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rian

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About rian

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  1. For the life of me I cannot get this mod to work. I am trying 0 - 9 to display the time accelleration control panel but it does not work... is there another key combination?
  2. Is this the correct place to report it, or can we report it somewhere else?
  3. After the latest update this week I still have this issue...... Does anyone else see this?
  4. Correct! And thanks for the title change... tried to but could not change the title. I am still researching the best option for doing this. I have never made a mod for any arma series game before and I think this would be a nice place to start..
  5. Hi Guys! Would it be possible to incorporate standard (cased) ammo for Blufor's MX rifles? The ideal would be if this can be accompanied by cartridges ejecting from the MX rifles when you fire them. Let me explain why: To my knowledge at this stage there are very few assault rifles that use caseless ammunition: I can think of two : the HK G11, and the Armtech C30R come to mind. Both of these were concepts / prototypes. Neither made it into active use. (Personally I think the G11 is/was an absolutely butt-ugly piece of equipment. If I was ever issued with it in a military context I would save the enemies the trouble and just shoot myself with it.) A bit extreme, but yes, the form and function of firearms have always been attractive to me, and I have a very high level of appreciation for anything well-made, be it a multitool, vacuum cleaner or firearm. Back to caseless ammo: Doing away with the brass cartridge cases results in much lighter ammunition, but introduces substantial new problems in the form of Fragility and Heat Sensitivity. Carrying around a bunch of fragile ammunition bumps the well-made feel of the MX rifles down a few notches for me. Yes, I know that ARMA 3 is set about 20 years in the future and yes, it is pretty plausible that in the two decades between now and 2030, significant advances could have been made regarding caseless ammunition. However, If anyone could by means of a mod give me the option to use standard cased ammunition as well I would really appreciate it. A LOT! I don't think this is unrealistic. The MX rifles have what appears to be a fully functional ejector slot. It would involve: 1) Adding a new ammunition magazine: Std 6.5mm 30 Rd (Or something like that) 2) Adding an ejected cartridges animation when firing this ammo. Either this or could someone point me in the right direction towards creating a mod like this? I have started working on my own mod, but being new to ARMA modding, it is taking a while! :confused:
  6. Thanks Tonic! Your virtual ammo box quickly became a must-have ingredient for all our lan wars!
  7. This will be my first ARMA 3 mod after speaking to a fellow ARMA 3 player the other day. I am currently working on a method for adding standard cased ammunition to the Blufor - MX Rifles. With this, you will have the option to choose between caseless and standard 6.5mm ammunition.
  8. This looks VERY promising! I have always been a huge fan of the STALKER series and I think ARMA3 is the ideal platform on which to build STALKER mods.
  9. I have noticed this issue on both my PCs: When you start up the UH80 (viewing from inside the cockpit), the the main rotor is visible as a solid 3D object. As the engine reaches full power and you take off, the rotor is STILL visible as a 3D object. With the other choppers, when you reach full power, the 3D rotor is replaced with a motion-blurred rotor. This does not happen with the UH80. Can anyone else confirm this?
  10. Thanks! It really makes an enormous visual difference! The bare looking landscapes in the distance really was an eyesore and the texture replacement REALLY did the trick!
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