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Valdee

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About Valdee

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  1. Create all units you want to take part in the game. Fully prepare them - place civilians, arm them etc. Now create 2 units - Blufor unit with probability of presence =0%, and Opfor unit with the same probability of presence =0% Make one of units your leader (if you choose Blufor leader, you will belong to Blufor, just like regular Blufor soldier). Now make the Opfor unit a leader to bandits. You can use resistance unit, but only to be your leader, because civilians=resistance. You don't want neutral civilians to be afraid of you, right? From now on, civilian bandits are Russian soldiers, and you are American/Resistance soldier. Russians and bandits will shoot you, and Americans will shoot bandits. P.S. There are armed units looking like civilians, but they are OPFOR side.
  2. I am thinking of making a MPMission in Chernarus. There will be a lot to search, so I decided to post the thread first. There are several things I have to make, so I am pointing them out, and count on links or instructions :) Basically it will be 2 teams fighting each other without any base, trying to get as much money as they can from killing. All stuff would be bought at air drop shop, except ammo, which would be really common. Mission end could be triggered by buying expensive item called like "Huge reinforcements from main HQ". I wish to: -Limit the terrain, like in team deathmatch, or with invisible walls. -2 Teams for players, 1 team for AI. I want players to have similar equipment. AI doesn't matter. -Get a random mission spawn (enemy troops would appear in designed places - supermarkets, factories, buildings, ports, woods etc.). It must be pretty accurate thing as I don't want them to spawn randomly around, but prepare a nice defence. -Get a money system and shop system with air drops. Bases or shops on limited area are easy to block. I want to pay players big amounts for missions (or killing in mission areas), and small amounts for pvp. -Civilian vehicles placed all over towns have to respawn after being destroyed. -Players respawn in random places over limited area. Preferably far away from enemies. HALO jump maybe? -Big hostile patrols spawn from time to time -Heavily defended enemy camps, where players can "steal" things. (It can be placed on map just like that [optional])
  3. Hello. I am doing a mission where island is full of enemies where player have to get equipment and destroy bases. I am working on a heli-pickup activated by radio. The civilian helicopter is flying around the whole map, pretending he's doing some sort of job, but it's a taxi for players. I want the helicopter to land down, wait for player to get in and then fly away and continue "patroling" the island. I have done a radio trigger with //heli land "get in";" in it, but with all commands I read I can't make it to land > wait > take off > continue waypoints. The closest try was //heli land "get in"; commandstop heli; waituntil {player in heli}; Clearly I am missing the part where helicopter take off and continue on it's own waypoints. Anyone help? P.S. Radio trigger saying "do not wait for me any longer" nicely seen. ---------- Post added at 09:13 ---------- Previous post was at 09:08 ---------- Solved. Init field for Alpha radio Landing trigger: commandstop heli; heli land "get in"; commandstop heli;
  4. Sorry. I can't really make it work. Now, I am thinking about of a trigger saving it automatically on the map. I also can't solve this This is init field of save crates: this addAction["Save Equipment","weaponRespawn.sqf"]; I don't know how to switch it to save weapon from a trigger in a place where players respawn.
  5. Well, thanks for trying. There are problems with your script. The save is possible only at first body (if dead, go and find it to save again). Script can't see the .sqf (checked the name multiple times) and so - I can't check if loading works. Probably I did something wrong. I was counting on some sort of changing the previous script, as it only need to get it's load work on every death (loop, refresh, something), which I wasn't able to do with my "skills". Or maybe someone can explain to me, how Xeno did the job with his Domination map. I just can't find that script anywhere.
  6. Hello, I am a total newb to scripting and I am working on my first real mission (with scripts). I managed to make a trigerred marker change, respawn, armed civilians, pseudo-missions (only flag markers showing the place) and nice game ending when all flag areas are secured. I have managed to script basic things, download and edit some more scripts, but still I have problems. So first - I have searched and read A LOT. So please save comment's like "you are lazy" for yourselves. Then: I am looking for a way to loop a script from armaholic (or get a looped one, working): Script is saving weapon layout by adding "SAVE" option to an ammo crate, and restore the same layout after respawn, but just once. I managed to loop it but in a wrong way, it repeats the whole script, saves and loads over and over. I need to loop the load only, that I can die over and over again, and I won't have to save the weapon everytime. Being unable to do so, I just changed hint to "Equipment Loaded. Go and save it again!" (I am so noobish,right?) Other thing - how can I make a reward vehicle appear after conditions are met? (at example finished mission using ({alive _x} count [t1,t2,...]<1 script) Is it possible to make bandits appear when someone arrive a trigger area? Thanks for any answers.
  7. Valdee

    help on making bunker

    Well, If you can't go underground, make underground come to you. Draw some (a lot?) dirt around.
  8. Hello, I am a total newb to scripting and I am working on my first real mission (with scripts). I managed to make a trigerred marker change, respawn, armed civilians, pseudo-missions (only flag markers showing the place) and nice game ending when all flag areas are secured. I have managed to script basic things, download and edit some more scripts, but still I have problems. So first - I have searched and read A LOT. So please save comment's like "you are lazy" for yourselves. Then: I am looking for a way to loop a script from armaholic (or get a looped one, working): Script is saving weapon layout by adding "SAVE" option to an ammo crate, and restore the same layout after respawn, but just once. I managed to loop it but in a wrong way, it repeats the whole script, saves and loads over and over. I need to loop the load only, and launch it only after I die, that I can die over and over again, and I won't have to save the weapon everytime. Being unable to do so, I just changed hint to "Equipment Loaded. Go and save it again!" (I am so noobish,right?) Other thing - how can I make a reward vehicle appear after conditions are met? (at example finished mission using ({alive _x} count [t1,t2,...]<1 script - 10 dead bodies? You deserve a car.) Is it possible to make bandits appear when someone arrive a trigger area? Thanks for any answers.
  9. I was searching for a solution for a long time. I am playing Arma2Free multiplayer often. With my friends we make a lot of stuff, then we have to go, and we lose all our progress. In any other games, we can host servers and save the progress to rejoin later and continue the very same game. I am looking for way to save the multiplayer game, and fulfill these conditions: 1. One of the players will be the host. 2. We are playing Dynamic Zombie Sandbox mission. It is not a default mission. 3. We don't have LAN. 4. We do not have any additional computer to be the host. 5. Leaving a computer working 24/7 is not an option. 6. I would like to have server PAUSE (freeze) and RESUME options. 7. "Late join allowed" nicely seen. I am open to any suggestions, except suggestions that are trying to modify points above. Any Ideas?
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