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Alex2k

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Posts posted by Alex2k


  1. Been having some fun with the new stuff recently introduced, but I can't get the boat rack to recover any boats.

    I have a rack placed on one side of the USS Liberty, when I drive up to it in a boat, it gives me the scroll-menu option, but nothing happens when I press it.
    Anyone else had any luck?


    EDIT: Turns out I just had to hold the button for a while.


  2. There still seems to be some sort of sound occlusion issue with the PKM/PKP in particular.
    It seems to happen when the AI shooter is partially concealed/behind bushes etc.
    I see tons of green tracer flying towards me, hear the snaps, but no actual sound from the weapon until the shooter moves.
    Can't reproduce it consistently though, anyone else?

    v.0.4.3


  3. 11 hours ago, rekkless said:

     

    Awesome man, I just tried it out and it worked a treat. We run permadeath on our server so no need for the respawn script.

     

    However I do have one more question for you:

     

    Do you have any idea what all the true and falses mean in the script line 
    ["Initialize", [player, [], true, true, true, false, true, false, true, false]] call  BIS_fnc_EGSpectator;

     

    In particular I'd like to get rid of the information box that appears when you select a player. You know the one that says all the statistics of a player when you select them to spectate them.

    https://community.bistudio.com/wiki/EG_Spectator_Mode
    That should tell you all you need to know.


  4. Hello!

     

    We've been having some issues lately with 30-40 player coops.

    Basically our comms seem to randomly break down during a mission.

    We add radios with addItem and addItemToBackpack.

     

    We get quite a few of these in the server .rpt:

     - 22:58:12 13136.5 ACRE WARNING: Unacknowledged key not found in masterIdTable (acre_prc343_id_74)

     - 19:45:31 1575.62 ACRE WARNING: Id object relation created independently of unique ID creation process (acre_prc343_id_8)

     - 21:15:51 8765.19 ACRE Warning: Radio ID acre_prc343_id_38 was returned for a non-existent baseclass (ACRE_PRC343) in inventory, possibly removed by a gear script while requesting ID: ["ACE_VectorDay","hlc_rifle_osw_GL","ACE_CableTie","ACE_Flashlight_XL50","ACE_fieldDressing","ACE_packingBandage","ACE_morphine","ACE_tourniquet","ACRE_PRC343_ID_5",
    "ACE_MapTools","ACRE_PRC152_ID_1","ItemMap","ItemCompass","ItemWatch","ItemRadioAcreFlagged","ACE_VectorDay"]

     

    The number of warnings regarding ACRE2 in the server .rpt was up to over 11k for the latest mission.

     

    We really like ACRE2, anyone have any idea what our issues are all about? Is it just us?

    • Like 1

  5. We're experimenting with ACRE2(2.1.0.811) now, and it's great, but we're having issues with JIP not being able to use radios, or even get into the radio interface, and a variation of not hearing direct voice, or not transmitting in direct voice.

    Any thoughts on what this might be?


  6.  

    Someone else get a script error?

    No one has the smaw equipped but there is a script failure.

    Tested on a dedicated server.

     

    21:15:15 Error in expression <apons this))) && (((currentmuzzle this) == "tf47_smaw") || ((currentmuzzle this)>
    21:15:15   Error position: <== "tf47_smaw") || ((currentmuzzle this)>
    21:15:15   Error General error in expression

     

    Yes, get it very often when I go up to a dead unit.

    Only running @tf47_launchers.


  7. My wish for next dev cycle: Being able to hear alive units speak in spectator channel, when cam is near. Maybe even show a list of all frequencies used to listen to. Listening only of course. That would be a killer feature :)

    Yes! Being able to hear living players when you are near them as a spectator would be awesome!


  8. ==============

    MRT accessories setup

    ==============

    From the readme:

    "To setup MRT accessories simply go to Configure\controls\configure addons\MRTAccessory Functions

    And set your prefered Keys to the next and previous optic state. Now enjoy the new functions."

    The MRTAccessory doesn't show under configure addons with me. Anyway to set the keys manually?

    I use the latest 1.9 PWS version.

    MRT isn't set as a dependency on PWS, you need to download it manually.

    At least that's what happened to me.

    Great work btw, love the optics.

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