Silvarin
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ALiVE - Advanced Light Infantry Virtual Environment
Silvarin replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Alive guys, Thx for creating such a powerful tool to mess around with. Great job! I have a question though: I set up a two civ placement modules, one with ruskies and one with "ze germans" I synced an opcom to both, with side overriden with "LIB_WEHRMACHT". This is working as intended. The Germans attack the russian occupied town. Now i place two german planes on an airfield nearby and want them to be picked up by opcom to join the attack because awesome. I put this in the override filed of opcom: "LIB_WEHRMACHT,LIB_LUFTWAFFE" When initialising, opcom tells me there are factions of opposing sides inside it. They both sound german to me, but can this be the case? Or do i have to change what i put in the override field? Greetings, Silvarin -
NOOB Looking to Learn: Enemy A.I. Questions Corpses, Spawns, Skill
Silvarin replied to MANTIA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
2. I think Insurgency uses EOS script to spawn enemies? If this is the case there must be a "openme.sqf" where the spawns are called. You can set the spawndistance in there for every group you spawn. -
Nice one, i tried it with two units, where one was cycling a builing and the other just standing and facing one directon. With your script on, i could kill the satnding dude, without the other going into combat mode and engaging me, while he certainly did without your mod. It also seems to work with UPSMON. In one of the test however, the soldier on patrol was going crazy after finding the body of his buddy and walked away from the crimescene, never to return again. I waited some time, but couldn't even find him with the splendid cam :). Think i scared him away... Anyway, any thoughts on this issue? Otherwise, good job, gonna try build a stealth mission with this.
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Enemy occupation system (eos)
Silvarin replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I dont know if its because of the taskdefend command. I also used the upsmon script and stil they werent firing. Upsmon without EOS and no problem. -
Enemy occupation system (eos)
Silvarin replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, APC's don't seem to engage me when i let them spawn with EOS. They spawn and despawn like they should, but don't bother shooting me. They follow me with the guns, but dont pull the trigger. Infantry is engaging me like always, but the gunners of APC's seem to like me a bit too much? ;) I did nothing fancy, only scripts i use are eos. Any help? -
Enemy occupation system (eos)
Silvarin replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried using UPSMON with EOS. I made a trigger named "ups1", spawned a guard patrol with EOS and it worked like it should. Then i tried to add UPSMON to the patrol by changing this line in eos_spawninfantry.sqf: Line 55 0=[_sideEOSInf, _currentPOS, (random _eosMarkerSizeB * 0.5)] call BIS_fnc_taskPatrol; with this: 0=[_sideEOSInf,"ups1", "nowait", "nofollow"] execVM "scripts\upsmon.sqf"; At first it seemd to work, after spawning, the group moved to a random location within the trigger and started patrolling. They also despawned when i moved outside the trigger area, but they will not spawn again. I guess it's because i'm just guessing around in the script... Can anyone enlighten me? Edit: nvm, fixed it. I used the same marker for EOS and UPSMON and ofcourse that doesn't work. Using seperate markers fixed the issues i had. -
Enemy occupation system (eos)
Silvarin replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A couple of posts earlier, someone metioned using EOS and UPSMON together. I tried it myself and i regret admitting it, but my scripting knowledge fails me big time... Can anyone tell me where and how to call the UPSMON script when using EOS? Thanks in advance! -
Read somewhere that you have to link each group to a different marker to avoid being stuck in combat mode. Didnt test it, but its worth a try?
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I get the same errror message as above. Line 367 of int_upsmon.sqf. Dev version btw.
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Dev version for me (respawns in the air) I also get the headgear error mentioned some posts above me, btw.
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First: Thank you for this great script, cant play without it anymore! When players die in the air (inside a heli) they also respawn in the air and bounce up and down, making it impossible to revive. It looks funny, but we can't win a war this way ;) Anyone else encountered this problem? Also I can't download the 0.93 version? Link is down?
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I have a question. I am using only the revive part of your script and i want to build in a check to end the game when every player is down. Since they're not dead, i cant do it with !alive. Anyone have a suggestion how to build in such a check?
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zeu_ServerSkill (Serverside AI skill setting addon with userconfig configuration)
Silvarin replied to terox's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe a stupid question, but is this also working if you host a game from the ingame multiplayer lobby? And if so, does it need any specific setup or obly to load the addon as the host? -
I have the same error message. We were flying a heli approaching the marker area of the upsmon patrols. Using the version you linked to. Maybe it has something to do with enemy units spotting a bluefor vehicle? (Im a scripting noob, so only guessing...)