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Fiddi

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Everything posted by Fiddi

  1. Hi, I'm having some difficulties setting up a support module, specifically supply drop. What I want is two different types of drops, one with a vehicle and the other a normal box. I have the vehicle spawning and all that completed, they both work seperately, but when I add two support requesters, it doesn't work I can't choose between the two. I would like some help with setting up two supports of the same kind. Thanks in advance.
  2. Thanks, it was the second one. I wrote this: this animate ["Ani_Ramp",0, true]; Which makes it open the ramp at start without the actual animation. Thanks again! Very nice helicopter you've created! :)
  3. How do I disable caching on an empty vehicle? Specifically a Taru Pod. this setVariable ["zbe_cacheDisabled", true]; That does not disable caching on the vehicle in question. I have a respawn point on the vehicle but it disappears since the vehicle is being cached. Any suggestions? Thanks.
  4. Hey, great helicopter, like it a lot, especially the hardcore version. I'm adding it to a mission my brother and I plays, and I was wondering how I would go about having it spawn with the ramp already lowered? Thanks in advance!
  5. So guys I have finally managed to get some free time and upload this cheat, its payed but feel free now to take it. Enjoy! It's injection based so you first start game then activate it. And the rest you know, don t use it to much otherwise you get banned. DOWNLOAD LINK http://forums.bistudio.com/misc.php?do=vsarules
  6. Fiddi

    [SP/MP] BeCTI

    Thank you, that sounds like a good idea.
  7. Fiddi

    [SP/MP] BeCTI

    Aren't we enemies if we do that? We would like to play together. If we have AI wouldn't they fire on eachother?
  8. Fiddi

    [SP/MP] BeCTI

    Does anybody know how to make it so that there are 2 commanders with the same privilegies? I'm playing with my brother so we would both like to build and such. Thanks in advance!
  9. I have a problem with the enemies spawned by the CQB-module. They are stupid... They aren't shooting and when the do they shoot one shot then wait a couple of seconds then shoot one shot again. Other enemies are acting normally.
  10. Thank you for the response! Looking forward to the next release then!
  11. One quick question, how do you save a mission in progress with ALiVE activated? Can you save and continue at another time?
  12. Hello, I would like to make a small mission where a group of players attack Agia Marina (Or any town), with people patrolling and in houses, also civilians would be nice, but I'm pretty new to the whole Arma Editor, and I can only modify already existing mission. I would greatly appreciate if there were some kind sir or lady who would like to help me by explaining step by step how to make it work. As I understand it this mod, is pretty easy to work with and I've tried myself but let's face it, I can't figure out how to do it myself. So if anyone is willing to help, I would greatly appreciate it. Thanks in advance! Edit: I'm currently studying game development but at an early stage, so I can figure out a bit for myself but I need the extra push, so to speak!
  13. Put the @JSRS-folder in Arma 3's directory instead of Arma 2's. And then add @JSRS to the "-mod=" in the shortcut you use to launch All in arma. Hope this helps!
  14. Fiddi

    OCCUPATION co10

    Will that save, even if I turn off my computer?
  15. Fiddi

    OCCUPATION co10

    I was wondering if there's any way to save your progress? We are two people who play together and it is a bit much to do it all in one sweep... Other than that great mission!
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