swatsteam
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Sweet Mapgear, swt_playable, swt_pass release
swatsteam replied to swatsteam's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1) Our community (WOG) will be testing it on the next weekend on the 150+ TvT game. Anyway, it should work fine, because there is no client-server logic. 2) Green -- friendly, red -- enemy uniforms 3) I'll think about it. -
Sweet Mapgear, swt_playable, swt_pass release
swatsteam posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sweet Mapgear v.1.0 Features: Browse the gear and weapon of your group members while being in briefing and in game. Browse the uniform of enemy and frendly units. Rotate! (exept for unifrms :() "Hard" version -- group gear tab will be disabled after 10 minutes of mission. The next two small addons I has made a long time ago, but decided to publish them here only now: swt_playable Allows you to simply change a unit status to "playable": Alt+Double Click on a unit swt_pass The useful addon for communities that have password-protected servers. Just enter the password once and the addon will remember it. Download: https://www.dropbox.com/s/2fkfsmot4zsp6m5/SweetMapGear.rar?dl=1 -
While you are holding LMB press alt. You don't need to hold ctrl and alt, while drawing.
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Update v.2.1: http://goo.gl/SYahVw UI fixes Left listboxes was sorted by saved colors and icons. Arma 2: saving markers feature fixed Arma 2: server logic fixes Github: https://github.com/swatSTEAM/swt_markers_a3
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Can you give me more info?
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Which markers do you need back?
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swatsteam started following Sweet markers system
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And the really big update v.2.0: Sweet markers system v.2.0 Client-server logic has been rewritten, and the addon is now working faster. Versions for Arma 2 and Arma 3 with the same functionality. (CBA:CO required for ArmA 2 version). Compatible with ACE/AGM/etc except the several hotkeys on map. (If you have any trouble like black lines, just delete the Maptools pbo) Logging system: now you'll always know who was drawing markers on your map. Ability to draw ellipses. (2000 m. in radius max). Ability to change line thickness. (100 m. max). Ability to change marker position after drawing. Only marker's owner is able to change direction and position of the marker. Vanilla flags, ranks and location markers have been removed from the list of available markers. (Only A3). Ability to place marker on the nearest road. Path finder was disabled (Path finder is disabled now until I deal with some performance issues). In order to function properly, the addon needs to be present both on the server and on all clients. New hotkeys: Shift + Alt + hold LMB — draw ellipse. Ctrl + Alt + hold LMB — draw lines (Thickness: Ctrl -, Alt +). Shift + Ctrl - put marker on the nearest road. Download latest version (2.0): goo.gl/SYahVw Also check this report: http://feedback.arma3.com/view.php?id=25139
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Game crashes only when you try open markers UI in MP. I fixed it. In this situation(when you try host game in MP) game not crashes actually, just freezes. Last line in RPT: 13:17:35 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 I don't know why... Ok, all fine. Problem was in steam workshop. Just do not use Steam Workshop. ---------- Post added at 10:50 ---------- Previous post was at 10:03 ---------- Hotfix v.1.35: — Fixed UI crashes in MP. https://dl.dropboxusercontent.com/u/63447803/swt_markers.rar
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Game crashing in MP now. I try to fix it.
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Update v.1.3: — Compability with A3 1.42 https://dl.dropboxusercontent.com/u/63447803/swt_markers.rar
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ACE3 - A collaborative merger between AGM, CSE, and ACE
swatsteam replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Not so fast, today is the 1st April -
Sorry. Done. Tikka, I will fix this in next upd, thx for report.
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Do you mean force add player name to marker text? Yes, I do this with module in next upd.
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It's agm_markers pbo, You should delete this pbo.
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If in your group only you - yes. In the other case you get your teammate markers after rejoining. I mean global, side and group channel data.