

siipperi
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Tu-199/Yak 131 and Other Fixed Winged Possibilities
siipperi replied to Largos.'s topic in ARMA 3 - GENERAL
Poorly modelled A10, or should I say fantasy modelled A10 and what ever that second is (f16 + Yak hybrid?), horrible! No suprise though, entire arma 3 vehicle design is horrible. There is reason why many of those have been only prototypes or tech demos... Most likely those doesnt feature working pip map or anything fancy but tab to lock boredom. I mean designers just take other part from another aircraft and another part from other aircraft then mix it up, looks so wrong and mix that with stupid must have camos with no markings what so ever... -
Looking good! Do you plan to include realistic APU and main motor spooling times? now it is definately too fast, and can you slew tgp/mav around (and zoom/ switch fov) in the final version or does arma support it?
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Something like SLAMRAAM/NASAMS would be really neat to have in arma scenario. I wouldn't mind to have reduced operational range because of tiny island we have, but dedicated SAMs would be really good to see. In my opinion fully simulating SAMs would just be silly and totally destroy game balance, because lets be real lack proper of optics/view distance in jets/helicopters really make huge disadvantage. And speaking of BS2 it lacks radar/missile warning system. But of course modernized version (not the game one) have these.
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So that's supposed to eject and open parachute, am I right? However I can't figure out which names put on the lines. Shall I name _group as my group's name (squad1) and _veh as my helicopters name (heli). But what _x means? Is it supposed to be just _x or shall I name it somehow like parachute class name ("B_Parachute")? Tried this but can't get it work. Sorry about this but I'm kinda new when it comes to scripting.
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Hello, I'm trying to do easy and fast parachute dropping from helicopter. I'm trying to use triggers to eject squad from the helicopter and automatically open their parachutes. However I can't figure out how you can force parachute to open. At the moment I have helicopter named "heli" and group named "squad1". I'm using trigger: on act.: {unAssignVehicle _x;_x action ["eject",heli]} forEach units squad1; This ejects player and his group from the helicopter. Is there any way to force open parachute? Or attach/spawn it to each group-member.
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All these new patches and we STILL can't use GPS inside the tank driver seat.
siipperi replied to Baleur's topic in ARMA 3 - GENERAL
I found it funny that some people would like to restrict GPS only because of gameplay mechanics, I personally think it's stupid and takes away of realism. -
GBU-12 is actually 500Lb. There is also 1000 and 2000 LB variants but I highly doubt L39 (forgot the ARMA name) could carry 2000lb version and 1000lb just would look silly on those tiny wings. You can actually arm dumb bombs with laser or JDAM kits but doesn't really make any difference in ARMA.
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There should be multiple jets in the release version
siipperi replied to Marioshata's topic in ARMA 3 - GENERAL
Don't want to be a ** but I don't think Su PAK FA have even tested it weapon systems yet, so until there is a proof, F35 wins atleast on weaponry. And to be completely fair, any version of F35 is not a air superiority fighter but its role is to come on the second wave of attack and destroy lesser fighters and possible ground threat. In arma 3 scenario I would love to see F35A, F22 (or even modernized version of it), and Su PAK FA. I would like to see proper SEAD fighters over CAS planes. And dam* good work on the Altis it just screams for carrier ops. :cool: -
Unbreakable camouflage nets
siipperi replied to siipperi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, that worked! -
Hello, I was wondering if you could make camo nets somehow unbreakable so they don't fall down when taking damage. Obviously these nets are just straight ported from ARMA 2 which in my opinion is huge disappointment, those nets looks awful and if you would make that kind of camo netting on top of the vehicle and your group leader would see it, it would be re-netting :) (I know, served my time in army as a tank driver). But enough moaning, is there way to prevent that silly falling/destroying if nets touch vehicles/objects?
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Hey, I was making a mission where you fly over wrecks of vehicles and I was using triggered bombs to blow those vehicles up. However fire last only about 15-20 seconds which is not enough for me (:p). I was wondering if there is way to trigger fire animation somehow on the vehicles so it could loop forever or atleast for some minutes.