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Everything posted by natanbrody
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ArmA 3 Beta Editor - Help - Random Player Spawn
natanbrody posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys is there a way to randomly spawn a player somewhere on the map within a certain radius... For example I am making a navigation training map for some new members for my clan I am using a map which I am not familiar with so It will be challenging for me aswell the size of the map is 80km X 80km. And say I want the player to spawn within a 10 mile radius of a certain grid reference and then I would have to navigate my way back to the grid reference. Any help will be greatly appreciated!! :D -
ArmA 3 Beta Editor - Help - Random Player Spawn
natanbrody replied to natanbrody's topic in ARMA 3 - MISSION EDITING & SCRIPTING
True I used your idea I was just informing other viewers with the same problem another way of doing it... :D -
ArmA 3 Beta Editor - Help - Random Player Spawn
natanbrody replied to natanbrody's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for all the help guys after some research I found another way to do it aswell you place lots of markers everywhere and group them to the player then the player will randomly spawn at one of the marker locations -
They Look Amazing keep up the great work!!!!
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Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Also Zooloo I have come up with another idea.... How about making the Machine Gunners move to the front of the formation and lay down suppression when coming under attack?? Sound possible?? :DD -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Zooloo Sometime soon I will be uploading a Full video of a mission I made and I will be integrating your mod with it I would love to post it here to show you!! :D Good Luck in college man! -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sweeeeet!! :D The update works perfectly I am moving up with my squad and suddenly start getting mowed by full auto MG fire!! What an adrenaline rush!! Zooloo I really think you could expand this small mod into a full AI Conversion because some things you do are amazing!! :D -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Austin I love your Mods And Scripts!! I also had the same problem but I only had this bug in close quarters, May I also suggest disabling the LOSECOMMAND since In my opinion it stops the units from Panicking which I believe is more realistic.. Once again keep up the great work Austin!!! -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool thanks man your the best!! :) I think at this pace this mod could become a full AI conversion mod!! :D -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Zooloo Do you think you could add to this mod more suppression by LMG's? If you could do that that would change gameplay a lot!! :D -
ArmA 3 Beta Editor - Help - No AI Showing Up In Multiplayer Lobby
natanbrody posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm sorry if this is a noob question but I have recently made a mission that works perfectly in singleplayer but when I have exported it to the multiplayer mission folder and I enter the multiplayer lobby there are no AI or even an option to Enable them or Disable them. I am using several scripts in my mission I will list them here : - INS Revive [Revive Script, VAS Script and the UAV Briefing Script] - AUSMD Damage System (http://www.armaholic.com/page.php?id=21951) All of the scripts are working and integrated into the mission, I posted the scripts because I thought maybe they are the issue and if they are the issue then how can I change them to enable the AI? Thanks for all the help guys and Once again I'm sorry for asking such a Noob question :D -
ArmA 3 Beta Editor - Help - No AI Showing Up In Multiplayer Lobby
natanbrody replied to natanbrody's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Man works perfectly!! :D -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
And I have found that by disabling the losecommand in the userconfig makes the soldiers act more realistically because trained soldiers won't panic so much in a an ambush they will return fire and find cover. You have nailed this effect in this mod I love it 15 out of 10!! -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I played with my Clan today and I was the host and the only one with the mod and the rest of the players saw the animations and everything fine -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Zooloo75 the mod is working perfectly now thanks bro!! :D It is so much fun to watch these realistic firefights!! -
Camo Vehicle Nets Yet?
natanbrody replied to Ice_Rhino's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes most of the objects from ArmA 2 can be used in ArmA 3 I personally love this Hostage Plane Object http://www.armaholic.com/page.php?id=14402&highlight=HOSTAGE%2BA319 -
Camo Vehicle Nets Yet?
natanbrody replied to Ice_Rhino's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can download this mod from ArmA 2 It works great in ArmA 3 Got the links messed up here is the correct link http://www.armaholic.com/page.php?id=1256 -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I Am still getting the error even after installing all of my mods from fresh... -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I unfortunately cannot add you on Steam for certain reasons but I will happily speak to you in private messaging on this site. No I don't see "Fire-Fight Improvement System by Zooloo75/Stealthstick Initialized" in the chat..... -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately I am still getting the error.... I don't know if this makes a difference but I am testing the mod out with the editor not on multiplayer. -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep I'm running CBA. -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have tried to reinstall it but to no avail... -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes good sir!! :D -
Fire-Fight Improvement System
natanbrody replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey zooloo, I have downloaded the updated version but I am getting an error undefinable variable in expression : ss_ffis_addunit and ss_ffis_mortars. Could you possibly help me? And i'm playing v0.74 not the DEV build -
ArmA 3 Beta Editor - Help - No AI Showing Up In Multiplayer Lobby
natanbrody replied to natanbrody's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It says disabledAI= True; Should I change it to False