MrGrimm
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Is there instructionss anywhere on how to add them ?/
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Best/Recommended Servers. (Really want to find a good Wasteland server)
MrGrimm replied to Spyo's topic in ARMA 3 - MULTIPLAYER
www.zombiebattalion.net Zombie Battalions Wasteland with $1500.00 starting cash. 30 Slots Admins on all thee time. -
There is 2 Sniper Rifles in the editor. One on Blufor and one on Opfor. Is there a way to make these spawn in a wasteland server ? Or be able to buy from gun store ?
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1 Server x 2 instances of ARMA 3
MrGrimm replied to MrGrimm's topic in ARMA 3 - SERVERS & ADMINISTRATION
If i shut 1st server second one works fine....Just can run both at same time. -
1 Server x 2 instances of ARMA 3
MrGrimm replied to MrGrimm's topic in ARMA 3 - SERVERS & ADMINISTRATION
Server 1 "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3server.exe" -port=2303 -config=wasteland\server.cfg -cfg=wasteland\basic.cfg Server 2 "C:\Program Files (x86)\Steam\SteamApps\common\ARMA 3S2\arma3server.exe" -port=2322 -config=coop\server.cfg -cfg=coop\basic.cfg Server 2 Kicks me upon connect. CFG's below Server 1 // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Zombie Battalions Wasteland Server $1500.00 Starting Cash!"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = ""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login corpse' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers reportingIP = "arma3oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Welcome to Zombie Battalion's Wasteland server......We are currently recruiting new members!", "www.ZombieBattalion.net", "", "", "Join us on Teamspeak @ 64.34.162.240:9162", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 0; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible! // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class Wasteland_Chernarus { template="ZB.Stratis"; difficulty="Regular"; }; }; Server 2 // // server.cfg // // comments are written with "//" in front of them. steamport=2320; steamqueryport=2321; // GLOBAL SETTINGS hostname = "Zombie Battalions TEST Server!"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = ""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login ' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers reportingIP = "arma3oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Welcome to Zombie Battalion's COOP Server......We are currently recruiting new members!", "www.ZombieBattalion.net", "", "", "Join us on Teamspeak @ 64.34.162.240:9162", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 20; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 0; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible! // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class Wasteland_Chernarus { template="ArmA3_Life.Stratis"; difficulty="Regular"; }; }; -
1 Server x 2 instances of ARMA 3
MrGrimm replied to MrGrimm's topic in ARMA 3 - SERVERS & ADMINISTRATION
1 server meaning one computer running 2 instances of arma3 -
Ok.....I have a Server setup with my steam account/arma3 install. I run 1 server from that install. I copiied all files to another dir and made new .bat file with everything pointing where it needs to. Server #2 will start but soon as i try and connect it kicks me when trying to load mission. Here in this link ( http://www.zombiebattalion.net/index.php ) shows server is running and able to be queryed. Any ideas whats wrong? Server 2 is the ZB test server
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Thx for the help...But i dont have an intro script??
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playSound on MP Mission start / player Spawn
MrGrimm replied to shinkicker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Trying to figure this out myself also...i know nothing about scripting. I would be extremely greatfull to anyone that could add my ogg file to my current mission as intro music. -
Any chance someone would be willing to help a noob install this on their mission ?
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Anyone ? :)
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Thx for the help...is that all i have to do? Will this work on intro ? Thx again!
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Ive seen posts on this for ARMA 2 but not 3. Being very new to scripts and running these types of servers would anyone be willing to help me add a small music intro file i have made to my servers mission file ?
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Does anyone know how to edit the starting player cash in wasteland mod ?
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Will that make it daytime 24/7 ? Id like to have a very short nighttime perion.