takeonmarslover
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Everything posted by takeonmarslover
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32x32km Real Life Map Project: call for inspiration and aid
takeonmarslover replied to ZeroG's topic in ARMA 3 - TERRAIN - (BUILDER)
I personally think Northern California would be a good place for the map, lots of different landscapes. -
Hello, I'm currently shooting a movie in Arma 3 and I need the small UAV without HUD to film it. Is this possible?
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Littlebird with windows on sides(no bench)
takeonmarslover posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I heard this was possible through the animate command, is this possible, if so, how? -
Preview texture without starting game
takeonmarslover posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Is there a way to, preview a texture in a CPP, without having to restart the game to see the results? I'm just wondering because I find it very annoying. -
Preview texture without starting game
takeonmarslover replied to takeonmarslover's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
How do I do that then? ---------- Post added at 01:17 ---------- Previous post was at 01:17 ---------- To preview how the models look with the texture on, without having to open the game. -
Hey, I was just wondering if it's possible to replace the splashscreens, menus etc In Arma 3, if so, how?
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rMsgBox - Easy and Customizable GUI Message box
takeonmarslover replied to riouken's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you for this! -
UK Special Operations A3
takeonmarslover replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice, will try. -
Scorch's Inventory Items
takeonmarslover replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow good job! Offtopic: How did you create the menus? Through the tool in-game? -
Is STEAM mandadatory for ARMA III ?
takeonmarslover replied to MatTheCat's topic in ARMA 3 - QUESTIONS & ANSWERS
Yes, Steam is mandatory, even If you buy It from the BIS Store, you'll get a key to activate it on steam. Personally I like steam, you can change from stable to development build in a few clicks, interact with the community easily. -
Simple Sitting Script
takeonmarslover replied to MacRae's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice script, download appriciated. -
[Release] Arma2 SQL-Life 0.1
takeonmarslover replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
A question: Does the MySQL server need to be hosted on the same machine hosting the game server? Are there any details you're supposed to type in, etc db name, username, pass Do I just simply run a MySQL server on XAMPP, then just query the life.sql file included? -
NATO SF and Russian Spetsnaz WEAPONS for A3
takeonmarslover replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice! -
[Release] Arma2 SQL-Life 0.1
takeonmarslover replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Good job! Will this work in Arma 3 with a little tweaking? -
Problems Signing Files
takeonmarslover replied to takeonmarslover's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Resolved problem, I really don't know what it was -
Hey, So I'm signing a few files, the ones I didn't make I can easily sign, works like a charm, but the ones I made it says "wrong privatekey" when trying to sign in DsSignFile What could this be?
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Silly things you've tested in Arma3 so far ;)
takeonmarslover replied to Bee8190's topic in ARMA 3 - GENERAL
Just make a new config, set the things, and PBO it. I'll provide you the config when im on my main comp PS: Meanwhile you could use the example Sakura_Chan made in his Primer for new vehicle simulation thread, however it is for Alpha, so you have to change some things. To make it go 500 just set maxSpeed = 520; enginePower = 3600; maxOmega = 4000; It gets very unstable and accelerates sickly fast. http://forums.bistudio.com/showthread.php?149027-Primer-for-new-vehicle-simulation -
Silly things you've tested in Arma3 so far ;)
takeonmarslover replied to Bee8190's topic in ARMA 3 - GENERAL
Configured the Offroad to go 500 T-Bone into a truck.. -
Shouldn't the game be available now? Sorry
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Don't think they'll release it exactly 12:00 AM, I think for ARMA 3 they did like 3 PM?
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Motorcycle?
takeonmarslover replied to Miroslaw Kowalski's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It should be more than possible, I think I saw a motorcycle base class in the Splendid Config Viewer. -
Littlebird with windows on sides(no bench)
takeonmarslover replied to takeonmarslover's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks so much dude! Also how did you know it was that certain animate command, is there a config file for it or something? -
Primer for new vehicle simulation
takeonmarslover replied to sakura_chan's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Whenever I create a new config.cpp, paste the code, save it, and pbo it, and then put it in as an addon, It gives me an error saying A3_Soft_Offroad_Saku requires A3_Soft_Offroad(Or something), could I please have some help? -
I have a question, would it be possible, to lets say, merge two vests in-game. For example use the Rangemaster belt and the Carrier Rig, at the same time, combined. Would you have to create a new p3d model or edit one? Would It be possible since the models are binarized? Or can you do this with just pure configurations?
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Skip briefing and trees ?
takeonmarslover replied to malakdecaen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't think it's possible to skip the briefing.