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bloblet2

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Everything posted by bloblet2

  1. _curatorObjectPlaced={ _o=_this select 1; diag_log format["Placed %1",_o]; }; [curator,"curatorObjectPlaced",_curatorObjectPlaced] call bis_fnc_addScriptedEventHandler; curator addeventhandler ["curatorObjectPlaced",_curatorObjectPlaced]; Is this correct? The problem is when autocurator places a vehicle he fires the event for every crew, but not the vehicle. If human zeus places a vehicle the opposite happens, the event fires for the vehicle but not the crew.
  2. Here's what I use to make CO shortcuts CD /D "C:\Steam\SteamApps\common\Arma 2 Operation Arrowhead\" SET _A2PATH=C:\Steam\SteamApps\common\Arma 2 START ArmA2OA.exe -nosplash -showscripterrors -world=empty "-mod=%_A2PATH%;EXPANSION;@yourmodshere"
  3. We don't need marker anymore, setup looks like this Trigger here is type="none" activation="bluefor" "once" "present". You can sync more than one too.
  4. No need to name it, sync the trigger to the module and set its Activation to the side of restricted units.
  5. If you don't want to change whole profile, camera control uses infantry movement, with plane increase/decrease thrust for elevation. Object manipulation with shift/alt requires this: Bulldozer Move Left=Mouse Left Bulldozer Move Right=Mouse Right Bulldozer Move Forward=Mouse Up Bulldozer Move Backward=Mouse Down
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