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MrGrimm

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Everything posted by MrGrimm

  1. Ive seen posts on this for ARMA 2 but not 3. Being very new to scripts and running these types of servers would anyone be willing to help me add a small music intro file i have made to my servers mission file ?
  2. There is 2 Sniper Rifles in the editor. One on Blufor and one on Opfor. Is there a way to make these spawn in a wasteland server ? Or be able to buy from gun store ?
  3. MrGrimm

    Ssniper Rifles

    Is there instructionss anywhere on how to add them ?/
  4. www.zombiebattalion.net Zombie Battalions Wasteland with $1500.00 starting cash. 30 Slots Admins on all thee time.
  5. Ok.....I have a Server setup with my steam account/arma3 install. I run 1 server from that install. I copiied all files to another dir and made new .bat file with everything pointing where it needs to. Server #2 will start but soon as i try and connect it kicks me when trying to load mission. Here in this link ( http://www.zombiebattalion.net/index.php ) shows server is running and able to be queryed. Any ideas whats wrong? Server 2 is the ZB test server
  6. If i shut 1st server second one works fine....Just can run both at same time.
  7. Server 1 "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3server.exe" -port=2303 -config=wasteland\server.cfg -cfg=wasteland\basic.cfg Server 2 "C:\Program Files (x86)\Steam\SteamApps\common\ARMA 3S2\arma3server.exe" -port=2322 -config=coop\server.cfg -cfg=coop\basic.cfg Server 2 Kicks me upon connect. CFG's below Server 1 // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Zombie Battalions Wasteland Server $1500.00 Starting Cash!"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = ""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login corpse' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers reportingIP = "arma3oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Welcome to Zombie Battalion's Wasteland server......We are currently recruiting new members!", "www.ZombieBattalion.net", "", "", "Join us on Teamspeak @ 64.34.162.240:9162", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 0; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible! // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class Wasteland_Chernarus { template="ZB.Stratis"; difficulty="Regular"; }; }; Server 2 // // server.cfg // // comments are written with "//" in front of them. steamport=2320; steamqueryport=2321; // GLOBAL SETTINGS hostname = "Zombie Battalions TEST Server!"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = ""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login ' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers reportingIP = "arma3oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Welcome to Zombie Battalion's COOP Server......We are currently recruiting new members!", "www.ZombieBattalion.net", "", "", "Join us on Teamspeak @ 64.34.162.240:9162", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 20; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 0; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible! // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class Wasteland_Chernarus { template="ArmA3_Life.Stratis"; difficulty="Regular"; }; };
  8. 1 server meaning one computer running 2 instances of arma3
  9. MrGrimm

    Intro Music

    Thx for the help...But i dont have an intro script??
  10. Trying to figure this out myself also...i know nothing about scripting. I would be extremely greatfull to anyone that could add my ogg file to my current mission as intro music.
  11. MrGrimm

    Roadside IED Script

    Any chance someone would be willing to help a noob install this on their mission ?
  12. MrGrimm

    Intro Music

    Anyone ? :)
  13. MrGrimm

    Intro Music

    Thx for the help...is that all i have to do? Will this work on intro ? Thx again!
  14. Does anyone know how to edit the starting player cash in wasteland mod ?
  15. What is setting on dedicated server to adjust day/night time settings. Like if i want to make it Night for only 1 hour on server and 23 hours daylight how can i do that ?
  16. MrGrimm

    Day/Night

    Will that make it daytime 24/7 ? Id like to have a very short nighttime perion.
  17. In the cfg file or server .bat file what is command to set number of player slots on server ?
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