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1stLtHunter

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About 1stLtHunter

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  1. Thank you guys! I appreciate the help. I am awesome with graphics but when it comes to trying to learn a new piece of code to implement said graphics I start getting a headache. Lol! This FUTARM mod I am working on is my first mod ever and I am sure it is going to be a lot of headaches. I have a working alpha version thanks to you, now comes the testing and finishing!
  2. I made a retexture of the Nato Uniform, Vest, and ECH. I looked all over for information on how to make it into a addon and stumbled across Stiltman's Config tutorial.. I follow all the steps and binPBO'd my addon without any errors.. When I go to place the unit in the editor and hit preview i get 1 of 2 errors and i cant preview my mission: 1st Error: No entry 'config.bin/CFGWeapons/FUTARM_PlateCarrier1_rgr.disposableWeapon'. or 2nd Error: No entry 'config.bin/CFGWeapons/FUTARM_PlateCarrier1_rgr.selectionFireAnim'. Here is my Config.cpp, am I doing something wrong?:
  3. 1stLtHunter

    Roadside IED Script

    Im using the latest download from the link (4 days) and calling the script inside my Init.sqf with //IED INIT null = ["ied1", 7, 500,"West", 1] execVM "IED\ied.sqf"; null = ["ied2", 7, 500,"West", 1] execVM "IED\ied.sqf"; null = ["ied3", 7, 500,"West", 1] execVM "IED\ied.sqf"; null = ["ied4", 7, 500,"West", 1] execVM "IED\ied.sqf"; null = ["ied5", 7, 500,"West", 1] execVM "IED\ied.sqf";
  4. 1stLtHunter

    Roadside IED Script

    Having a problem with the disarm part of the script.. I have a toolkit and clean up set to 1 , when i approach the potential IED slow and mousewheel over the item I don't get an action to disarm. I figured it wasnt an IED so i ran to the other side and BOOM lol.. any ideas?
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