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undead8

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10 Good

About undead8

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  1. It's a great mission to play! So much things to do! I have a question about saved games. I save using the 0-0-0 option, then quit the game using "Save and quit". I tend to build my camps in friendly town so I can have rebel support to defend. When I come back to the saved game, I sometime notice a few things: 1) Sometimes, CSAT will spawn inside my base, in the friendly town, when the game start, even if there was no CSAT when I saved. There might even be some land mines inside my base when this occur. 2) The CSAT unit that were on the map around my base when I saved are different. For instance, an AA unit will be gone and some other unit will spawn at another location where there was no one before. 3) Some of my teammates will complain they have no ammo even if it's not true. 4) Some of my teammates will spawn 5 km away from where they were when I saved. 5) I have to change again my settings using Shift+1 (I disable reinforcement and make my teammate stay where they are when I die -- this setting is not saved). Is this normal? I only use VTS_Weapon resting and play the SP version. Again, thanks a lot for your great work and your support.
  2. Is it supposed to work for independent faction? The IED will spawn but will not blow up if I set it up to independent. It works for BLUFOR on the same mission... Here is what I use (I also tried with resistance): iedInitialArray = [ ["AllCities","Independent"], ["AllVillages","Independent"] ]; EDIT: Nevermind! You have to use GUER instead of Independent. It works.
  3. I'm so glad I found this mod and can't wait for further updates! A few observations on the CQB module: 1) I want to place OPF_F in every strategic buildings with a density of 10%. I also want to place CIV_F in every normal buildings (not strategic) with a density of 40%. I can't, because I can only set the same density for strategic and normal buildings in the module. 2) To solve the above problem, I tried using 2 CQB modules. The first CQB module was placing only OPF_F units on all the map, except on a blacklist marker for a specific town (the one I want CIV_F in). I placed a second CQB modules spawning CIV_F on a whitelist marker covering the town blacklisted in the first CQB module. When I started the mission, only the second CQB module worked. There were only CIV_F in the specified town, but no OPF_F at all. Should I use military placements modules instead and sync the CQB modules to them? Can I use more than one CQB module? Also, what does the second density parameter does? I don't get it: Thanks a lot for this great addon.
  4. Did you try to make the marker much bigger than the zone you want to blacklist? Today, I placed a BL marker on Stratis airfield and units spawned on it anyway. To solve the problem, I made the marker much bigger than the zone itself (the airfield) and it worked. No unit spawned.
  5. undead8

    J.S.R.S. 2.2 Soundmod

    A listen server is the opposite of a dedicated server. You run the server on the same computer that runs the client. So, if the host quits arma, the server shuts down. I don't know if there is a 'key' folder for listen servers. I'll try it out and see if it works. Thanks for this awesome mod LordJarhead!
  6. undead8

    J.S.R.S. 2.2 Soundmod

    Sorry if it's the wrong thread but... I want to use JSRS in MP on a listen server. I am hosting. Do I just have to run JSRS when I create the server? Do the other people that join the server need JSRS installed too? What about the server key thing? Is it only for dedicated servers?
  7. It was in MP. I'll try to reproduce it this week and give you more details. Maybe I did something wrong and there's no bug...
  8. Thanks for improving this awesome mission. Here are a few suggestions: The repair/rearm at the FOB is too close of the FOB. You have to almost touch the building with the vehicle to be able to access it. When you repair/rearm at HQ, you have to pay some CP. However, it's free at the FOB. I think it should be either free everywhere or paying everywhere. It should be free IMO. When playing in multiplayer, there is a bug with the player marker on the map (the green arrow with the player name). Sometimes, it will stick somewhere (when dying I believe) and a new marker will be on the player. At some point, we had like 5 green arrows on the map for the same player. The settings menu that can be access in the HQ sometimes disappear.
  9. Bigshot - I just tried your modified version. It's great! However, I noticed that the heli taxi will always fast travel, even if I disable it at the start of the mission. Also, is there a particular reason why the rearm/repair vehicles is only at FOBs and not at the HQ?
  10. This seems nice, i'll try it, but it's not what I mean. The MLRS cannot fire laser-guided bomb. I believe only the Scorcher and Greyhawk drone can. What I would like is to be able to mark a target with a laser designator (not a rangefinder) or a Darter, and then order a laser-guided bomb from the support menu, from a Scorcher or from a Greyhawk. It's just an idea, though. The mission is already great without that.
  11. Great mission! I was wondering... is it possible to use laser-guided bomb? It would be very fun to have someone mark the target with a laser (with a uav, for instance) and be able to fire a laser-guided bomb on it from the support menu.
  12. undead8

    AI Pilots in Attack Helicopters

    Do you mean unrealistic like that ?
  13. undead8

    Any interesting books to recommend?

    A Guide to the Good Life: The Ancient Art of Stoic Joy by William B. Irvine.
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