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Xi0s

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Everything posted by Xi0s

  1. Hi, A small group of us with little to no ARMA modding experience are grouping up to produce a complete conversion mod for ARMA 3 using the universe of Warhammer 40,000. We are early in the planning phase and I am making this post for two reasons: to see if there is any interest in the mod and to see if anyone is interested in helping the development of the mod. Within our group we have a 3D artist and animator and a coder to start putting things together, but we are looking to expand our team massively before starting any development on the mod. Warhammer 40,000 (Wh40k) is a futuristic setting where all-out war has taken over the universe. Multiple races and factions war over territory, resources and control utilising psychic powers, powerful infantry troops and a range of different tanks, vehicles and arial combat. We are looking to recreate the intricate detail of this universe with multiple stages of release, focused on initially creating a new gametype with a strong gameplay element backed up with some fantastic new visuals. We will then expand the mod as time goes on to include more of the diverse options available within Wh40k. Gameplay is the key with this mod, and we are looking to focus on PvP development with objective based gametypes and at the core a persistent leveling and class based system, with multiple class trees and specialisms based on the lore and units within Wh40k. All classes will be capable of piloting any craft, and buying any vehicle or emplacement will cost requisition, a resource acquired slowly over time and in large amounts for completing objectives. Development Aims: 1. Develop custom 3D models for characters and weapons for the two initial races and implement them into the game. 2. Create the missions using existing map and develop a system that manages requisition (TeeTimes currently manages all of this already - possibly my favourite mission!) 3. Develop custom 3D models for vehicles and implement resource requisition of vehicles. 4. Build the progression system and persistent data storage (more than likely per server not global) with class skill trees unlocking available weaponry. 5. Develop a custom environment with custom models and styling to more effectively match that of Wh40k. 6. Expand our available races once we have reached this point in development. 7. Add in psychic powers and other cool stuff from 40k! We will be presenting more information about the mod as and when it is available, along with some more class progression details, races that will be available at launch and hopefully some pictures and images of things to come. If you are interested in joining the development team for this mod then get in touch: xi0s@xi0s.com, I look forward to hearing what people have to say about the idea and hope that one or two experienced ARMA modders can get behind the mod and help us push the mod off the ideas board and into reality.
  2. Thanks for the responses guys, its nice to see fellow tabletop gamers anywhere. @germ: We are currently discussing the order in which we will develop the races. It is a balance between difficulty to implement, providing a variety of distinctly different races and also balancing them accordingly. Our first race will be space marines (simply because it kind of has to) and our first alpha will feature only this one race. We will then focus expanding onto the second race and on from there to include more races. Currently we are considering imperial guard/tau as the second race, mainly because we want to avoid the marines vs orks that every game seems to portray at the moment, and also because humanoids will be quicker to implement. Balancing a guardsman vs a marine however provides somewhat of a challenge, however what a fire warrior lacks in terms of armour he makes up for in improved weaponry and vision options, giving them the upper hand in the dark. Personally I think the Tau could actually be a very interesting second race, particularly because of their extremely linear progression, whilst the caste system means you need to make early choices as to what kind of tau player you will be.
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