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irishviking
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Posts posted by irishviking
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This will probably anger some people, but I don't care, as long as Altis isn't delayed.
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Ok so I am creating a mission and I want to have the driver of the vehicle (a civilian offroad) to have a weapon because he will be playable. What command should I use? Already tried addweapon and addmagazine. Thanks for any help!
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• Eclan spectre
---------- Post added at 21:58 ---------- Previous post was at 21:55 ----------
Also having tape over the end of a sniper sight which prevents glow or flash of reflection from the glass
spectre dr as well as the original
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I assume that since they added on Stratis' airfield that they will most likely add another on to AltisI would like to see both maps as one. By the looks of it ALTIS only has 1 airfield, with both maps combined we will have 2. I really like the Takistan map because it has 2 airfields. Altis has 1 airfield in the center of the map, ideally I would like to have seen that on the edge of the map and an other airfield on the opposite side. For missions that would have been very useful. I only have seen Altis from the pic on the website, but I hope it will be more divers terrain then Stratis. On Stratis all the hills are almost the same hight and all the bases are on top of the hills, hope to see bases more tucked away in valleys instead on top of hills.
AI going on the defensive.
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
So this may seem like an extremely simple question, but I just thought it would be easy to ask. I'm trying to create a mission in the valley near Kore involving a convoy being hit and taking cover in the farm houses nearby. The players will then be inserted a valley over and have to go in and help defend the area. My question is how should I get the AI to be defensive in their positions in the houses. I also have the ASR AI mod which I cant remeber if it changes CQB.