{
if (isPlayer _x) then {
_date = date;
_hour = (_date select 3) + 2;
_date set [3,_hour];
_date set [4,35]; // --- new minute (35)
cuttext ["","black out"];
1 fadesound 0;
sleep 1;
_showtime = [
date, // --- Start time
_date, // --- End time
95 // --- Counter speed
] call bis_fnc_showTime;
setdate _date;
2 fadesound 1;
sleep 2;
_showtime cuttext ["","black in"];
cuttext ["","black in"];
};
} foreach ( if ismultiplayer then {playableunits} else {switchableunits} );
why this is not work on all clients