

swatsteam
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Everything posted by swatsteam
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Sweet markers system v.2.1 Client-server logic has been rewritten, and the addon is now working faster.Versions for Arma 2 and Arma 3 with the same functionality. (CBA:CO required for ArmA 2 version).Compatible with ACE/AGM/etc except the several hotkeys on map. (If you have any trouble like black lines, just delete the Maptools pbo)Logging system: now you'll always know who was drawing markers on your map.Ability to draw ellipses. (2000 m. in radius max).Ability to change line thickness. (100 m. max).Ability to change marker position after drawing.Only marker's owner is able to change direction and position of the marker.Vanilla flags, ranks and location markers have been removed from the list of available markers. (Only A3).Ability to place marker on the nearest road.Path finder was disabled (Path finder is disabled now until I deal with some performance issues).In order to function properly, the addon needs to be present both on the server and on all clients.New hotkeys: Shift + Alt + hold LMB — draw ellipse.Ctrl + Alt + hold LMB — draw lines (Thickness: Ctrl -, Alt +).Shift + Ctrl - put marker on the nearest road.Download latest version (2.1): goo.gl/SYahVw This system fully changes the BIS's marker system. Features: 1) Simple and easy-to-use interface, which is also fully customizable. 2) All changes are saved in your profile. 3) All interface elements are clickable and have hotkeys if needed. 4) Easy change of type, colour, direction, size and channel of the marker. 5) Ability to quickly place markers without opening/closing interface. 6) Ability to save markers placed on the map and load them in other missions. 7) Ability to enable/disable some functions of this add-on in map maker settings. 8) English and Russian languages. 9) Tested with more than 175 players on Weekly Open Games. Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=324952672 Armaholic - http://www.armaholic.com/page.php?id=27012 withSIX - http://play.withsix.com/arma-3/mods/vArUCCVR5BGcGgAVF72WTA/Sweet-markers-system ArmA3.de - http://arma3.de/include.php?path=download&contentid=2483 MAKE ARMA NOT WAR - http://makearmanotwar.com/entry/hQCoxjYUon Info: Hotkeys: Arrows Up-Down - change marker icon Shift + Arrows Up-Down - change marker color Shift + Arrows Left-Right - change channel Shift + mouse wheel - change markers size Ctrl + N, G or T - select text mode Ctrl + Enter - place marker without closing display Ctrl + Click on map - quick marker placement Alt on marker + hold LMB - change marker direction Ctrl + Alt - draw the straight lines Ctrl + Shift - set the waypoint for the route highlighting (WIP, use it on your own risk) You can change marker settings by clicking on the neccessary color or the icon above. Doubleclick the main marker (icon) to show additional marker selection options. Settings: To change settings press "gear" icon You can configure the marker slots in the main settings. You can configure the interface parts and load the saved markers in advanced settings. This function is limited to squad leaders only by default. Loading limit: 750 markers at a time. Saving is available to all. Saving too many markers to you profile is unadvised (>1000) and can lead to glitches and crashes. In this cases, use the Fast Load option. Donate: PayPal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=H97U6V6R9WTN6 Yandex: https://money.yandex.ru/embed/donate.xml?account=410011439655757&quickpay=donate&payment-type-choice=on&default-sum=&targets=Donate&project-name=Sweet+markers+system&project-site=&button-text=05&successURL=
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Sweet Mapgear, swt_playable, swt_pass release
swatsteam posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sweet Mapgear v.1.0 Features: Browse the gear and weapon of your group members while being in briefing and in game. Browse the uniform of enemy and frendly units. Rotate! (exept for unifrms :() "Hard" version -- group gear tab will be disabled after 10 minutes of mission. The next two small addons I has made a long time ago, but decided to publish them here only now: swt_playable Allows you to simply change a unit status to "playable": Alt+Double Click on a unit swt_pass The useful addon for communities that have password-protected servers. Just enter the password once and the addon will remember it. Download: https://www.dropbox.com/s/2fkfsmot4zsp6m5/SweetMapGear.rar?dl=1 -
Sweet Mapgear, swt_playable, swt_pass release
swatsteam replied to swatsteam's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1) Our community (WOG) will be testing it on the next weekend on the 150+ TvT game. Anyway, it should work fine, because there is no client-server logic. 2) Green -- friendly, red -- enemy uniforms 3) I'll think about it. -
While you are holding LMB press alt. You don't need to hold ctrl and alt, while drawing.
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Update v.2.1: http://goo.gl/SYahVw UI fixes Left listboxes was sorted by saved colors and icons. Arma 2: saving markers feature fixed Arma 2: server logic fixes Github: https://github.com/swatSTEAM/swt_markers_a3
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Can you give me more info?
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Which markers do you need back?
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And the really big update v.2.0: Sweet markers system v.2.0 Client-server logic has been rewritten, and the addon is now working faster. Versions for Arma 2 and Arma 3 with the same functionality. (CBA:CO required for ArmA 2 version). Compatible with ACE/AGM/etc except the several hotkeys on map. (If you have any trouble like black lines, just delete the Maptools pbo) Logging system: now you'll always know who was drawing markers on your map. Ability to draw ellipses. (2000 m. in radius max). Ability to change line thickness. (100 m. max). Ability to change marker position after drawing. Only marker's owner is able to change direction and position of the marker. Vanilla flags, ranks and location markers have been removed from the list of available markers. (Only A3). Ability to place marker on the nearest road. Path finder was disabled (Path finder is disabled now until I deal with some performance issues). In order to function properly, the addon needs to be present both on the server and on all clients. New hotkeys: Shift + Alt + hold LMB — draw ellipse. Ctrl + Alt + hold LMB — draw lines (Thickness: Ctrl -, Alt +). Shift + Ctrl - put marker on the nearest road. Download latest version (2.0): goo.gl/SYahVw Also check this report: http://feedback.arma3.com/view.php?id=25139
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Game crashes only when you try open markers UI in MP. I fixed it. In this situation(when you try host game in MP) game not crashes actually, just freezes. Last line in RPT: 13:17:35 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 I don't know why... Ok, all fine. Problem was in steam workshop. Just do not use Steam Workshop. ---------- Post added at 10:50 ---------- Previous post was at 10:03 ---------- Hotfix v.1.35: — Fixed UI crashes in MP. https://dl.dropboxusercontent.com/u/63447803/swt_markers.rar
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Game crashing in MP now. I try to fix it.
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Update v.1.3: — Compability with A3 1.42 https://dl.dropboxusercontent.com/u/63447803/swt_markers.rar
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ACE3 - A collaborative merger between AGM, CSE, and ACE
swatsteam replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Not so fast, today is the 1st April -
Sorry. Done. Tikka, I will fix this in next upd, thx for report.
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Do you mean force add player name to marker text? Yes, I do this with module in next upd.
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It's agm_markers pbo, You should delete this pbo.
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If in your group only you - yes. In the other case you get your teammate markers after rejoining. I mean global, side and group channel data.
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Thanks. Thats right. JIP-support is made through the object's namespace (local on server). In the missions with "respawn=base" this namespace is resetted each time the player rejoins the game. Thats why the client makes some requests to your squad members (except the commander) to copy marker's data. Also there is a special variable which is used in case there are no any acceptable players in your squad. It does not depend on the namespace and contains side markers. Though usually we use the side channel or play in groups. Unfortunately, there is no way to get any parameters connected to players' slot, so I use the object namespace.
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Hmm... All looks normal... Can you make a video with this issue?
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1) Not yet 2) Interesting idea It's adding text(Name, Group Name, saved(in options) Text) to marker. ---------- Post added at 20:51 ---------- Previous post was at 20:49 ---------- Everything looks fine. I need server rpt too.
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Mod should be enabled both on the SERVER and on all the clients.
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Send me rpt file, please.
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Arma 3: Sweet markers system. WIP
swatsteam replied to swatsteam's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can you send me server and client RPT? -
This system fully changes the BIS's marker system. Features: 1) Simple and easy-to-use interface, which is also fully customizable. 2) All changes are saved in your profile. 3) All interface elements are clickable and have hotkeys if needed. 4) Easy change of type, colour, direction, size and channel of the marker. 5) Ability to quickly place markers without opening/closing interface. 6) Ability to save markers placed on the map and load them in other missions. 7) Automatic route drawing. (Wip) 8) Ability to enable/disable some functions of this add-on in map maker settings. 9) Unique maps module: each unit has its own map with specific markers placed. A unit can pick up a dropped map and see the markers of the map owner, but they are not updating. (Wip) RELEASE http://forums.bistudio.com/showthread.php?184181-Sweet-markers-system
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Arma 3: Sweet markers system. WIP
swatsteam replied to swatsteam's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
XianGriM, send me server and client RPT, please -
X39, It's just a nearRoads function(with radius 40) wrapped into the simple algorithm. It means this algorithm can't deal with all roads. I even can't find whether the roads are connected in Arma.