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-ghost-tf

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Posts posted by -ghost-tf


  1. Also there is no "cross hair" for the gunner in the M1117 there is only a window that you look trough. Is this how its supposed to be? Just wondering since it differ from the original version of the vehicle from Cleggy.

     

    You have to press numpad + to zoom in, then it will show the crosshair.

     

    Thanks RHS team, amazing update, love it :)


  2. So after searching the tracker and this thread I have not found the answer.

    When pilot/gunner in any aircraft that uses hellfires, I cannot select them. Switching through the weapons works as normal (using F or CTRL + F) but for some reason the hellfires will not show up. Instead , on the AH-1 or AH-64 for example, I get the gun or laser designator. The hellfire option does not even show up, even if they are fitted on the aircraft.

    Does anyone have this problem, and perhaps a solution?

    I think someone posted in this thread that "Laxemann's Enhanced Soundscape" is causing this, if you are using it try disabling it and see if it still happens.


  3. Spetznaz groups dont have a different uniform than CSAT, nor headgear, but different weaponry.

    Those Spetsnaz are probably from a different mod because AFAIK there are no spetsnaz in RHS yet :)

    @RHS Team - Thank you so much for all the hard work you have put into this mod, every update surprises me with the huge amount of content you guys somehow manage to make :D


  4. Just a heads up!!! i could be wrong, there is a small chance... butt

    Your both wrong on what happens with that Blufor...

    That is an effect of GroupLink5. the blufor was shot and pretended to be dead.. I still have not been able to stop their movement after their "faking it" but that is GroupLink5 I can guarentee it!! if its not GL5 i can guarentte that its a copy and past of the code that i amended to work in ARMA 3 in GL5.. I use AGM often and i ahve never seen AGM do that only GroupLink. And as far as i know GroupLink has been the ONLY mod that makes AI simulate dead...

    I did not have GroupLink 5 running in that video, the only mods that I had running and that change AI behaviour were bcombat and AGM. Its probably just AGM putting the AI in unconscious state and then something bugged out and made the AI rotate (or lock on) while being unconscious.

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