Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

TGxAltair

Member
  • Content Count

    47
  • Joined

  • Last visited

  • Medals

Everything posted by TGxAltair

  1. 'Ello ARMA I need some help on my orbital strike script, please. So far I have: This spawns three missiles at my designated markers, my only problem is that they don't go down, they fire straight in mid air. Is there a way to set a target or change their direction to down? I've tried SetDir but it only turns them. Cheers in advance Altair
  2. TGxAltair

    Orbital Strike help

    I used part of the script above to create the following: http://steamcommunity.com/sharedfiles/filedetails/?id=203179844&searchtext=
  3. TGxAltair

    Orbital Strike help

    Cheers for the help (:
  4. Can't wait for this to come along.
  5. TGxAltair

    Orbital Strike help

    THANK YOU That works perfectly!
  6. TGxAltair

    Orbital Strike help

    Sadly it still doesn't work :(
  7. TGxAltair

    Orbital Strike help

    The missile spawns in mid-air and flies directly forwards rather than going down. I can't seem to place the setVectorUp line in the right place to get it to take notice and change direction.
  8. TGxAltair

    Orbital Strike help

    Thanks for the reply. It still goes straight forward, I've also tried: But it doesn't work. Really appreciate the help.
  9. TGxAltair

    Orbital Strike help

    Where abouts should I place that? Cheers for getting back to me.
  10. I agree with this idea completely.
  11. Be a useful tool, save having to script it all.
  12. Link the 'Get out' waypoint to the trigger instead of the Loiter. Should work, mate.
  13. TGxAltair

    Missions with parachutes

    I love using parachutes in my missions, I almost had a script working to get a team to drop in from a helo at a certain location and parachute to the waypoint but it didn't quite go as planned and they decided to just die mid-air hah.
  14. You can use .sqf files to put into your missions folder in your documents and determine certain things. It should be doable to plot a specific set of waypoints for AI using .sqf files or even the Initialisation panel in the editor. I'll get in touch with one of our lads who uses .sqf files a lot and may be able to help you.
  15. TGxAltair

    Custom main menu scene?

    Never thought of this, actually. It's a good idea.
  16. TGxAltair

    upgrading hardware for arma3

    Personally, I'd go for an intel board and processor. The lower Intel chips can make better use than some of the higher AMD CPUs. Your PSU and board are the first things I'd update, then your CPU and GPU. Then eventually, to give you a little more I'd get at least 8gb RAM (: That's it in very basic terms. I noticed a massive difference when I went from an Intel i3 to i7, the game got more FPS and rendered more in the distances, for example.
  17. TGxAltair

    ARMA 3 - Vehicle Idea

    I agree with kylania, it'd be great to have a carrier or something. As for the battleship, maybe come up with a battleship support module for the editor that brings in rounds from off-shore.
  18. TGxAltair

    Remove NVGoogles

    I kept making the mistake of trying to remove the item before unassigning it.
  19. Empty > Signs > Helipad (Invisible) Also, the fleeing script works.
  20. TGxAltair

    Cheating AI?

    It's something that'll be sorted by the final game.
  21. TGxAltair

    Character model review question

    'Ello mate Send me a PM if you like, I've created a few custom units based on the scripting resource available so I'd be happy to swap feedback with you on work. Give me a link to a screenshot of it. Mine - http://steamcommunity.com/id/tgxaltair/screenshots/?appid=107410
  22. TGxAltair

    Holster have non gun

    This is a nice little point that I'd like to see implemented.
  23. I've made some custom units based off the current clothing available in the scripting resource. Check my Steam screenshots and let me know what you think (: http://steamcommunity.com/id/tgxaltair/screenshots/?appid=107410
  24. TGxAltair

    MH9 Feature question

    I agree with this, I have to say.
  25. TGxAltair

    Arma 3 - Custom Controls / Keybinds

    I have to say I just use the standard control settings and there's nothing wrong with them (:
×