Jump to content

TheWizard97

Member
  • Content Count

    9
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About TheWizard97

  • Rank
    Private
  1. TheWizard97

    Virtual Ammobox System (VAS)

    the exact thing I did to get the bug: I spawn in on my armory mission as a blufor rifleman. remove everything from my inventory. I use VAS to give myself combat fatigues, a carrier rig, map, gps, radio, watch and a compass. then I save the loadout and name it "test". I press respawn and after I spawned I load the loadout I made. I will only have the combat fatigues and the carrier rig but no tools. I also tried this exact loadout with 20 6.5 stanag mags. there will be 2 in the fatigues and and 18 in the carrier rig. I saved it. when I load it will give me a random amount of mags back. tried loading 3 times first time 14, second time 18 and third time 13. also still no tools. EDIT: just tried loading it in a random server and it did work there. also restarted arma. set up my armory mission again and loaded it. and it did work. I think it is when I load it too fast after creating the loadout.
  2. TheWizard97

    Virtual Ammobox System (VAS)

    I seem to be having a problem. when I load a gear loadout random things seem to go missing. sometimes its just one or two mags. but most of the time its the gps, compass, watch and the radio that do not load. would that be a client side bug or is it in the scripts? It seemed to work fine for me yesterday so I think its client. where is the file that where the loadouts are saved? ill delete that and see if it fixes it. EDIT: fixed it, just made a new profile and it worked. EDIT EDIT: nvm that, just tried putting in 22 mags... reloaded and only had 10. anyone else having this problem?
  3. TheWizard97

    Virtual Ammobox System (VAS)

    awesome! thx for uploading!
  4. TheWizard97

    Virtual Ammobox System (VAS)

    I am getting the same error message as Geaux while using the dev build. did I install it wrong or is this a bug?
  5. TheWizard97

    Task destination module not working

    I tried a diffrent way and this seems to work every time. I'm just really new to the whole scripting thing I think :). I made a second trigger set to timeout 1 and let that start the destination and the assignment so it gets created after the task and it seems to work every time. thx for helping me but I think I need to practice a bit more with the basic stuff before I start adding scripts and things.
  6. TheWizard97

    Task destination module not working

    I tried adding what I understood so far in the mission and it still didn't work so I am gonna tell step by step how I tried it. and I hope one of you can see where I went wrong. 1: I added a trigger field that is activated by blufor and has the following code: nil = [] spawn { _taskcreated = false; while {!(_taskcreated)} do { _taskcreated = ["task1"] call BIS_fnc_taskExists; sleep 0.5; }; sleep 1; ["task1", target] call BIS_fnc_taskSetDestination; }; //task1 name of the task and target is the name of the soldier that I want the task to mark to as the target //comments obviously not in the code I added :P 2: after this I added a create task module and name the task ID: task1 and the marker to kill 3: added a set task state - succeeded and a set task state - assigned modules. 4: added a trigger with the following code in the conditions: !alive target; 5: I then synced the player to the first trigger and the create task module. 6: synced the first trigger to the create task module 7: synced the two set task state modules to the create task module. 8: synced the second trigger to the succeed module. and synced the assign state module to the first trigger. after doing this it does not work. does it matter which way I sync the modules? I mean does it matter which I select first and then drag to the second? will take another look at this thread tomorrow tho cause trying this while tired doesn't really help :P
  7. TheWizard97

    Task destination module not working

    I got it to work now! I didn't have the trigger sync'd to the player. thanks for the help guys! I just have one more question. if I want a task for the player to move to a certain area could I create an invisible map marker and set that as the destination?
  8. TheWizard97

    Task destination module not working

    where exactly do I put this? I tried putting it in all open spots in the trigger at least once and every time I get an error message. EDIT: put it in the on act box and it didn't give me an error this time but the marker is still not showing up :S
  9. hey all, I started making my own mission today and I am having some trouble with the task modules. I am trying to make a mission where the goal is to infiltrate the enemy base and kill an officer... then get back out again all while cover from a sniper on a hill. I have placed my ground troops in a boat just a little off shore and created a task to get to the coast. until here everything works fine until I get to the next task I want to make. I got the task set up with the create task, assign task, and complete task modules. and a trigger that gets activated by Blufor when the units get to the coast. at the task destination module it goes wrong. I can not get it to work. I set the module to synchronized object and synchronized it to the officer that is the target and the create task module. but it does not work. does it matter which way I do the synchronizing, like create task -> task destination or the other way around? ---------- Post added at 18:09 ---------- Previous post was at 16:57 ---------- nevermind I already figured it out... I think. just synchronized the destination module to the trigger that starts the task and it seems to work EDIT: aaand it broke again
×