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I used part of the script above to create the following: http://steamcommunity.com/sharedfiles/filedetails/?id=203179844&searchtext=
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Cheers for the help (:
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Boeing/SOAR MH-47E ArmA III - WIP
TGxAltair replied to konyo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can't wait for this to come along. -
THANK YOU That works perfectly!
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Sadly it still doesn't work :(
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The missile spawns in mid-air and flies directly forwards rather than going down. I can't seem to place the setVectorUp line in the right place to get it to take notice and change direction.
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Thanks for the reply. It still goes straight forward, I've also tried: But it doesn't work. Really appreciate the help.
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Where abouts should I place that? Cheers for getting back to me.
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'Ello ARMA I need some help on my orbital strike script, please. So far I have: This spawns three missiles at my designated markers, my only problem is that they don't go down, they fire straight in mid air. Is there a way to set a target or change their direction to down? I've tried SetDir but it only turns them. Cheers in advance Altair
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Parachutes shouldn't take the ability to use a backpack away!
TGxAltair replied to progamer's topic in ARMA 3 - GENERAL
I agree with this idea completely. -
when the inventory editor gets added.....
TGxAltair replied to Tyl3r99's topic in ARMA 3 - QUESTIONS & ANSWERS
Be a useful tool, save having to script it all. -
Keep helicopter loitering until conditions are met?
TGxAltair replied to HKFlash's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Link the 'Get out' waypoint to the trigger instead of the Loiter. Should work, mate. -
Missions with parachutes
TGxAltair replied to Lightninguk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I love using parachutes in my missions, I almost had a script working to get a team to drop in from a helo at a certain location and parachute to the waypoint but it didn't quite go as planned and they decided to just die mid-air hah. -
Mapping player movements and coordinates?
TGxAltair replied to WarfighterOne's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can use .sqf files to put into your missions folder in your documents and determine certain things. It should be doable to plot a specific set of waypoints for AI using .sqf files or even the Initialisation panel in the editor. I'll get in touch with one of our lads who uses .sqf files a lot and may be able to help you. -
Custom main menu scene?
TGxAltair replied to FartParty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Never thought of this, actually. It's a good idea.