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UNDERDAOATH

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About UNDERDAOATH

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  1. UNDERDAOATH

    Re-naming Inventory Items

    I haven't gotten to it myself, but yes it can be done without addons. As I said it will get pretty complicated as you have to know how to create a GUI/Dialog. This is what I used to learn to create GUIs. http://www.armaholic.com/page.php?id=18362 Once you get it, it just takes a simple string replacement.
  2. UNDERDAOATH

    Re-naming Inventory Items

    The way I'm approaching it for my mission is to create an inventory GUI which I will replace the default one. This allows for items to be renamed and also add new items, although the downside is it's somewhat time consuming and difficult and new items don't have a 3D model.
  3. I have this also, I assume it's the same for the others but they just didn't wait long enough to see the message. I'm trying to reinstall right now and see if that fixes anything. EDIT: Fixed it by deleting everything in ArmA 3 folder except Addons and DirectX and then verifying game cache in Steam
  4. UNDERDAOATH

    Nvidia drivers supporting ArmA3 in SLI now

    44 -> 68 FPS here. 2x 550 Ti's. This is wonderful
  5. Is there a way to keep items from dropping from a player that disconnects? In the mission I have, player inventories get saved, so keeping them on the ground would allow players to dupe with the help of friends or by themselves. The only way I can think of would be to load the players inventory from a save file, get the objects near, match them with the save file, and remove them from the ground, which seems like a poor approach in my eyes. Is there an easier way to do this? Help is appreciated. Also somewhat relevant, http://feedback.arma3.com/view.php?id=11771. I think this feature would help out quite a few scripters, and also if they existed an easy solution would be to remove everything on the player before they ragdoll and drop eveything.
  6. UNDERDAOATH

    Finding unit by name?

    Markers only need x and y. Positions are arrays of x y and z. Also "marker" setMarkerPos [getPos Barney]; Would have been incorrect anyways since you're putting an array inside of an array. select x will select the element at index x in the array. Also to get a unit by name _name = "Barney"; _player = objNull; _i = 0; _max = count allUnits; while { _i < _max } do { if(isPlayer (allUnits select _i)) then { if(name (allUnits select _i) == _name) then { _player = allUnits select _i; }; }; _i = _i + 1; }; if(isNull _player) then { //error handling };
  7. UNDERDAOATH

    Replace radio options with my own

    I'm aware of this method, however I don't want the radio options to exist at all. Currently, when I press 1, I see 5 Status 0 Reply I want to have my own options for each button, for example if I press 1, I'll see 1 Jump 2 Lift 3 Punch And If I press 2, same thing, different options. Sorry if this wasn't clear. Adding to OP.
  8. I'm working on a mod where the radio will no longer be necessary, however I will have tons of options and would like to avoid putting them on the scroll menu. I was hoping I could find a way to override the buttons 1-9 so that they show my own options and execute a script when selected. After searching for a while, I was only able to find ways to add them under "Custom" and "Radio." If someone could someone please tell me if what I'm trying to do is possible, and how to approach it, it would be much appreciated. It doesn't matter whether it requires a mod or is on the mission file, although if possible I would like it to be on the mission. Thanks in advance. EDIT: To make it clear: I don't want the radio options to exist at all. Currently, when I press 1, I see 5 Status 0 Reply I want to have my own options for each button, for example if I press 1, I'll see 1 Jump 2 Lift 3 Punch And If I press 2, same thing, different options. EDIT 2: I assume some way of overriding the keys would work too, but I'm not sure how to do that either.
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