Silent Sweep by comfy blanket
Description:
OPFOR has siezed control of Kavala, using it as a base of operations which makes it a prime target for stealing intel from. Your squads are tasked with stealing the intel from the town and activating hidden C4 at each of the radio towers.
Features:
Cheesy voice acting
Dynamic locations for enemies and intel box locations, making the mission feel different every time
Play the mission in either Kavala or Pyrgos
AI patrols in and around buildings to make clearing buildings important
FAR revive with persistant bleedout that keeps track of your bleedout health preventing infinite revives
Plenty of parameters to play the mission however you want: Easy or hard, single-player or up to 16 players, starting LZ, GIGN or vanilla gear, etc.
Optional GIGN gear loadouts
ACRE 148 radios for team leaders
Installation:
Place the PBO into your MPMissions folder: "Steam\steamapps\common\Arma 3\MPMissions"
Play the mission through MP even if you want to solo it so you can access the parameters.
Media:
Gameplay preview and commentary:
Change log:
Pre-1.0 version weren't publically released.
2014-02-18
v1.41
-Fixed an issue with JIP players not starting at the proper location
2014-02-15
v1.4
-New parameter added: Play the entire mission in Pyrgos (or Kavala)
-Only the North or South LZ according to parameters is visible, to keep confusion for JIPs to a minimum
-GIGN with shotguns loadout added (Benelli M4 Super 90 Pack mod)
-Lowered the amount of chemlights, smokes, and frags you start with you to give you more magazines
2014-02-10
v1.3
-Slightly reduced the maximum amount of enemies that can spawn at an intel location
-Recon scout role now more clearly states that it has thermal binocs as opposed to the rangefinder every other role has
-Changed out the medic's Stinger 9mm SMG in the default loadout with the Vermin .45 ACP SMG since 9mm is too lackluster
-Added a 5% option to the enemy spawn chance
-Added a CHEAT parameter that allows you to access VAS from your action menu so you can play around
-Added a CHEAT parameter to have infinite stamina
-Added a DEBUG parameter that reveals enemy spawn locations
-Added a DEBUG parameter to reveal the exact intel location in a building
2014-02-07
v1.2
-The intel no longer spawns in any old tiny random building. Instead it spawns into either an office building, the hospital, the barracks, or the large construction site. The intel is definitely defended by OPFOR that will take advantage of building positions.
-Compressed the sound files slightly to reduce the mission file size
-Fixed a (rare?) bug that could cause player to fall to their death during the intro due to two or more players attempting to get into the same cargo seat. This would cause them to get kicked out of the helicopter.
-Fixed a rare(!) bug that would cause the intel to not be moved into a proper building. The chance of this happening was less than 1%.
-Fixed a bug that wouldn't allow you to spawn at the northern LZ if you JIP
-AI should no longer shoot at your intro helicopter as you fly into the AO
2014-02-05
v1.1
-Fixed a problem that could cause the helicopter copilots to bail and parachute
-Improved the extraction trigger to still work in the event that the AI decides to go AWOL leave the helicopter, for insurance
2014-02-04
v1.0
-Public release
-Tested on stable branch for... stability
-Small under the hood changes
2014-02-03
v0.9
-Proper extraction task has been added rather than just getting blown up
-Task being marked as complete multiple times has been fixed
-Intro (and extraction) helicopters should no longer target enemies and keep you a prisoner in the air
-Medic has been given more FAKs
-Unintended thermal optic scope was removed from marksman
-Loading image added
v0.8
-Added a parameter to adjust the average amount of occupied houses
-Added a gear loadout parameter, vanilla or GIGN gear. Recon Scout has the shield. If a player doesn't have the required mods (GIGN+R3F) they will use vanilla gear.
-Default loadout has been changed to be a little more interesting
2014-02-02
v0.7
-Intel task works on dedicated servers again
-Intel task is no longer "search these question marks", instead it's always at the markers. Which also means there's only 4 markers for the 4 intel boxes now. Intel houses are guaranteed to be occupied.
-Intel task updating changed accordingly
-You can't bail out of the intro helicopter while it's flying to the LZ anymore
-Slightly lower average enemy count
2014-02-01
v0.6
-Reduced max players down from 24 to 16
-Both squads now land in the same area
-There is now only a south and north LZ, you can choose either one from the parameters
-Intel progress is now updated on the map and what you do with the boxes is clarified in tasks & briefing
-Possible intel locations reduced from 9 to 6
-Flavor responses have a chance to play now, rather than every time
2014-02-01
v0.5
-Intel boxes can now spawn in any building, and in any position in that building. So check all the floors. Intel marker hints move accordingly of course.
-Fixed an oversight which would cause slightly less enemies to spawn if you skipped the intro
-C4 activating and retrieving intel distance was shortened to something more proper
-Recon squad spawn chance slightly increased
-Flavor voice responses for objectives will no longer repeat the same line twice
-Default bleed out timer increased to 6 minutes. Blood loss default remains at 30 seconds.
-Default AI difficulty upped to 40% from 30%. Remember to check parameters to change everything to whatever you want.
-There is a phantom "Bungalow" building in grid 035127 that you can only see on the map. This caused LoS spawns, but it's fixed now.
2014-01-31
v0.4
-Drastically reduced the chance of a recon squad spawning
-Lightposts, piers, and other odd objects were being detected as houses. This has been fixed.
-Certain kinds of buildings (garages, open patios, etc.) no longer have a chance of spawns due to enemies spawning in LoS of the player. It also didn't make much sense for 3 soldiers to be jerking it in a garage.
-Adjusted action menu priority of planting bombs/taking intel
-A "SELF-REVIVE" parameter has been added. This is for very low player count groups, or single-player. When you go down you'll lose a few points and automatically get back up after a few seconds with a couple seconds of invulnerability to reposition. Blood loss is still in effect so this mode is akin to having "lives".
2014-01-30
v0.3
-Fixed JIP errors
-Fixed intro helicopter wonkiness on landing
-Normal enemies no longer have NVGs, they will use their flashlights to be easier to see
-Recon enemies still have their NVGs and silencers so they can more easily catch you off guard
-Enemy count reduced on average
-Bleed out total parameter added
-Blood loss on incap parameter added
-Task hints added on securing intel and activating C4
-Ending cinematic synced client with the server for better timing on the explosions
-Small optimizations under the hood
2014-01-29
v0.2
-Hotfix for intro helicopters dropping people to their deaths when reaching the LZ
2014-01-29
v0.1
-Initial release
Notes:
Rate it on Steam Workshop as well!
Armaholic thread
This is meant to be played through MP even if you are going to go solo. This is so you can access the parameters and adjust the mission to your liking.
Credits & Thanks:
AI Spawn Script Pack - spunFIN
FAR Revive - Farooq
removeDead - comfy blanket
TAW View Distance - Tonic
Group Management - zuff
a3g Respawn Template - akp
French Intervention Forces - g00d69
R3F French Weapons Pack - Team R3F
A.C.R.E - ACRE Team
Optional Addons:
CBA
GIGN Pack
R3F French Weapons Pack
Benelli M4 Super 90 Pack
Download:
http://www.mediafire.com/download/385h44ff9g6f84v/silent_sweep_v1-41.Altis.zip