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scorch_052

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Everything posted by scorch_052

  1. This is very interesting. I'm curious as to why this config entry is completely undocumented.
  2. What all are you running. The newest update works fine with CBA on our end.
  3. scorch_052

    [WIP] Halo Covenant

    The .rvmat files that determine a textures general look (reflectiveness, bumpiness, etc.). I can explain this to you in greater detail via PMs. Also, I was referring to these guys
  4. http://www.reddit.com/r/OperationTrebuchet/comments/37wm8o/uplink_a0007_may302513/ Uplink is up
  5. scorch_052

    [WIP] Halo Covenant

    Lol, its okay man, we all gotta start somewhere. Tbh, apply the same material thats on the VR Entities and itll look good.
  6. Because that is an edited image where the author painted over the gloves to make them look fingerless.
  7. https://www.mediafire.com/?9nu84uc207sa54v OPTRE v0.11 Released
  8. That is out of our control, you'll just have to hope PW6 guys are quick to push the update.
  9. scorch_052

    [WIP] Halo Covenant

    You misunderstand. The way ArmA 3 works, every unit is defined by a uniform. How every unit looks is based on their uniform configuration. You can make it where the character can't change heads by removing the head proxy and creating your own head and putting on the "uniform" model. Think of the uniform models as the same as ArmA 2's unit models. Also, modifying the skeleton is a lot simpler than one would think. The "my species suddenly changed if I take off/put on a certain uniform" is just an unfortunate fact of how ArmA 3 implements unit models. There are some possible workarounds, like making the unit's "underwear" model the elite body as well, and changing the scope of the uniform to only be visible via scripting. There are a lot of ways to go about it, and its up to Drake how he wants to tackle it.
  10. scorch_052

    [WIP] Halo Covenant

    The best way to set it up probably, would be to have the Elite body/skeleton/etc be a uniform, then have the different armors be vests. That way, you can have spec ops guys with more armor and room to carry stuff and all.
  11. Uplink http://www.reddit.com/r/OperationTrebuchet/comments/372nwe/uplink_a0006_may242513/
  12. scorch_052

    [WIP] Halo Covenant

    Melee is "technically" possible.
  13. UPLINK http://www.reddit.com/r/OperationTrebuchet/comments/35gtp4/uplink_a0005_may92513/ contains info regarding incoming update(s)
  14. When packing with pboProject, everything will go as it should and it will say it is complete. However, when I navigate to my output folder (in this case P:\Addons) it is empty. It only occurs with projects that contain .p3d files that are being binarized, so the incompatibility appears to relate to the updated Binarize.exe. Any help would be great.
  15. Its possible, but my issue is that it doesnt even seem to create a .pbo file. I'll post the binlogs soon.
  16. The M6G and MA5B are being copied and modified to create an MA5C and M6C.
  17. Reddit is alot easier and more intuitive for making those small little "hey im doing this" posts. Plus, We're pushing the Uplink Program on the subreddit. It's just easier to build an actual community around a subreddit than a forum thread.
  18. Man, its a good thing we aren't actually constricted to the lore, though.
  19. Or, we could just use guns that shoot cylinders of metal at speeds faster than light.
  20. http://www.reddit.com/r/OperationTrebuchet/comments/34wt03/uplink_a0004_may42513/ Uplink is up. @Wansec_6 We've isolated the issue to OPTRE_Vehicles.pbo and are working hard to fix it as we know its causing alot of issues for our players.
  21. scorch_052

    Masculine Head Pack

    Yes, maybe you can make it where there isn't just one of each non-caucasian head.
  22. This is what I have it set to and the rounds still drop after some time.
  23. scorch_052

    [WIP] Halo Covenant

    Nothing, all the files are still on my P: drive. I just have to re-rig all the skeletons which takes WAY too long. so its on standby for now.
  24. We looked at that back during TEI. Unfortunately performance and all was just too bad for it to be feasible.
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