BuffetSlayer
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What computing system do you have for the Arma 3 Beta?
BuffetSlayer replied to Yett71's topic in ARMA 3 - BETA DISCUSSION
Hi I have only just got A3A a couple of days ago and I am using: Asus P8Z77-V LX, Intel Core i5-3450 3.10GHz (IB), GeIL EVO Leggera 16GB (1333Mhz), MSI HD 6870 OC 1024MB, 19'' TFT running 1280x1024 It is currently installed on a standard 7,200 RPM HDD as I dont have room for it on my small boot SSD. Auto detects and sets overall settings to very high. I have no idea what my FPS is though. Can feel a bit laggy sometimes, but overall it runs very well. Next year I should be building a new rig - and future proofing is high on my list Cheers Buff -
Share your first Arma3 Beta Impressions (all first impression type posts here pls)
BuffetSlayer replied to fabrizio_t's topic in ARMA 3 - BETA DISCUSSION
Hi all I had the original Operation Flashpoint on PC many moons ago and found it to be rewarding but awful at the same time! So many bugs and issues that I limped through so far until a game breaking bug just caused me to give up. Fast forward to 2013 and I have just installed A3A and have so far completed the first 3 showcase missions. My first overall impression is I have enjoyed myself. I class myself as being completely new to modern Arma games, and I am just getting to grips with the interface and controls. I have not even looked in the control menu yet, and I am using default controls. So - my observations so far....... Its a nice looking game. It auto detects my rig and has set the overall graphics quality to very high, although I think I am going to dial that down a notch or two as it has felt a bit laggy in some places. Showcase missions have been ok so far, but quite buggy. I also found the infantry mission to be a little too short but also a little confusing. My team were spotting enemies before they were rendered on my screen - and two enemies appeared as red squares running up a slope but no enemies could be seen! Then the red squares just disappeared! It is alpha though, so the bugs can be forgiven. The scuba mission was the one that highlighted the most flaws to me. Disarming mines is almost 'instant' - no time delay/penalty whilst you work to do it, and no character animations to show you using tools or anything. The same with sabotaging the boat. I also couldn't kill the boat driver and front gunner until after I had collected the AA RPG from the beach. Luckily I managed to get back into the water and dive without the boat killing me but it took a few attempts. At which point I could shoot the remaining 2 personnel in the boat, whereas before they were invincible. Soldier AI was ridiculous. One decided to go for a swim, and was just floating about in the bay and I could approach him and swim around him and he just looked at me (??). The soldiers at the small fortification on the beach where the AA RPG is found saw me and started shooting at me so I hid behind the vehicle. They then decided to run off. No flanking manoeuvres, no attempt at pinning me down. Nothing. I was expecting to be shelled but happily sat behind the truck for a good while whilst I messed around with my loadout and inventory. Then the boat in the bay I had forgotten all about killed me. Doh! I am only playing on normal difficulty though, so perhaps that is why. I am also finding that the aim of AI is very hit and miss. Literally. Sometimes they cant hit a barn door, others they are very good. Also - I am noticing a distinct lack of visual hit report, and enemy animations when they are being shot at. I have shot an enemy 3 times with a rifle and their movement/body has not been visibly effected by the impact of the rounds, then they just drop dead in a kind of clunky unrealistic way. Other times I have seen some blood marks where the rounds have hit, but again the enemy has not visibly made any sign they have been struck. I am not a military expert, but I would imagine they would be wearing body armour so a through and through is probably not possible(??) on the torso. So I would imagine taking a rifle round in the chest would cause severe alarm and possibly have debilitating consequences. Likewise the force of the impact of a rifle round would surely knock them off balance or knock them flat all together (particulalry as the range I was shooting from was only about 60 metres)? Like I said - I am not a military expert, but logic suggests that a round travelling at nearly 3000 ft/s hitting someone wearing an armoured vest square in the chest is going to hurt and I suspect that they would not just stand there and return fire like nothing ever happened :butbut: Here is an extract from Wikipedia: So as a 'simulator' I have a few issues with it. Of course I do not expect it to be real life, but as the game seems to want to offer me a realistic experience I feel there are some glaring issues. One of which is the lack of (hornets nest about to be stirred) any kind of melee ability or interaction with surroundings. For example, last time I checked soldiers could easily clamber over low objects, or jump/dive for cover. I was also surprised that a well equipped scuba soldier was carrying a high tech rifle, but no knife? How would he cut ropes if he needed? Or defend against an attack should he find himself without a rifle? I suppose you could argue these are fairly moot points as real life simulator is probably not achievable, let alone be anything that many people would want to play. I do still really like what I have played so far :) Vehicle handling feels very off, but having never driven an armoured vehicle I have no frame of reference other than to say I struggle to believe that armoured jeeps handle as badly as the one in the 3rd showcase mission. I'm not talking about taking racing lines around corners, but basic stuff like keeping the thing on a consistent path whilst moving!! :j: Vehicle collisions are also funny. I know it is only Alpha, but I would hope a lot more work is going to go into that element of the game. Having 3rd person mode feels like cheating somehow, but that is just me. Taking cover then going 3rd person just totally nerfs CQC situations in my opinion and should not be allowed. I am a little disappointed that there only appears to be 4 missions and I hope more single player content will become available soon. I hear the Beta is due to go live towards the end of this month so fingers crossed for some additional content. Overall I think this game needs patience and more patience. It is most definitely not a game for the call of battlefield modern duty warfare 7 generation!! ;) That said, I think it has huge potential, and as a new comer I really do hope that it is realised. Cheers Buff