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Esro

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Everything posted by Esro

  1. Anyone can help me for USE this function [] call ALIVE_fnc_createProfilesFromUnitsRuntime; I dont understand how install it !
  2. why the civilians dont attack us ? I put them hostile extrem with Blufor and they dont attack us....
  3. Esro

    SQL server

    Hello, When installing SQL server on my windows server that will host ALTIS RPG, I do not know what to choose between MySQL Server Instance Configuration Developer machine, decicated server or MySQL server machines Someone can help me?
  4. How can we remove the t long radio default scope that fits on the leader? Why mod requires us to bring this radio .... How is it to bring up a 152 ANPRC radio using the code because in my MOD, I put Itemradio or radio code but nothing appears when I start my game MOD.
  5. My B_Medic_F and Repair Soldier can't heal and repair with my config.cpp Anyone can help me ? class CfgPatches { class GTONX { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"A3_weapons_F","A3_Characters_F_BLUFOR"}; }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgFactionClasses { class GTONX_units { displayName = "=GT.ONX="; icon = "\GTONX\data\UI\mod.paa"; priority = 2; side = 1; }; }; class CfgVehicleClasses { class GTONX_units { displayName = "=GT.ONX="; }; }; class CfgVehicles { class ReammoBox; class B_medic_F; class Medic_Urbain: B_medic_F { scope = 2; displayName = "Medic Urbain"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Urban"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","GTONX_Paramedic_Cap","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","GTONX_Paramedic_Cap","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "superxavi_urban_backpack"; }; class Medic_Nature: B_medic_F { scope = 2; displayName = "Medic Nature"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Wood"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\wood_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m_des","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m_des","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417_DES","muzzle_snds_acp","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417_DES","muzzle_snds_acp","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "superxavi_wood_backpack"; }; class Medic_Civil: B_medic_F { scope = 2; displayName = "Medic Civil"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_PMC_WTShirt_DJeans"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "superxavi_urban_Backpack"; }; class Medic_Marine: B_medic_F { scope = 2; displayName = "Medic Marine"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_B_Wetsuit"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; magazines[] = {"SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","11Rnd_45ACP_mag"}; linkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "superxavi_urban_Backpack"; }; class B_soldier_repair_F; class Reparateur_Urbain: B_soldier_repair_F { scope = 2; displayName = "Reparateur Urbain"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; engineer = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Urban"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","urban_gtonx_cappatrol","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","urban_gtonx_cappatrol","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Jerem_Urban_Backpack"; }; class Reparateur_Nature: B_soldier_repair_F { scope = 2; displayName = "Reparateur Nature"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; engineer = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Wood"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\wood_gtonx_uniform.paa"}; weapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Jerem_Wood_Backpack"; }; class Reparateur_Civil: B_soldier_repair_F { scope = 2; displayName = "Reparateur Civil"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; engineer = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_PMC_CombatUniformRS_BSSPBB"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Jerem_Urban_Backpack"; }; class Reparateur_Marine: B_soldier_repair_F { scope = 2; displayName = "Reparateur Marine"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; engineer = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_B_Wetsuit"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag"}; linkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Jerem_Urban_Backpack"; }; class Infirmier_Urbain: B_medic_F { scope = 2; displayName = "Infirmier Urbain"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Urban"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","R3F_STINGER","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","R3F_STINGER","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_STINGER_mag","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_STINGER_mag","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","GTONX_Paramedic_Cap","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","GTONX_Paramedic_Cap","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Epouvanteur_Urban_Backpack"; }; class Infirmier_Nature: B_medic_F { scope = 2; displayName = "Infirmier Nature"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Wood"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\wood_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m_des","put","Binocular","pistolet_gtonx","R3F_STINGER","Throw"}; respawnWeapons[] = {"hk_gtonx_m_des","put","Binocular","pistolet_gtonx","R3F_STINGER","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417_DES","muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417_DES","muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_STINGER_mag","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_STINGER_mag","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Epouvanteur_Wood_Backpack"; }; class Infirmier_Civil: B_medic_F { scope = 2; displayName = "Infirmier Civil"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_PMC_WTShirt_DJeans"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"GTONX_Tactic_Cap","G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"GTONX_Tactic_Cap","G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Epouvanteur_Urban_Backpack"; }; class Infirmier_Marine: B_medic_F { scope = 2; displayName = "Infirmier Marine"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_B_Wetsuit"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Epouvanteur_Urban_Backpack"; }; class Bag_Base_GTONX: ReammoBox { scope = 1; class TransportMagazines{}; class TransportWeapons{}; isbackpack = 1; reversed = 1; mapSize = 2; vehicleClass = "Backpacks"; allowedSlots[] = {901}; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "BackPack"; picture = "\A3\Weapons_F\Ammoboxes\Bags\data\ui\backpack_CA.paa"; icon = "iconBackpack"; transportMaxWeapons = 2; transportMaxMagazines = 20; class DestructionEffects{}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GTONX\data\esro_wood_backpack.paa"}; maximumLoad = 0; }; class Jerem_Urban_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Urbain Jerem"; hiddenSelectionsTextures[] = {"\GTONX\data\jerem_urban_backpack.paa"}; picture = "\GTONX\data\UI\icon_urban_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_toolkit { Weapon = "toolkit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_100Rnd_762x51_MINIMI { magazine = "R3F_100Rnd_762x51_MINIMI"; count = 4; }; }; }; class Jerem_Wood_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Bois Jerem"; hiddenSelectionsTextures[] = {"\GTONX\data\jerem_wood_backpack.paa"}; picture = "\GTONX\data\UI\icon_wood_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_toolkit { Weapon = "toolkit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_100Rnd_762x51_MINIMI { magazine = "R3F_100Rnd_762x51_MINIMI"; count = 4; }; }; }; class Superxavi_Urban_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Urbain SuperXavi"; hiddenSelectionsTextures[] = {"\GTONX\data\superxavi_urban_backpack.paa"}; picture = "\GTONX\data\UI\icon_urban_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_medikit { Weapon = "medikit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_20Rnd_762x51_HK417 { magazine = "R3F_20Rnd_762x51_HK417"; count = 8; }; }; }; class Superxavi_Wood_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Bois SuperXavi"; hiddenSelectionsTextures[] = {"\GTONX\data\superxavi_wood_backpack.paa"}; picture = "\GTONX\data\UI\icon_wood_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_medikit { Weapon = "medikit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_20Rnd_762x51_HK417 { magazine = "R3F_20Rnd_762x51_HK417"; count = 8; }; }; }; class Epouvanteur_Urban_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Urbain Epouvanteur"; hiddenSelectionsTextures[] = {"\GTONX\data\epouvanteur_urban_backpack.paa"}; picture = "\GTONX\data\UI\icon_urban_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_medikit { Weapon = "medikit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_STINGER_mag { magazine = "R3F_STINGER_mag"; count = 2; }; }; }; class Epouvanteur_Wood_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Bois Epouvanteur"; hiddenSelectionsTextures[] = {"\GTONX\data\epouvanteur_wood_backpack.paa"}; picture = "\GTONX\data\UI\icon_wood_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_medikit { Weapon = "medikit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_STINGER_mag { magazine = "R3F_STINGER_mag"; count = 2; }; }; }; class Base_Urban_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Urbain Base"; hiddenSelectionsTextures[] = {"\GTONX\data\base_urban_backpack.paa"}; picture = "\GTONX\data\UI\icon_urban_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; }; class Base_Wood_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Bois Base"; hiddenSelectionsTextures[] = {"\GTONX\data\base_wood_backpack.paa"}; picture = "\GTONX\data\UI\icon_wood_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class ItemCore; class ItemInfo; class HeadgearItem; class H_HelmetB; class Vest_NoCamo_Base; class VestItem; class R3F_Minimi_762_HG; class minimi_gtonx : R3F_Minimi_762_HG { class LinkedItems { class LinkedItemsOptic { item = R3F_FELIN; slot = "CowsSlot"; }; }; }; class R3F_HK417M_HG_DES; class hk_gtonx_m_des : R3F_HK417M_HG_DES { class LinkedItems { class LinkedItemsOptic { item = R3F_J4_DES; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB_DES; }; }; }; class R3F_HK417M_HG; class hk_gtonx_m : R3F_HK417M_HG { class LinkedItems { class LinkedItemsOptic { item = R3F_J4; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB; }; }; }; class R3F_HK417S_HG_DES; class hk_gtonx_s_des : R3F_HK417S_HG_DES { class LinkedItems { class LinkedItemsOptic { item = R3F_AIMPOINT_DES; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB_DES; }; }; }; class R3F_HK417S_HG; class hk_gtonx_s : R3F_HK417S_HG { class LinkedItems { class LinkedItemsOptic { item = R3F_AIMPOINT; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB; }; }; }; class R3F_HK417L_DES; class hk_gtonx_l_des : R3F_HK417L_DES { class LinkedItems { class LinkedItemsOptic { item = R3F_J8_DES; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB_DES; }; }; }; class R3F_HK417L; class hk_gtonx_l : R3F_HK417L { class LinkedItems { class LinkedItemsOptic { item = R3F_J8; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB; }; }; }; class R3F_FRF2; class frf2_gtonx : R3F_FRF2 { class LinkedItems { class LinkedItemsOptic { item = R3F_ZEISS; slot = "CowsSlot"; }; }; }; class R3F_FRF2_DES; class frf2_gtonx_des : R3F_FRF2_DES { class LinkedItems { class LinkedItemsOptic { item = R3F_ZEISS_DES; slot = "CowsSlot"; }; }; }; class hgun_Pistol_heavy_01_F; class pistolet_gtonx : hgun_Pistol_heavy_01_F { class LinkedItems { class LinkedItemsOptic { item = optic_MRD; slot = "CowsSlot"; }; }; }; class CombatUniform_GTONX_Urban : Uniform_Base { scope = 2; displayName = "Treillis Urbain GTONX"; picture = "\GTONX\data\UI\icon_urban_gtonx_uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Forban_Urbain"; containerClass = "Supply50"; mass = 50; }; }; class CombatUniform_GTONX_Wood : Uniform_Base { scope = 2; displayName = "Treillis Bois GTONX"; picture = "\GTONX\data\UI\icon_wood_gtonx_uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Forban_Nature"; containerClass = "Supply50"; mass = 50; }; }; class Urban_GTONX_Vests: Vest_NoCamo_Base { scope = 2; displayName = "Gilet Urbain GTONX"; picture = "\GTONX\data\UI\icon_urban_gtonx_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\GTONX\data\urban_gtonx_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply200"; mass = 50; armor = "5*0.5"; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; class Wood_GTONX_Vests: Vest_NoCamo_Base { scope = 2; displayName = "Gilet Bois GTONX"; picture = "\GTONX\data\UI\icon_wood_gtonx_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\GTONX\data\wood_gtonx_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply200"; mass = 50; armor = "5*0.5"; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; };
  6. Esro

    TMR Modular Realism

    TMR does not work on dedicated server ?
  7. When I run a non-dedicated server, the MOD works on my mission. When I start my mission on a dedicated server some functions disappear.
  8. Someone can say me how to install this mod for a dedicated server !
  9. The MOD does not work on my dedicated server. Can someone help me?
  10. Esro

    Altis Life RPG

    Since the update ARMA 3, my Altis Life server crash regularly you have a solution ?
  11. Esro

    Altis Life RPG

    Anyone Having issues for WHITELIST Civilians ?
  12. Esro

    Altis Life RPG

    Donator Shop Civilian for Weapons Doesnt work
  13. Esro

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    Since 3.1.1 I cant do a WHITELIST for CIV in fn_initCiv.sqf can someone help me ?
  14. Esro

    Altis Life RPG

    Ok, i added a new marker, when i click to the new button for spawn on the Rebel outpost, the zoom is ok, but when i click spawn, i spawn on the island :/ Can every one help me ?
  15. Esro

    Altis Life RPG

    Bug script KRON_Strings.sqf line 358 error script
  16. Esro

    Altis Life RPG

    How can i change the price of SELL items to the PNJ, vehicules, weapons etc.....
  17. Esro

    Altis Life RPG

    I ve got a bug in my server sometimes all players can open and close theirs vehicules but they cant get in. I need to restart the host and the bug fix. Do you know this bug or it's only in my host ?
  18. Esro

    Altis Life RPG

    Hello TONIC very nice job and thks for ur help. I ve got a bug in my server sometimes when I my host restart all players cant open theirs vehicules. I need to restart the host again and the bug fix. Do you know this bug or it's only in my host ?
  19. Esro

    Altis Life RPG

    How do I change the setting to have the permanent and permanent B_G_Offroad_01_armed_F B_MRAP_01_hmg_F
  20. Esro

    Altis Life RPG

    Tonic can you say me please how I can desactivate auto change TIME and night and day ?
  21. Esro

    Altis Life RPG

    Tonic can you say me please how I can desactivate auto change TIME and night and day ?
  22. Esro

    Altis Life RPG

    Tonic could you tell me how to disable the brutal and automatic change of time and days and nights.
  23. Esro

    Altis Life RPG

    Tonic could you tell me how to disable the brutal and automatic change of time and days and nights.
  24. Esro

    Altis Life RPG

    Hello, When installing SQL server on my windows server that will host ALTIS RPG, I do not know what to choose between MySQL Server Instance Configuration Developer machine, decicated server or MySQL server machines Someone can help me?
  25. Please ICEMAN can you give me your good script loadout here ! I search your example but I dont find it !
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