GReeves
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Everything posted by GReeves
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I just made a mission giving the player access to three F35s, three AH64s, and three MH60s. There are forty-two foot soldiers who start out inside the transport choppers, a platoon leader, sergeant, and medic, and pilots for all of the aircraft. Everyone starts on the LHD southwest of Utes. Anyway, in multiplayer I can play as everyone except for the first and second squad members. They are all set as 'Playable' and there are no differences in their settings than the third squad members that I can choose. The total number of units I can select in the lobby are 34. Any ideas?
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Can't Select Units in MP
GReeves replied to GReeves's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Never mind, it seems the mission wasn't updating in MP because I didn't restart the mission. Problem solved. -
Hi everyone, I just purchased ArmA II: Combined Operations from Gamefly and I will be able to download them sometime next week. I've heard a lot of good and a lot of bad about this game, so I thought it was time to find out for myself. I've played the first Ghost Recon for about seven years and I've been running a small clan for the nearly dead game since last year. We actually lost three members recently because they got tired of the strict coordination and tactical precision I encourage everyone to take part in. I decided it was time for me to find an active community with more hardcore members, so here I am. My plan is to see if I even like the game, join a realism clan, then start my own squad after I learn the ropes of ArmA. I have a few questions. 1. What should I expect from this game? I'm aware that it isn't the average shooter and I shouldn't be overwhelmed by the complexity of it. Is there anything I should know before plunging in to the world of ArmA? How does it compare to Ghost Recon 1 as far as gameplay goes? 2. Should I patch my game? After being totally confused by several massive patches, I asked an old clan mate who owns ArmA II: CO and he said I shouldn't patch at all. Agree? Disagree? 3. How difficult is it to mod the game? I've made several mods for GR1, but modding that game is pretty straightforward. Scripting is as simple as pointing and clicking, and there is no .xml work whatsoever. How flexible is the engine, and what cool things can I do with the editor? Thanks for your help. Can't wait to get into the field.
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How do you successfully attack a ground target with a jet like the A-10 or F-35? I can't lock on with the missiles, and to aim at the target you have to point the nose of the airplane at the target, which usually makes me crash into the ground. What am I doing wrong?
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I can't wait to get my internet running consistently again so I can start playing online. So far I'm really enjoying the training missions, armory, and editor. The campaign is a bit disappointing, mainly because of all the cut scenes, AI that hog every single enemy contact by rushing ahead of me and aimbotting them, and the RIDICULOUS voice acting. You should have seen the grin on my face when Master Sergeant Miles got executed in the warehouse.....he quite possibly has the most maddening voice on the entire planet. "We...are...here...to...help...the Chernarussians. Is...that...clear enough...for...you...Marine?" Then you get the great radio commands and confirmation messages. "enemy...HELICOPTER...at our...LEFT FLANK." Sounds like they put three different voice actors' recordings together to make them. Your own character also is pathetic.....he seems to think he has to shout everything in a low growl even when he's standing next to someone. "OKAY SIR WE'LL MOVE OUT IMMEDIATELY!!! I UNDERSTAND SIR!!!" Aside from that, the game is really fun. I love flying the helicopters, especially the attack birds. Is fastroping from transport helicopters only implemented with mods like ACE2?
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Seems my CO is already patched to 1.62..... cool. Anyway to change between semi and full automatic without cycling through grenade launchers, frags and smokes? Seems like you could get killed trying to switch fire modes during combat.
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Thanks. 1. So I just need to install 1.6 and 1.62 since Combined Operations starts me at 1.5, correct? 2. Yeah, after installing ArmA II I tried to install ArmA II: Operation Arrowhead. It told me that I already had the game installed and asked if I wanted to reinstall. I just said "continue" and it worked fine. I deleted the shortcut to ArmA II and I'm just using the Combined Operations game.
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Got ArmA II: Combined Operations installed tonight. Failed the training course, crashed a few billion-dollar helicopters, and got wiped out in my own four-enemy mission. A good night :D 1. Could somebody give me specific instructions for patching? There is a patch for 1.50 to 1.60, but no patch TO 1.50.....I also don't know which patch I should use on my freshly installed game.
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Forces from around the world struggle for control of Antarctica. Snowmobiles and dog sleds are your primary means of transportation, and you must constantly be looking out for penguins rigged with explosives sliding towards you.
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From the ArmA homepage: "Lifelike combat simulator" :)
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Okay, sounds good. I should have everything sorted today (installed correctly, patched, etc.) so I can stop pestering with the questions :D
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Do you actually designate a Platoon Commander in-game? If so, how many parts of the mission does the Platoon Commander get to plan? Can he assign weapons to players, or do they choose for themselves? Can he choose what assets and support elements will be used and available in the mission? What I mean is, can he decide to have his platoon have access to a UAV, be inserted in two CH-47s, and have an Apache for CAS? Or is that all up to the mission designer?
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I'm checking out Comrades in Arms. I would like to find a clan that wouldn't mind me playing to get a feel for the game before I start my own clan. In other words, I don't want to insult anyone by playing in their squad for a few months, leaving, then starting my own team. Clanhoppers can be bothersome and it probably doesn't help your reputation. This "GoArmy.com" clan.....I think they're taking things too seriously. I mean, do they actually expect people to do real fitness training so they can play ArmA? :D
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What's the most rewarding style of play? I'm sure it's a matter of personal opinion to a point, but how do you feel? Is it more fun to run a covert special operation with a small team behind enemy lines? Fight using conventional warfar tactics? Take part in huge battles as the commander?
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Awesome. 6. If I decide to start my own squad later on, how much competition would I have? Would people bother to join a new clan when there are so many bigger, better, and more experienced ones out there? 7. How do you go about hosting a server? In Ghost Recon, we had to use GameRanger because the official server browser is no longer supporter. Would I have to rent an ArmA server or can I easily run a dedicated server? Do I have to run a dedicated server, or can a player just start up a server?
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5. How does the 'roster' work? In Ghost Recon, you can have up to nine players in co-op. The squad is split into three fireteams of three. Because our fireteam concept consists of four-man teams, we would do this: ALPHA Soldier Soldier Soldier BRAVO Soldier Soldier Soldier CHARLIE Squad Leader Alpha Leader Bravo Leader In ArmA co-op, how many players can you have? Are you just placed in a company, or can you subdivide the roster into platoons, squads, and fireteams?
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Dslyecxi's ArmA2 Tactics, Techniques, and Procedures Guide Published
GReeves replied to dslyecxi's topic in ARMA 2 & OA - GENERAL
Superb guide. I used this to help me train my team in Ghost Recon and I'll definitely keep it in mind if I ever start my own squad for ArmA. -
1. Haha, okay. 2. So do I need to download every single patch, or is the latest one cumulative? 3. Sounds exciting. 4. Which squad/clan would best interest me? I'm sure it is hard to suggest just one, but which one would give me the best realistic milsim experience? Thanks, I'm sure I'll enjoy my stay here.