Drawyah
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Everything posted by Drawyah
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That worked! :D Thanks. - Michael
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Tripods would probably come out in the Marksman DLC Update. (Similar to how we all got the Shooting from Vehicles with the Helicopter DLC and... err... a racing car driver with the Karts DLC?!?!)
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http://classicarma.blogspot.com/2015/01/arma3-diego-garcia-map-addon-wip1.html Wait. What?!?!
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[WIP] New map incoming need help
Drawyah replied to ironmentalist's topic in ARMA 3 - TERRAIN - (BUILDER)
That was EXACTLY me (Except that when I first did it, I almost gave up, all the textures were white!). If you click on my Signature Image, you can also see screenshots of that same map Three months later! -
xD I was like that early on in this Project. But as I learned how to do things faster, I carried on and finished it off. Release could even be a week away!
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Thanks
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Will do! I'll find out how to do that then! :3
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I'll be releasing it early next month (maybe earlier. Making a few final tweaks)
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Random crack in my map that doesnt show up in terrain builder?
Drawyah replied to curtac123's topic in ARMA 3 - TERRAIN - (BUILDER)
It shouldn't do. Try it out and convert it (After saving a copy as a backup somewhere else) then see what happens in-game. -
Tutorial on Airport Runway, Taxiway and Apron textures?
Drawyah replied to Drawyah's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks. -
Random crack in my map that doesnt show up in terrain builder?
Drawyah replied to curtac123's topic in ARMA 3 - TERRAIN - (BUILDER)
In the Buldozer: - Select Brush Mode - Push and Hold [C] to get Level Tool - Still holding [C], Right-Click the space next to the 'Crack' - Still holding [C], Left-Click and drag to fill the gap You can then smooth the Terrain with [E] afterwards where needed. - Michael :) -
So I have seen this thread and seen that back in OFP the Runway parts were all tiles. http://forums.bistudio.com/showthread.php?28538-Runway-texture So I am wondering if they are the same for ArmA 3, or if not, what would I do to get a Runway into my Map! Thanks in Advance, - Michael :)
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Anyone know where the Basket Ball courts are?
Drawyah posted a topic in ARMA 3 - TERRAIN - (BUILDER)
I am placing the Buildings on my terrain, but I have no idea where the Basket Ball Courts are located in the directory. If anyone knows to where they are, please can you say? Thanks, Michael (And srsly, I have searched all of the directories and couldn't find it :j:) -
Anyone know where the Basket Ball courts are?
Drawyah replied to Drawyah's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks! -
Thanks. I have none of those, but it's a fun look into the Future! :3
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Hey guys, I would quickly like to ask 2 things for my Satellite Image. Possibly, rivaling the default ArmA 3 Texture map (You can see each individual field, and even tree if looking hard enough) - What is the best program to get it from (Minimal Obstructing Clouds, HD Quality. I'm using Google Earth at 4KM up, but there are a few clouds in the way of the island.) - What is the best size for this image? (2048x2048px, I'm using a 6826x6826px Sat img right now) Also, I have my height map data from here (If it counts to anything for the quality and size of my map) http://opentopo.sdsc.edu/gridsphere/gridsphere?gs_action=raster&cid=geonlidarframeportlet&opentopoID=OTSRTM.042013.4326.1 Thanks guys! Michael :) Note: The Island I'm using is Diego Garcia
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Ground Textures appear in Buldozer, but not in-game!
Drawyah replied to Drawyah's topic in ARMA 3 - TERRAIN - (BUILDER)
I just had my tags in the complete wrong place. I was basically just confusing the configs on where the locations of the files were. The fix was just re-locating the files and changing my tags. -
Ground Textures appear in Buldozer, but not in-game!
Drawyah replied to Drawyah's topic in ARMA 3 - TERRAIN - (BUILDER)
Yeah, it was solved. -
I have now... I am really new to this! xD I'll get there eventually. ---------- Post added at 18:58 ---------- Previous post was at 18:17 ---------- Well guys, I want to say another thank you for keeping through all the sh!t I have put you through. I got the roads working and I now know how to use PBO Project and how Tags + Everything else works. These last few days have been very fun! xD
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Hey guys! I got another problem with my map, the roads now won't show up. This time, I have got another person to check it out and he can't explain it either. So I am hoping, maybe one of you can! My RoadsLib.cfg Inside the Terrain Editor Cheers!
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http://i.imgur.com/IZHGh69.png (905 kB) Back to the realm of stuff not making sense.
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But still no roads! I mean, I have nicely layed out folders (Which I won't lie, have made like 100X easyer!) but I still can't get my roads to work, no matter the circumstances. And I have a RAP and DERAP error with my Mikeros Addon Builder yet I have DeRap, Rapify and Make PBO all installed... http://i.imgur.com/XePI1PP.png (111 kB) All files have been left unchanged since it was edited for me. All I have done is tried twice more in exporting roads, failing.
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Free Hugs all round! :3 Thanks for sorting it out, I'll think about how to thank you guys. If you would like to be credited in the desc of the Steam Workshop page (Once I upload it with building and an airport) then I'll happily do it. The reason the project files may have been a mess id because the tutorials I'm watching to make these are also coming from an inexperienced person (As he says to himself). https://www.youtube.com/watch?v=yQsPQWGoQwI Again, thanks for the help. BTW, there is still a Rap or Dr-Rap error with my Mikero's Make PBO, even though I have both installed.
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I have uploaded my project files in the last comment. Basically, nothing shows up in ArmA 3 apart from some error messages.
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Does any of this explain my roads error?!?! ---------- Post added at 16:23 ---------- Previous post was at 16:08 ---------- Done what you said, fked everything up... There goes 3 weeks of work... https://www.dropbox.com/s/9cz65trs74qrtzi/DG.zip?dl=0