Okay, I need some help with setting up reference points on a 3d gun model so the animations will work properly in game.
I'm not really sure what points are needed but I imagine that I need one for the buttstock so the character can shoulder it, one for the muzzle so the game knows where to draw the flash at, another for where the character should place the non-firing hand, and yet another for where eye should be for firing, and one last one for where the magazine goes to reload.
Sound about right?
Also, I have the slightest idea where to begin with making, naming and referencing these in the config.cpp so Arma 3 will pick up on them and apply the appropriate animations.
Can anybody help?
Model is of an M240B in .3ds format.