Silver83
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Cold War Rearmed² - Public Beta
Silver83 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I can live with that :) EDIT: I just finished "Defender". I needed SEVERAL attempts because the scripting had severe problems. One time I reached my final destination, every (visible) enemy was dead but still the mission didn't end. The other time 2 soldiers didn't enter the APC and therefore the APC drove to my final destination at minimum speed. Instead of taking the road it drove across the landscape, killing several trees and finally being stopped by one. The last time everything went fine and I could finally finish the fight© I know ARMA IIs missions aren't entirely scripted and the so called AI can do several things on its own. But isn't there a way of avoiding non completable missions? I did a multiplayer coop mission with my gf yesterday from CWR2. Guess what, the mission wasn't completable because somehow the game reactivated an already completed task (fight the counterattack). Help? Anyone? :D -
Cold War Rearmed² - Public Beta
Silver83 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Regarding the tanks I understand. The waipoint is no "perfect" spot, just a rough position. Regarding the castle: Isn't it irritating that I am being told to go inside the castel tower and the waypoint is still pointing towards the campfire (AFTER I have spoken to the guy at the campfire)? But maybe I just shouldn't compare OFPs (or Cold War Crisis respectively) wapoints with those from, say, Skyrim. -
Cold War Rearmed² - Public Beta
Silver83 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Two more little bugs(?): Undercover: Your last waypoint is waiting at the campfire at the castle, though your last order is to go INSIDE the castle tower. Defender: After planting mines on the road for the arriving russian tanks, your order (and your waipoint) is to wait for the tanks to arrive (and to explode): The tanks do the exploding part, but at the same time the surviving crew exits the tanks and immediately (because of the low distance towards my waiting position) kills me and my collegue. Maybe the waipoint for the waiting position should be somewhere else? -
Cold War Rearmed² - Public Beta
Silver83 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great. -
Cold War Rearmed² - Public Beta
Silver83 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No, my only way point was "retreat to forest" or sth like that. When I got there with my 2 surviving man the way point disappeared and nothing happened. Only after I shot those two guys the mission was over and "after Montignac" started. -
Cold War Rearmed² - Public Beta
Silver83 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Now that I think about it: Should I have gone to the extraction point instead? -
Cold War Rearmed² - Public Beta
Silver83 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I hope this is the right place: I've never player OFP and was delighted to find the Cold War Crisis Mod. Right now I played Montignac must fall and I experienced a bug. My last goal was to reach the forest. 2 of my team members survived. Because of that the mission's ending wasn't triggered and i had to shoot(!) them myself. This was a very unsatisfying ending. Any way of avoiding this?