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natanbrody

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Everything posted by natanbrody

  1. Hey guys is there a way to randomly spawn a player somewhere on the map within a certain radius... For example I am making a navigation training map for some new members for my clan I am using a map which I am not familiar with so It will be challenging for me aswell the size of the map is 80km X 80km. And say I want the player to spawn within a 10 mile radius of a certain grid reference and then I would have to navigate my way back to the grid reference. Any help will be greatly appreciated!! :D
  2. True I used your idea I was just informing other viewers with the same problem another way of doing it... :D
  3. Thanks for all the help guys after some research I found another way to do it aswell you place lots of markers everywhere and group them to the player then the player will randomly spawn at one of the marker locations
  4. natanbrody

    AAF Desert

    They Look Amazing keep up the great work!!!!
  5. natanbrody

    Fire-Fight Improvement System

    Also Zooloo I have come up with another idea.... How about making the Machine Gunners move to the front of the formation and lay down suppression when coming under attack?? Sound possible?? :DD
  6. natanbrody

    Fire-Fight Improvement System

    Zooloo Sometime soon I will be uploading a Full video of a mission I made and I will be integrating your mod with it I would love to post it here to show you!! :D Good Luck in college man!
  7. natanbrody

    Fire-Fight Improvement System

    Sweeeeet!! :D The update works perfectly I am moving up with my squad and suddenly start getting mowed by full auto MG fire!! What an adrenaline rush!! Zooloo I really think you could expand this small mod into a full AI Conversion because some things you do are amazing!! :D
  8. natanbrody

    Fire-Fight Improvement System

    Hey Austin I love your Mods And Scripts!! I also had the same problem but I only had this bug in close quarters, May I also suggest disabling the LOSECOMMAND since In my opinion it stops the units from Panicking which I believe is more realistic.. Once again keep up the great work Austin!!!
  9. natanbrody

    Fire-Fight Improvement System

    Cool thanks man your the best!! :) I think at this pace this mod could become a full AI conversion mod!! :D
  10. natanbrody

    Fire-Fight Improvement System

    Zooloo Do you think you could add to this mod more suppression by LMG's? If you could do that that would change gameplay a lot!! :D
  11. I'm sorry if this is a noob question but I have recently made a mission that works perfectly in singleplayer but when I have exported it to the multiplayer mission folder and I enter the multiplayer lobby there are no AI or even an option to Enable them or Disable them. I am using several scripts in my mission I will list them here : - INS Revive [Revive Script, VAS Script and the UAV Briefing Script] - AUSMD Damage System (http://www.armaholic.com/page.php?id=21951) All of the scripts are working and integrated into the mission, I posted the scripts because I thought maybe they are the issue and if they are the issue then how can I change them to enable the AI? Thanks for all the help guys and Once again I'm sorry for asking such a Noob question :D
  12. natanbrody

    Fire-Fight Improvement System

    And I have found that by disabling the losecommand in the userconfig makes the soldiers act more realistically because trained soldiers won't panic so much in a an ambush they will return fire and find cover. You have nailed this effect in this mod I love it 15 out of 10!!
  13. natanbrody

    Fire-Fight Improvement System

    I played with my Clan today and I was the host and the only one with the mod and the rest of the players saw the animations and everything fine
  14. natanbrody

    Fire-Fight Improvement System

    Zooloo75 the mod is working perfectly now thanks bro!! :D It is so much fun to watch these realistic firefights!!
  15. natanbrody

    Camo Vehicle Nets Yet?

    Yes most of the objects from ArmA 2 can be used in ArmA 3 I personally love this Hostage Plane Object http://www.armaholic.com/page.php?id=14402&highlight=HOSTAGE%2BA319
  16. natanbrody

    Camo Vehicle Nets Yet?

    You can download this mod from ArmA 2 It works great in ArmA 3 Got the links messed up here is the correct link http://www.armaholic.com/page.php?id=1256
  17. natanbrody

    Fire-Fight Improvement System

    I Am still getting the error even after installing all of my mods from fresh...
  18. natanbrody

    Fire-Fight Improvement System

    I unfortunately cannot add you on Steam for certain reasons but I will happily speak to you in private messaging on this site. No I don't see "Fire-Fight Improvement System by Zooloo75/Stealthstick Initialized" in the chat.....
  19. natanbrody

    Fire-Fight Improvement System

    Unfortunately I am still getting the error.... I don't know if this makes a difference but I am testing the mod out with the editor not on multiplayer.
  20. natanbrody

    Fire-Fight Improvement System

    Yep I'm running CBA.
  21. natanbrody

    Fire-Fight Improvement System

    I have tried to reinstall it but to no avail...
  22. natanbrody

    Fire-Fight Improvement System

    Yes good sir!! :D
  23. natanbrody

    Fire-Fight Improvement System

    Hey zooloo, I have downloaded the updated version but I am getting an error undefinable variable in expression : ss_ffis_addunit and ss_ffis_mortars. Could you possibly help me? And i'm playing v0.74 not the DEV build
  24. It says disabledAI= True; Should I change it to False
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