Esro
Member-
Content Count
37 -
Joined
-
Last visited
-
Medals
Everything posted by Esro
-
ALiVE - Advanced Light Infantry Virtual Environment
Esro replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone can help me for USE this function [] call ALIVE_fnc_createProfilesFromUnitsRuntime; I dont understand how install it ! -
ALiVE - Advanced Light Infantry Virtual Environment
Esro replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
why the civilians dont attack us ? I put them hostile extrem with Blufor and they dont attack us.... -
Hello, When installing SQL server on my windows server that will host ALTIS RPG, I do not know what to choose between MySQL Server Instance Configuration Developer machine, decicated server or MySQL server machines Someone can help me?
-
How can we remove the t long radio default scope that fits on the leader? Why mod requires us to bring this radio .... How is it to bring up a 152 ANPRC radio using the code because in my MOD, I put Itemradio or radio code but nothing appears when I start my game MOD.
-
My B_Medic_F and Repair Soldier can't heal and repair with my config.cpp Anyone can help me ? class CfgPatches { class GTONX { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"A3_weapons_F","A3_Characters_F_BLUFOR"}; }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgFactionClasses { class GTONX_units { displayName = "=GT.ONX="; icon = "\GTONX\data\UI\mod.paa"; priority = 2; side = 1; }; }; class CfgVehicleClasses { class GTONX_units { displayName = "=GT.ONX="; }; }; class CfgVehicles { class ReammoBox; class B_medic_F; class Medic_Urbain: B_medic_F { scope = 2; displayName = "Medic Urbain"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Urban"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","GTONX_Paramedic_Cap","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","GTONX_Paramedic_Cap","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "superxavi_urban_backpack"; }; class Medic_Nature: B_medic_F { scope = 2; displayName = "Medic Nature"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Wood"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\wood_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m_des","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m_des","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417_DES","muzzle_snds_acp","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417_DES","muzzle_snds_acp","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "superxavi_wood_backpack"; }; class Medic_Civil: B_medic_F { scope = 2; displayName = "Medic Civil"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_PMC_WTShirt_DJeans"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "superxavi_urban_Backpack"; }; class Medic_Marine: B_medic_F { scope = 2; displayName = "Medic Marine"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_B_Wetsuit"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; magazines[] = {"SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","11Rnd_45ACP_mag"}; linkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "superxavi_urban_Backpack"; }; class B_soldier_repair_F; class Reparateur_Urbain: B_soldier_repair_F { scope = 2; displayName = "Reparateur Urbain"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; engineer = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Urban"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","urban_gtonx_cappatrol","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","urban_gtonx_cappatrol","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Jerem_Urban_Backpack"; }; class Reparateur_Nature: B_soldier_repair_F { scope = 2; displayName = "Reparateur Nature"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; engineer = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Wood"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\wood_gtonx_uniform.paa"}; weapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Jerem_Wood_Backpack"; }; class Reparateur_Civil: B_soldier_repair_F { scope = 2; displayName = "Reparateur Civil"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; engineer = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_PMC_CombatUniformRS_BSSPBB"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Jerem_Urban_Backpack"; }; class Reparateur_Marine: B_soldier_repair_F { scope = 2; displayName = "Reparateur Marine"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; engineer = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_B_Wetsuit"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag"}; linkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Jerem_Urban_Backpack"; }; class Infirmier_Urbain: B_medic_F { scope = 2; displayName = "Infirmier Urbain"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Urban"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","R3F_STINGER","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","R3F_STINGER","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_STINGER_mag","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_STINGER_mag","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","GTONX_Paramedic_Cap","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","GTONX_Paramedic_Cap","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Epouvanteur_Urban_Backpack"; }; class Infirmier_Nature: B_medic_F { scope = 2; displayName = "Infirmier Nature"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Wood"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\wood_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m_des","put","Binocular","pistolet_gtonx","R3F_STINGER","Throw"}; respawnWeapons[] = {"hk_gtonx_m_des","put","Binocular","pistolet_gtonx","R3F_STINGER","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417_DES","muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417_DES","muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_STINGER_mag","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_STINGER_mag","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Epouvanteur_Wood_Backpack"; }; class Infirmier_Civil: B_medic_F { scope = 2; displayName = "Infirmier Civil"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_PMC_WTShirt_DJeans"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"GTONX_Tactic_Cap","G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"GTONX_Tactic_Cap","G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Epouvanteur_Urban_Backpack"; }; class Infirmier_Marine: B_medic_F { scope = 2; displayName = "Infirmier Marine"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_B_Wetsuit"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Epouvanteur_Urban_Backpack"; }; class Bag_Base_GTONX: ReammoBox { scope = 1; class TransportMagazines{}; class TransportWeapons{}; isbackpack = 1; reversed = 1; mapSize = 2; vehicleClass = "Backpacks"; allowedSlots[] = {901}; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "BackPack"; picture = "\A3\Weapons_F\Ammoboxes\Bags\data\ui\backpack_CA.paa"; icon = "iconBackpack"; transportMaxWeapons = 2; transportMaxMagazines = 20; class DestructionEffects{}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GTONX\data\esro_wood_backpack.paa"}; maximumLoad = 0; }; class Jerem_Urban_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Urbain Jerem"; hiddenSelectionsTextures[] = {"\GTONX\data\jerem_urban_backpack.paa"}; picture = "\GTONX\data\UI\icon_urban_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_toolkit { Weapon = "toolkit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_100Rnd_762x51_MINIMI { magazine = "R3F_100Rnd_762x51_MINIMI"; count = 4; }; }; }; class Jerem_Wood_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Bois Jerem"; hiddenSelectionsTextures[] = {"\GTONX\data\jerem_wood_backpack.paa"}; picture = "\GTONX\data\UI\icon_wood_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_toolkit { Weapon = "toolkit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_100Rnd_762x51_MINIMI { magazine = "R3F_100Rnd_762x51_MINIMI"; count = 4; }; }; }; class Superxavi_Urban_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Urbain SuperXavi"; hiddenSelectionsTextures[] = {"\GTONX\data\superxavi_urban_backpack.paa"}; picture = "\GTONX\data\UI\icon_urban_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_medikit { Weapon = "medikit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_20Rnd_762x51_HK417 { magazine = "R3F_20Rnd_762x51_HK417"; count = 8; }; }; }; class Superxavi_Wood_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Bois SuperXavi"; hiddenSelectionsTextures[] = {"\GTONX\data\superxavi_wood_backpack.paa"}; picture = "\GTONX\data\UI\icon_wood_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_medikit { Weapon = "medikit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_20Rnd_762x51_HK417 { magazine = "R3F_20Rnd_762x51_HK417"; count = 8; }; }; }; class Epouvanteur_Urban_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Urbain Epouvanteur"; hiddenSelectionsTextures[] = {"\GTONX\data\epouvanteur_urban_backpack.paa"}; picture = "\GTONX\data\UI\icon_urban_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_medikit { Weapon = "medikit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_STINGER_mag { magazine = "R3F_STINGER_mag"; count = 2; }; }; }; class Epouvanteur_Wood_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Bois Epouvanteur"; hiddenSelectionsTextures[] = {"\GTONX\data\epouvanteur_wood_backpack.paa"}; picture = "\GTONX\data\UI\icon_wood_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_medikit { Weapon = "medikit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_STINGER_mag { magazine = "R3F_STINGER_mag"; count = 2; }; }; }; class Base_Urban_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Urbain Base"; hiddenSelectionsTextures[] = {"\GTONX\data\base_urban_backpack.paa"}; picture = "\GTONX\data\UI\icon_urban_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; }; class Base_Wood_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Bois Base"; hiddenSelectionsTextures[] = {"\GTONX\data\base_wood_backpack.paa"}; picture = "\GTONX\data\UI\icon_wood_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class ItemCore; class ItemInfo; class HeadgearItem; class H_HelmetB; class Vest_NoCamo_Base; class VestItem; class R3F_Minimi_762_HG; class minimi_gtonx : R3F_Minimi_762_HG { class LinkedItems { class LinkedItemsOptic { item = R3F_FELIN; slot = "CowsSlot"; }; }; }; class R3F_HK417M_HG_DES; class hk_gtonx_m_des : R3F_HK417M_HG_DES { class LinkedItems { class LinkedItemsOptic { item = R3F_J4_DES; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB_DES; }; }; }; class R3F_HK417M_HG; class hk_gtonx_m : R3F_HK417M_HG { class LinkedItems { class LinkedItemsOptic { item = R3F_J4; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB; }; }; }; class R3F_HK417S_HG_DES; class hk_gtonx_s_des : R3F_HK417S_HG_DES { class LinkedItems { class LinkedItemsOptic { item = R3F_AIMPOINT_DES; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB_DES; }; }; }; class R3F_HK417S_HG; class hk_gtonx_s : R3F_HK417S_HG { class LinkedItems { class LinkedItemsOptic { item = R3F_AIMPOINT; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB; }; }; }; class R3F_HK417L_DES; class hk_gtonx_l_des : R3F_HK417L_DES { class LinkedItems { class LinkedItemsOptic { item = R3F_J8_DES; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB_DES; }; }; }; class R3F_HK417L; class hk_gtonx_l : R3F_HK417L { class LinkedItems { class LinkedItemsOptic { item = R3F_J8; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB; }; }; }; class R3F_FRF2; class frf2_gtonx : R3F_FRF2 { class LinkedItems { class LinkedItemsOptic { item = R3F_ZEISS; slot = "CowsSlot"; }; }; }; class R3F_FRF2_DES; class frf2_gtonx_des : R3F_FRF2_DES { class LinkedItems { class LinkedItemsOptic { item = R3F_ZEISS_DES; slot = "CowsSlot"; }; }; }; class hgun_Pistol_heavy_01_F; class pistolet_gtonx : hgun_Pistol_heavy_01_F { class LinkedItems { class LinkedItemsOptic { item = optic_MRD; slot = "CowsSlot"; }; }; }; class CombatUniform_GTONX_Urban : Uniform_Base { scope = 2; displayName = "Treillis Urbain GTONX"; picture = "\GTONX\data\UI\icon_urban_gtonx_uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Forban_Urbain"; containerClass = "Supply50"; mass = 50; }; }; class CombatUniform_GTONX_Wood : Uniform_Base { scope = 2; displayName = "Treillis Bois GTONX"; picture = "\GTONX\data\UI\icon_wood_gtonx_uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Forban_Nature"; containerClass = "Supply50"; mass = 50; }; }; class Urban_GTONX_Vests: Vest_NoCamo_Base { scope = 2; displayName = "Gilet Urbain GTONX"; picture = "\GTONX\data\UI\icon_urban_gtonx_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\GTONX\data\urban_gtonx_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply200"; mass = 50; armor = "5*0.5"; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; class Wood_GTONX_Vests: Vest_NoCamo_Base { scope = 2; displayName = "Gilet Bois GTONX"; picture = "\GTONX\data\UI\icon_wood_gtonx_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\GTONX\data\wood_gtonx_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply200"; mass = 50; armor = "5*0.5"; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; };
-
TMR does not work on dedicated server ?
-
XMedSys - Improved Medical System for A3
Esro replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When I run a non-dedicated server, the MOD works on my mission. When I start my mission on a dedicated server some functions disappear. -
XMedSys - Improved Medical System for A3
Esro replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Someone can say me how to install this mod for a dedicated server ! -
XMedSys - Improved Medical System for A3
Esro replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The MOD does not work on my dedicated server. Can someone help me? -
Since the update ARMA 3, my Altis Life server crash regularly you have a solution ?
-
Anyone Having issues for WHITELIST Civilians ?
-
Donator Shop Civilian for Weapons Doesnt work
-
Since 3.1.1 I cant do a WHITELIST for CIV in fn_initCiv.sqf can someone help me ?
-
Ok, i added a new marker, when i click to the new button for spawn on the Rebel outpost, the zoom is ok, but when i click spawn, i spawn on the island :/ Can every one help me ?
-
Bug script KRON_Strings.sqf line 358 error script
-
How can i change the price of SELL items to the PNJ, vehicules, weapons etc.....
-
I ve got a bug in my server sometimes all players can open and close theirs vehicules but they cant get in. I need to restart the host and the bug fix. Do you know this bug or it's only in my host ?
-
Hello TONIC very nice job and thks for ur help. I ve got a bug in my server sometimes when I my host restart all players cant open theirs vehicules. I need to restart the host again and the bug fix. Do you know this bug or it's only in my host ?
-
How do I change the setting to have the permanent and permanent B_G_Offroad_01_armed_F B_MRAP_01_hmg_F
-
Tonic can you say me please how I can desactivate auto change TIME and night and day ?
-
Tonic can you say me please how I can desactivate auto change TIME and night and day ?
-
Tonic could you tell me how to disable the brutal and automatic change of time and days and nights.
-
Tonic could you tell me how to disable the brutal and automatic change of time and days and nights.
-
Hello, When installing SQL server on my windows server that will host ALTIS RPG, I do not know what to choose between MySQL Server Instance Configuration Developer machine, decicated server or MySQL server machines Someone can help me?
-
Please ICEMAN can you give me your good script loadout here ! I search your example but I dont find it !