squidraider
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Community Upgrade Project - CUP Terrains
squidraider replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeeeeeahhh... I had a feeling that'd be the case :p -
Community Upgrade Project - CUP Terrains
squidraider replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Whenever I try to load a map into the editor, the game crashes and a message pops up saying some variation on "Warning: preNLOD format in object ca\misc\ground_garbage_long.p3d", then when I close that it says the exit code is 0x00000001 UNABLE_TO_INIT_DXGI. Anybody got any ideas? -
Stop alarm triggering when spotter is killed.
squidraider posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Howdy! I'm working on a stealthy sort of mission where if you're spotted, you have 10 seconds to kill the dude who saw you before an alarm is set off and reinforcements come and the sh*t hits the fan. Now. This code works when I'm right up in the enemy's face on a testing mission but when I put it on the actual mission, it doesn't work. Anybody got any ideas? Trigger 1, repeatedly, BLUFOR spotted by OPFOR Onact: hint "running"; detected=false; counter=10; spotCounter = 0; while{counter > 0} do { counter = counter - 1; { if (side _x != west) then { if ((((_x knowsabout group Player) > 0) || behaviour _x == "AWARE")&& alive _x) then { hint "Does Not Get Here"; spotCounter = spotCounter+1; } } } foreach (allUnits); if (spotCounter > 0) then { detected=true; hint "detset"; } else { detected=false; hint "detUnset"; }; sleep 1;} Trigger 2, repeatedly condition: detected; onact: hint "ALARM"; (plays alarm sound) timeout 10. -
metalcraze - I'm not going to add a respawn button because that kinda defeats the point, I've added an optional revival script though. SeiFe - I can't do a single player with revival in it but I can always enable AI when I get a chance.
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That sounds like a pretty decent idea... I finish University for the semester pretty soon so when I do I might sit down and work out how to go about implementing that.
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I haven't played a massive amount of ARMA yet, so I'm more going by what seems cool to me than what works. The script looks pretty drag and drop so it shouldn't be hard to maintain a revive and a norevive version.
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@cvirtuoso, I've only tested it on .59, it uses the new ghillie models that were added recently. If they were in .58 then I don't see why it wouldn't work. @Variable, There's no respawn. Is there a way to let players revive each other? Because that'd be pretty sweet... EDIT: Just had a google and found this. I'll have a crack at incorporating it as it'd help the team feel more like a team.
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A small group of soldiers have been cut off from the rest of the NATO forces. Fight your way through Agia Marina and steal a boat to escape! This mission is designed for up to 3 players. I mainly put it together because there aren't a HUGE number of missions for smaller groups Mission Requirements =================== At least ARMA 3 Alpha v0.59.105679 (Developer build) Installation Instructions ================= Copy CO-03_Overwatch.Stratis.pbo and overwatch_ca.paa to your \steamapps\common\arma 3\MPMissions folder. Credit ===== Giallustio for his =BTC= Revive script on the revive version of the mission. http://www.armaholic.com/page.php?id=18955 Download ======= Armaholic (No revive) My personal server (No revive) Added a version using revive (not respawn) My personal server (Revive)
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This is a pretty good idea. It's much easier to practice with a sniper rifle when the targets AREN'T shooting back... :D I DID manage to die in a horrific fire but that's because I got sidetracked and stole a helicopter.