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natanbrody

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Everything posted by natanbrody

  1. Yes good sir, I have set them all as playable and one player :D
  2. natanbrody

    Fire-Fight Improvement System

    Wow this is an amazing addon it makes the AI behavior much mor realistic. And I'm all for realism!!!! Great work keep it up!
  3. I Have just tried your idea. The voice thing works great but it doesn't seem to work if I set it as Blufor Detected by Opfor.... Where do I go from now?
  4. I have tried that but you can hear the alarm even if your on the opposite side of the map i want it to be so that if your far away you hear it fainter
  5. Ok but is there a way to change the sound effect and make it activate on a if blufor detected trigger?
  6. Is there a way to get the AI units in the Beta to jump out of a plane and paratroop to the ground on my command? Also when they jump out they tend to die instantly. Any help would be appreciated.
  7. I have placed several AI enemies that I want them to only shoot with RPG's, I have made a unit loadout with the only weapon being a RPG but the enemy doesn't even switch to the RPG!? Any ideas on how to fix this maybe a way to start the AI with the RPG selected?
  8. Lol it might be because I havent updated my game yet to 0.74
  9. Ok.. So any way to change that??? ---------- Post added at 18:42 ---------- Previous post was at 18:40 ---------- :D is there anything that is trivial in ArmA? :D ---------- Post added at 18:44 ---------- Previous post was at 18:42 ---------- I think the invisible targets are in the Objects(Training) section ] ---------- Post added at 18:46 ---------- Previous post was at 18:44 ---------- So whats the technique for attaching Invisible targets to a soldier?
  10. But Kylania The AI just go prone and don't stand up when they see enemies ---------- Post added at 18:38 ---------- Previous post was at 18:37 ---------- Because Me and my clan are simulating a battle in Lebanon where the Hezbollah only fired on IDF soldiers with RPG's
  11. Ok but will the AI fire on Infantry?
  12. Hmm I'm playing on v0.71 so it should work but I am trying it out in the default mission that came with the scripts. I just get no option whatsoever for it. ---------- Post added at 00:30 ---------- Previous post was at 00:23 ---------- I have figured it out now!! Is there any way to get the AI pilots to drop the ropes
  13. Is there a script out there that will enable someone to do something like fast roping. If not can someone make a script to do this. There doesn't need to be a rope object but it would be cool with it!!
  14. Ok but how do I use the fast roping I don't get any option for it!! :D
  15. I am wishing to make a firing range where all of the targets look as if they have been shot and are on the ground and then randomly they will start to pop up and you have to shoot them!! :D any ideas? Thanks In Advance
  16. where do I put these? The nopop = true; should go in the gamelogic init right? could you explain this to me in skype?
  17. Ok do you have any ideas on how i can make them random because i have no idea how to do that
  18. I want to know how to make a trigger fail a task if 4 squads of soldiers are dead. please explain to me in the simplest way possible :D
  19. so grp1 ect are the name of the squad leader or the squad ID?
  20. is it possible to put it in a trigger?
  21. Hey Guys I have another one for you!!! Any Ideas on how i can get "mortar fire" that seems unendless that hits always at ranges from 10m to 50m from the player wherever he is. They could just be explosions not actual mortars.
  22. Could someone explain to me a way to get an enemy squad to follow the players unit as if they were an elite tracker team. Thanks in advance!!
  23. where would i implement this code? trigger or a unit's init box?
  24. could you post up the code if you have time :D
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