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-Mother-

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About -Mother-

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  1. hi im again... i have isolated the problem, it's line 95 in ".../newfnc/returnloadout.sqf" !! //{if (_x != "") then {_unit removeItemFromPrimaryWeapon _x}} forEach (primaryWeaponItems _unit); for all who have the same problem : i have outcomment this atm, now its possible to have the loadout on your man. also all weaponattachments (i.e. scopes,mags,soundsuppressor) for the (i.e.) rifle now available after respwn, but i dont have the soundsuppressor for the handgun... :confused: but the issue with the handgun is not tested well by me, i will do this in the afternoon... if i can fix it, i will post the solution... :p greetz, mother edit : anyone an idea, why it's not possible to spawn at the mobile spawn atm ??
  2. Hey norrin Thanks for porting your Scripts to A3 !! Today i start creating a new Mission and i have this Error in my RPT : Error in expression <on _primWep; {if (_x != "") then {_unit removeItemFromPrimaryWeapon _x}} forEach> Error position: <removeItemFromPrimaryWeapon _x}} forEach> Error Missing ; It seem's to be a Error in your ".../newfnc/returnloadout.sqf", but im not sure... And i think, it's not possible to spawn at the Mobilespawn. I used it under A2, but in A3 i dont get i running. I tried the Testmission and i don't see a "Player's Choice" with the (Test-) Car, only the Marker "Insertion" is available. What do i wrong ? Greetings, Mother
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