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IanSky

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Everything posted by IanSky

  1. Welcome my fellow Arma addicts. So you've found your way to this page and with good reason - for scopes! Well I'm happy to present the community with a lineup of attentively recreated models. Each and every one has been studied and recreated as closely as my aging eyes can see. Everything has been made from the ground up to please the milsim players with the texture fidelity to please the gamers alike. It is without further ado that I present to you Scope Mod A3, making aiming a more enjoyable experience! CREDITS Robert_Hammer - Asset importing, content alterations and final compiles. mp5gosu- Troubleshooting issues. r0tzbua - Texture work. His Profile (External) jason9jason - Texture work. His Profile (External) Comrade - Texture work. ~@|Special Thanks|@~ Kouoaeha Odec3D - Bonus Item! His Profile (External) Thanks to ToxicSludge for the showcase video: Please note that ASDG Joint Rails is required to run this addon. Download Link (Armaholic) Aimpoint RDS - HD Tex Comes in classic black. Trijicon RX01 - HD Tex + KillFLASH Attachment Comes in classic black and includes a KillFlash variant. Micro T1 - HD Tex + LaRue Mount Tall + LaRue Mount Short + KillFLASH Attachment Comes in classic black and includes a KillFlash and short-mount variant. Leupold DeltaPoint + HD Tex + Tri Reticle Comes in classic black while also being available as an attachment for the Elcan SpecterDR. NightForce B.E.A.S.T. 5-25x + HD Tex Comes in classic black. Elcan SpecterDR + HD Tex + RDS Plate + Tan/Black/FDE/Desert Skins + KillFLASH Attachment Comes in classic black, desert, FDE and olive tan. Also included is a KillFlash and mounted reflex variant with 3D and 2D sights to choose from. C-More Reflex Sight Comes in grey, green and classic black. CLASS NAMES ======== MOD INSTALLATION COPY '@SCPMODA3' TO YOUR MAIN ARMA III DIRECTORY || LAUNCH ARMA III || NAVIGATE TO 'CONFIGURE' AND THEN 'EXPANSIONS' || SELECT '@SMA3_R2' AND HIT 'ENABLE' || DONE ======== DOWNLOAD SOURCE ArmaHolic.com Download Link #1 #### ArmA3.de Download Link #2 #### Play withSIX Download Link #3 ======== LICENSE SCOPE MOD A3 BY JESSE STIPPEL (IANSKY) IS LICENSED UNDER A CREATIVE COMMONS ATTRIBUTION-NONCOMMERCIAL-NODERIVATIVES 4.0 INTERNATIONAL LICENSE. ALL MODELS AND TEXTURES ARE LICENSED TO THEIR RESPECTIVE PARTNERS.
  2. Hi guys, I've been wracking my brains out over how to get on this forum. So many login attempts 0.o Anyway, I'm here now and I'd like to share the beginning of a small project I'd like to include in A2/A3. My aim is to create 2-5 various scopes and include them in a mod pack for download, I've only currently started on the first one, however more will come depending on the interest. So here's a beauty shot of the first scope I've modelled. It's a 4x20 Colt scope. http://dl.dropboxusercontent.com/u/7741113/Back_Scope.png (185 kB) I've made extensive optimizations to the mesh to minimize performance issues, however here is the current unwrap I did earlier... http://puu.sh/3c4e7.jpg (276 kB) Yes, there's a little warping on the unpack, however it shouldn't be an issue. I know it's not much, but what the hell Now, here's where you guys come in... 1) I need someone familiar with the game to import the textured model - Anyone out there fancy helping out? 2) In your post, put (4) different scopes you'd like to see in the game and I'll see about making the most popular ones! Phew... Finally posted :o
  3. So I'm currently exploring some concept work by an artist named Alex Jessup - His Blog There are a few things that caught my eye, but one in particular is a helmet and Ghillie concept that I thought would suit the near-future Arma 3 setting. How would you guys like this modelled and put into the game? It'll be a while though as I plan to revive my scope mod and continue its development... Let me know on your thoughts!
  4. IanSky

    J-J-J Joker Face!

    Just thought I'd share it, because why not..? It'll make those wasteland gangs that little bit more menacing, heh. It's downscaled to 512x512px to conserve bandwidth and so that it works on public servers. Not all though, some have a file-limit of '0' in-which I'd recommend that you make a separate profile if this occurs for easy switching. Hope you like it! Just copy the image into the profile main directory and ensure the file is named 'face.jpg'. That's it.
  5. IanSky

    J-J-J Joker Face!

    Pheeew, I should upload more skins with this kind of reception! Glad you guys like it, tried to keep it simple and dark. Nothing cartoony.
  6. IanSky

    Scope Mod A3

    That is actually something I discussed with RobertHammer because I myself would've preferred it like that as-well. However it's not possible with the current optic mechanics, I mean it's possible but then there won't be a 4x magnification available. Don't ask, weird I know.
  7. IanSky

    Scope Mod A3

    Oh boy, that's a behemoth of a scope!! I'm certainly working on expanding the collection of optics and it'll indefinitely grow over time. Also a big shout out to ToxicSludge, if you haven't already go check out his channel. Really digging his mod reviews! I've also heard there are some issue with clipping on some various mod weapons, namely the AR packs. I'm looking at a way to resolve this issue, possibly through some sort of extended mount. We'll have to see. The PKA-S and 3x Mag are finished in terms of the high-poly models, I've started work on the ATOS here-in. New updates coming soon guys! :)
  8. IanSky

    Scope Mod A3

    I'll pass this on, thanks for the feedback. @EasyEB + Everyone You guys are epic, thankyou so much for the support. I'm off to try the new weapons! :P Once again, thankyou!
  9. IanSky

    Scope Mod A3

    HOTFIX 2 | R2.0.2 So after hitching a ride to hell and slaving endlessly in the polygon dungeon I've emerged, or rather I should say we've emerged with a small hotfix which for me makes a big difference. You'll now find the Elcan has the latest collimator effect and a proper 3D view with absolutely no tunneling. This gives you a wider view and a more pleasant viewing experience, enjoy! We've also updated the T1 model which now has as-well, a minimized tunnel that correlates better in relation to the real world examples. Oh and we added the missing knob on the C-More, sorry about that! DOWNLOAD | MediaFire Thankyou for the support guys!
  10. IanSky

    Scope Mod A3

    Hmm, ok. I pretty sure I haven't missed anything. As you can see in this image, the circles don't repeat all the way around the dial. This is what I did? But if I've missed something then correct me.
  11. IanSky

    Scope Mod A3

    Alright, so while RH is fixing up the bugs and errors I've gone and started on the new optics. I have the block-out for the Aimpoint already done, the ATOS is already in production and the PKA-S which was donated to me has been modified and altered to better suit Arma III. The scope wasn't designed to be looked through so I went ahead and worked some magic to make it useable. Here's some shots, I'll get some of the ATOS and Aimpoint Mag once I have more to show. Stay tuned for more, I'm hoping to get a patch out for the Specter, C-More and T1 ASAP!
  12. IanSky

    Scope Mod A3

    How do you mean not all the circles are visible? On the body texture by the left mode dial?
  13. IanSky

    Scope Mod A3

    Hi bud! Hah, you're totally right, how did I miss that? I'll get it hot-fixed ASAP.
  14. IanSky

    Scope Mod A3

    Good news peeps, RH and I have been tinkering with the optics again and we'll have another small update coming soon. We've reduced the tunneling effect on the T1 to reflect more how it looks in RL. We've also found a good technique for eliminating the tunneling effect on the Elcan. To sum it up, we've removed the tunneling entirely from the Elcan which now gives a larger view and also included the new collimator effect. So yeah... Stay tuned!
  15. IanSky

    Scope Mod A3

    I'm not sure what to suggest, so you're saying the scopes are there but not physically displayed? What other mods are you running, maybe something is conflicting? Hah, thanks fella! Remember the reticle is illuminated at night! Oh and don't forget you can zoom out to 1x which for me, gives a nicer experience. :)
  16. IanSky

    Scope Mod A3

    No but it's the updated file. MediaFire allows you to replace files without changing the download link, hence why the name and file-date are the same. Don't worry, if you prefer to just download it from ArmaHolic or else...
  17. IanSky

    Scope Mod A3

    Absolutely class mate and spot on. I just wish it was possible to reduce the tunneling effect even more, but I suppose game and real-life are two different things. Seeing as you own one, let me know if you notice any inaccuracies, of-course it isn't a 1-to-1 but I'd be interested to know what you think. About it - it's coming.
  18. IanSky

    Scope Mod A3

    I'll have a look into it mate, but I'm happy you're pleased with the tweaks.
  19. IanSky

    Scope Mod A3

    Ok please RE-DOWNLOAD the addon, I've hotfixed some fixes that RH made. The NightForce is now the correct scale and has a little more glossiness to the texture. The reflection on the red dot lenses has also been toned down quite significantly. Enjoy!
  20. IanSky

    Scope Mod A3

    Make sure you have the latest version of ASDG, the Virtual Arsenal works fine for me here...
  21. IanSky

    Scope Mod A3

    Ok I see what you mean, I'll have a look into it with RH. As for the NightForce, can anyone else confirm this issue with there being a gap on the side? I don't see any issue, maybe someone could take a screenshot?
  22. IanSky

    Scope Mod A3

    Sorry to hear that you're a little underwhelmed with the release. You have to remember that the Arma engine isn't out there for having the best PBR system or anything. The textures look less amazing in-game simply because the gloss and specular map support isn't particularly good and thus you won't get the finer details that you may see in the preview renders. The KF's were designed to have the honeycomb visible because of a few design choices, namely it's an aesthetic thing. However we made them as polygon planes and thus they don't have a physical thickness which makes them unobtrusive on-screen. The SpecterDR was always going to use a 3D viewing system, especially once they release the new collimator tech. If you're looking for a Red Orchestra style sniping experience then you're looking in the wrong place, PIP scopes are laggy and detrimental to performance which makes them unappealing to most. However what RHS does and what other content creators do is their thing, this is a separate addon with different opinions backing its development. I'm going to investigate this now, what resolution screen are you using?
  23. IanSky

    Scope Mod A3

    Hi there buddy, if you re-download the addon you'll find everything ready to be dropped into the main Arma directory. I mixed the files up accidently! Sorry!!
  24. IanSky

    Scope Mod A3

    Fixed, thanks for notifying me and enjoy!
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