; But It doesn't seem to Work at all. Does anyone have a Idea?
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Tried that, didn't work.
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This works: _KillList lnbAddRow [format["%1",_playerName],["%1/%2",_playerKills,_playerDeath],["%1",_playerPosition]]; but the only Output I get is the _playerName. I want that all 4 vars will be listed, not just 1.
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preprocessFileLineNumbers question
aryx posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a question towards the "preprocessFileLineNumbers" parameter. In the Tutorial at http://community.bistudio.com/wiki/preprocessFileLineNumbers it says that ' _string = preprocessFileLineNumbers "/loadme/myFunction.sqf" ' is there also a parameter or a way to make preprocessfilelinenumber to function as ' _string = preprocessFileLineNumbers "myFunction" ' or ' _string = preprocessFileLineNumbers "loadme/" ' ? thanks in regards. -
working dl link?
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Is it possible to add to the next Arma2 OA beta patch the Hiddenselection function for backpacks and weapons, such as it is in Arma3? it makes it way easyer to retexture a object, rather to geskin and remodel the same object.