-ghost-tf
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Posts posted by -ghost-tf
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You guys are awesome :)
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Thanks for the update RHS team, loving it :)
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inside your @ace folder you will find another folder called "optionals",
from there you need to grab the 4 ace_compat_rhs.pbos and throw them inside:
\@ace\addons
That should fix it
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Also there is no "cross hair" for the gunner in the M1117 there is only a window that you look trough. Is this how its supposed to be? Just wondering since it differ from the original version of the vehicle from Cleggy.
You have to press numpad + to zoom in, then it will show the crosshair.
Thanks RHS team, amazing update, love it :)
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Love this map! Thanks for the release :)
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Setting the dxgi.dll file as "read only" fixed it for me.
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So after searching the tracker and this thread I have not found the answer.When pilot/gunner in any aircraft that uses hellfires, I cannot select them. Switching through the weapons works as normal (using F or CTRL + F) but for some reason the hellfires will not show up. Instead , on the AH-1 or AH-64 for example, I get the gun or laser designator. The hellfire option does not even show up, even if they are fitted on the aircraft.
Does anyone have this problem, and perhaps a solution?
I think someone posted in this thread that "Laxemann's Enhanced Soundscape" is causing this, if you are using it try disabling it and see if it still happens.
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Does noone read our fa(s)q? :)No. Maybe. Probably. :P
Loving the gorkas btw :)
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Thank you for the release Silola! :D
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what is Banana?I do not understand
Banana is life.
and for scale..
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Of course - I'm sure the site is just some higher form of trolling. I'm surprised we haven't had anything from BIS yet.Jaynus is part of the ACE team tho
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Half life 3 confirmed.
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AGM dead + Banana =:) -
Congrats! :)
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Spetznaz groups dont have a different uniform than CSAT, nor headgear, but different weaponry.Those Spetsnaz are probably from a different mod because AFAIK there are no spetsnaz in RHS yet :)
@RHS Team - Thank you so much for all the hard work you have put into this mod, every update surprises me with the huge amount of content you guys somehow manage to make :D
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Really loving that PKM model on FB! I hope Toadie can put some of his magic on its reload animation :)
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Just a heads up!!! i could be wrong, there is a small chance... buttYour both wrong on what happens with that Blufor...
That is an effect of GroupLink5. the blufor was shot and pretended to be dead.. I still have not been able to stop their movement after their "faking it" but that is GroupLink5 I can guarentee it!! if its not GL5 i can guarentte that its a copy and past of the code that i amended to work in ARMA 3 in GL5.. I use AGM often and i ahve never seen AGM do that only GroupLink. And as far as i know GroupLink has been the ONLY mod that makes AI simulate dead...
I did not have GroupLink 5 running in that video, the only mods that I had running and that change AI behaviour were bcombat and AGM. Its probably just AGM putting the AI in unconscious state and then something bugged out and made the AI rotate (or lock on) while being unconscious.
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* Violent "cornering" at 3:26 ( some other mod kicks in, as the "killed" BLUFOR unit acts in a bizarre way )
That other mod is probably AGM, I did some testing with the latest version and I must say you did a very nice job man. AI is very responsive and the firefights are much more enjoyable, thank you for your awesome work :)
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Hey, i'm missing the teasing!If teasing is what you're looking for then I have bad news for you :P
http://forums.bistudio.com/showthread.php?186904-X-Cam-prototype-map-1-0-released
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Perfect! Congrats on release guys
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tbh I wouldn't mind even just giving the newly modelled interior lods for the american vehicles to them to use on their vehicles so i could focus on EU vehicles more lol but that's certainly a speculative area of discussion :phttp://i.memeful.com/media/post/1d4BPZM_700wa_0.gif
Please make that happen :)
3den Enhanced
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Thanks alot for all the time you put into this, it makes mission making so much easier :)