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Everything posted by ATTACKM0DE
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Hi, Sorry if there's been a similar thread but I couldn't find it. My questions is, within Launch options there is a limited character amount and I wish to add further mods but are unable to. I know I could just add the mod into the main directly but I want to keep track of which ones go where? Is there a way to get around this limitation?? Thanks.
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Launch options - limited character spaces
ATTACKM0DE replied to ATTACKM0DE's topic in ARMA 3 - TROUBLESHOOTING
Thanks guys, don't know what: junctions/mlink batch file par file are but least there's other ways thanks!! -
Yeah all good. It was TS. I had to reinstall it before it picked up the latest TFR cheers mate.
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OK mate ill delete TS and reinstall.
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Name:attackm0de Version:3.0.15 (20/06/2014 17:41:30) Platform:Windows Channel Group: Guest Server Group: Guest Online since:30/06/2014 14:18:35 Task Force Radio Status (0.8.3):Connected N Play N P:0.8.3 A: --------------------------------------------------------------------------- Looks like TS only has 0.8.3 running?? I thought I updated to 0.9.2 and changed the files over. TS version is:3.0.15 (20/06/2014 17:41:30)
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Yeah the plugin is enabled and its saying theres a new version of task force radio ...but ive got o.9.2
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Hey nkey, Ive not played in ages but now the TFR does not work in multiplayer. it says "FAIL" in the corner now instead. If I just play editor by myself I notice that it does not say FAIL??
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The CSAT Modification Project (Release)
ATTACKM0DE replied to theevancat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Groups are the main thing Im waiting on before ill use this full time for a CSAT replacement. -
Hey nKey, Can I just use the old version that im running? Its saying that a new version exists but this old one does what we need it to do cheers
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Plans for a new/updated SOUND ENGINE in ARMA3??
ATTACKM0DE replied to zeep's topic in ARMA 3 - GENERAL
This is really noticeable when exiting and moving away from a chopper powering down. -
The CSAT Modification Project (Release)
ATTACKM0DE replied to theevancat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey man do we have groups for this one yet? -
Thanks man, Ill use VAS now and have edited that line cheers :)
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Im using Dyslexis one
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FUTARM: Altis/Stratis Inspired Digital Camo
ATTACKM0DE replied to BloodoftheScribe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
my new fav camo mate thanks - desert! -
Im having a similar issue where my friend reverts back to the original gear. He changes his gear to what he wants but when he gets killed, his gears reverted again. It doesn't happen to me though?
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Head Range Plus: Improved TrackIR Movement
ATTACKM0DE replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nice addition to my mod folder!!! Thanks for this, its serving to be a vital addon -
The CSAT Modification Project (Release)
ATTACKM0DE replied to theevancat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey man great MOD!! I have placed the folder in my mods folder and am running it. However, when placing a group, they still appear to be the original CSAT? Am I doing something wrong ? -
@RSPack_1 - Orca Reskin For Arma 3
ATTACKM0DE replied to Ranwer135's topic in ARMA 3 - ADDONS & MODS: COMPLETE
love em thanks -
How do i undo an item i placed
ATTACKM0DE replied to docb58's topic in ARMA 3 - MISSION EDITING & SCRIPTING
pardon -
I thought that this woud have been one of the first small changes done with the character models from A2 but NO
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AI ignoring commands when in combat...
ATTACKM0DE replied to wingnutt270's topic in ARMA 3 - GENERAL
the ai need some kind of reset function. it seems after ordering them around as a group then individually, that that they lose their way. they just stop. its a major problem that I seen in A2 also. -
Do your AI teammates get stuck in place all the time?
ATTACKM0DE replied to maturin's topic in ARMA 3 - GENERAL
-mod=@Kio_L85A2_v2;@African_conflict_A3_vB0.1;@POMI_PMC;@ADF;@speedofsound;@CBA_A3;@kio_l85a2;@STKR;@TPW_MODS;@mcc_sandbox;@WW_AIMenu;@SpeedOfSoundBetaV2;@RH_M4_1.0 -
Do your AI teammates get stuck in place all the time?
ATTACKM0DE replied to maturin's topic in ARMA 3 - GENERAL
I have this issue all the time. I just shoot them in frustration.. Sometimes one pistol round to their leg gets them back in the mood to follow orders -
AI group cohesion deteriorates in prolonged firefight
ATTACKM0DE replied to mr_centipede's topic in ARMA 3 - GENERAL
not only do the AI stop working together as the fight progresses, they just stop working at all period. They sometimes get stuck and disobey the most simplest of orders. When this happens, I shoot my friendly AI once in the leg with my sidearm to teach them who's boss!! It usually gets them moving again for a short period before something else equally annoying happens with the AI. lol. -
I second this question??