volganator
Member-
Content Count
13 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
10 GoodAbout volganator
-
Rank
Private First Class
-
UTS-15 Tactical Shotgun
volganator replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@EricJ there are some things that need to be worked out in real life with this shotgun, its sorta unreliable with feeding shells into the chamber and since its made of a TON of plastic bits, tiny plastic bits, it has a lot of issues with things breaking and rendering the gun a massive useless piece of plastic. though i will not claim to be an expert and i have not fired this shotgun irl, but this is what my good friends have told me. ---------- Post added at 04:37 ---------- Previous post was at 04:35 ---------- http://i.giftrunk.com/803xdw.gif (1855 kB) Please...... -
NATO/Russian AK SOPMOD Pack WIP
volganator replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey warlord yeah its me again here to make another gun request, this time its the Parabellum Armament AK-14. -
So this is an idea I had, I will try to explain it as best as I can. so if a player comes across a car IED and they decide to go up and try to disarm it they immediately have the option to push the car, and they also have options to open the car doors and trunk and hood (with the possibility of electronic booby traps and other traps like a hand grenade and string). so they find a massive bomb in the back, they hit the disarm button and are presented with a image like this http://www.mobilecellphonerepairing.com/wp-content/uploads/2012/09/Mobile-Phone-PCB-Diagram1.jpg (149 kB) just without any "helpers" that describe which parts they are looking at on the phone, now to disarm it they cut the buzzer interface, which makes the phone ring when its called which would send a electrical current to the detonators. Now one might think its safe to push the car off the road to detonate it without damaging the road. but then if you look under the hood there is a chance that there is another fail safe where when pushing the car starts to generate electricity via the car's alternator which will also set off the car bomb if not disabled correctly this would be the circuitry option show when selecting the disarm option. http://walkradio.org/wp-content/uploads/2012/05/car-alternator-voltage-stabilizer-circuit.png (134 kB)
-
NATO/Russian AK SOPMOD Pack WIP
volganator replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
OH DAMN, spreading kalashnikov love in 545, 556, 762x39, 416LR, 12.7mm, and a few other calibers. I love it. -
A buffalo would be awesome.
-
well keep it up, i cant wait for all the hurt locker style missions that will follow this mod release.
-
how is the suit coming along?
-
NATO/Russian AK SOPMOD Pack WIP
volganator replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just a heads up that's a picture of a VZ-58 Not an AK, if you didn't know, and I have been bugging warlord about adding the VZ-58 to the pack since its similar to the AK and fires the same ammo but has a short stroke gas piston, while the AK-47 has a long stroke gas piston. Also the VZ is a overall lighter package compared to the AK (now counts for something in arma). Also the VZ can put 800 rounds downrange in a minute compared to the AK's 600 rounds per minute. The gif and the video basically sum up the major differences in the two rifles. So WarLord554 could you please slip in a VZ for me, something like the VZ-58 MARS Rifle from Caledonian Classic Arms or a VZ-58 thats rocking the troy industries tacticool front handgaurd. -
wow looking good!
-
Wow what are the chances and yes if I end up getting to it I will be making the model from scratch in blender even thought it might take some time.
-
I am creating a PMC mod for Arma 3. This is my first mod so please critique and analyze my work and tell me if i could do something better and if so how. Current planned features are: Magpul PDR-C SRM's 1216 shotgun (I would like to add more guns to this list so if you want something tell me) Re-textured uniforms and head gear and eventually Exo-skeleton suits that effect stamina, etc. Possibly a Mercedes Benz 6x6 AMG so just an update I am now adding 3 weapons onto the weapons list. Corner shot CSM and CS-40 A futuristic 6.5 assault rifle with the Kriss vector recoil reduction system (similar to the new AR in Interstellar marines) I have started to teach myself how to model in blender and the 1216 model is approx 50% complete. http://i.imgur.com/uD0hgPP.png (162 kB)
-
ARMA 3 Addon Request Thread
volganator replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am trying to get a modding team together to develop an exoskeleton mod. The suits would effect soldier attributes in a realistic way. They would look something along the lines of the Elysium exoskeletons. If you are interested in helping me develop this mod and have modding experience please send me a pm -
NATO/Russian AK SOPMOD Pack WIP
volganator replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey so I was wondering if you could make a .50 cal beowulf conversion for an AK, it doesn't exist currently but it would be awesome to have the .50 cal stopping power for taking out car engines and stuff in Arma 3