Jump to content

sky-diver

Member
  • Content Count

    7
  • Joined

  • Last visited

  • Medals

Posts posted by sky-diver


  1. You are placing your missions in the MPMissions folder of the steam installation correct? C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\MPMissions

    What do you mean with "...your missions..."? I simply want to use the integrated COOP missions who are "shipping" with ArmA 3 Beta.

    I'm using a vanila installation of ArmA3. Inside the "...\Steam\SteamApps\common\Arma 3\MPMissions" folder there's only one file -> "readme.txt".

    Multiplayer scenarios exported from the in-game editor are stored here. You can also place downloaded custom scenarios in this folder and host them on Multiplayer servers.

  2. Hi SavageCDN

    thanks for the example but unfortunately I don't understand the following:

    - For what stands "co26" in your example?

    - What must I insert for "bestmissionever" if I want the mission "Defend Kamino" in there?

    class A3mission1
    {
    	template="co26_bestmissionever.Stratis";
    	difficulty="veteran";//can be recruit, regular, veteran, mercenary
    };

    I want these 4 maps in rotation (these are listed when in type "#missions" inside the game):

    COOP 07 Headhunters

    COOP 09 Combined Arms

    COOP 10 Defend Kamino

    COOP 10 Escape from Stratis

    What meaning have those numbers?

    Would it be the following code for my request?

    Are spaces as in "Escape from Stratis" okay or must I use "_" as space?

    class Missions {
    
    class A3mission1
    {
    	template="co26_Headhunters.Stratis";
    	difficulty="veteran";//can be recruit, regular, veteran, mercenary
    };
    
    class A3mission2
    {
    	template="co26_Combined Arms.Stratis";
    	difficulty="veteran";//can be recruit, regular, veteran, mercenary
    };
    
    class A3mission3
    {
    	template="co26_Defend Kamino.Stratis";
    	difficulty="veteran";//can be recruit, regular, veteran, mercenary
    };
    
    class A3mission4
    {
    	template="co26_Escape from Stratis.Stratis";
    	difficulty="veteran";//can be recruit, regular, veteran, mercenary
    };
    
    };

    I hope you have patience with me ;).

    If you are asking how to get your server to start a mission automatically when you reboot it there is no way.. a player has to join the server in order for it to load the 1st mission

    That's okay for me :).


  3. Hello,

    I hope someone can help me... ;).

    I've setup my dedicated ArmA3 Beta server using the "Thread: Tutorial: How to run ArmA3 on a dedicated server" (thanks for this great tutorial btw). Everything works fine, the server is starting and I can connect. Also I'm able to select a mission after I logged in as administrator (#login XXX) and used the "#missions" command.

    What I don't understand is how can I set the server to start directly into a COOP mission? I know this is done via the "class Missions" code (see below) but what must be set there?

    I want all COOP missions in rotation on my server.

    Can someone post me the necessary code for this? This would be grateful :)!

    // MISSIONS CYCLE (see below)
    class Missions
    {
             class Mission1
            {
                 template="co_xx_mymission.stratis";
                 difficulty="Regular";
             };
    };
    

    Greetings... Sky-Diver

×