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53_valantine

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Everything posted by 53_valantine

  1. 53_valantine

    Please check this uniform .cpp file

    Cheer Surpher, I've gone through and corrected as you've mentioned however I still get errors on binarizing and nothing showing in game. The errors are: Error reading binary file 'c:\users\valantine\desktop\53_units\config.cpp' File c:\users\valantine\desktop\53_units\config.cpp, line 2323: Config: '"' encountered instead of '{' Config : some input after EndOfFile. Error 3 while parsing Error in config c:\users\valantine\desktop\53_units\config.cpp W:\c\Poseidon\El\ParamFile\paramFile.cpp(753) : Class destroyed, but still locked File c:\users\valantine\desktop\53_units\config.cpp, line 2323: Config: '"' encountered instead of '{' Config : some input after EndOfFile. Error 3 while parsing Error in config c:\users\valantine\desktop\53_units\config.cpp W:\c\Poseidon\El\ParamFile\paramFile.cpp(753) : Class destroyed, but still locked Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found W:\c\Poseidon\El\FileServer\fileServer.cpp(2287) : Assertion failed '_workerThread.Size() == _nRequestsLoading' and the latest config: http://www.mediafire.com/download/whvru343luq04rp/ Sorry but I can't work out why it's not working, from what I can tell there are no glaring mistakes present? Thanks again for all the help thus far: it is very much appreciated V
  2. 53_valantine

    Please check this uniform .cpp file

    No error messages in game, just nothing showing up in game. I'm not certain about the binarizing process: I'm posting this from my phone right now, I can check for the bin errors in a little bit when I get back home Cheers V ---------- Post added at 01:09 ---------- Previous post was at 00:04 ---------- Error reading binary file 'c:\users\valantine\desktop\53_items\config.cpp' File c:\users\valantine\desktop\53_items\config.cpp, line 3: '/CfgPatches/53_Units.units': Missing ';' prior '}' File c:\users\valantine\desktop\53_items\config.cpp, line 4: '/CfgPatches.weapons': Missing ';' prior '}' File c:\users\valantine\desktop\53_items\config.cpp, line 6: '.requiredAddons': Missing ';' prior '}' Config : some input after EndOfFile. Error 3 while parsing Error in config c:\users\valantine\desktop\53_items\config.cpp File c:\users\valantine\desktop\53_items\config.cpp, line 3: '/CfgPatches/53_Units.units': Missing ';' prior '}' File c:\users\valantine\desktop\53_items\config.cpp, line 4: '/CfgPatches.weapons': Missing ';' prior '}' File c:\users\valantine\desktop\53_items\config.cpp, line 6: '.requiredAddons': Missing ';' prior '}' Config : some input after EndOfFile. Error 3 while parsing Error in config c:\users\valantine\desktop\53_items\config.cpp Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found This is the log I get from binarizing V
  3. 53_valantine

    Please check this uniform .cpp file

    class US_53_WOOD_Uniform: Uniform_Base { scope = 2; displayName = "53rd WOOD"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_clothing.paa"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_clothing.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_WOOD_F"; containerClass = "Supply20"; mass = 80; }; }; class US_53_WOOD_Plate_Carrier_H: Vest_Camo_Base { scope = 2; displayName = "53rd WOOD Heavy Plate Carrier)"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Plate_Carrier: Vest_Camo_Base { scope = 2; displayName = "53rd WOOD Plate Carrier"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Plate_Carrier_H_Patch: Vest_Camo_Base { scope = 2; displayName = "53rd WOOD Heavy Plate Carrier Patch)"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_Patch_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Plate_Carrier_Patch: Vest_Camo_Base { scope = 2; displayName = "53rd WOOD Plate Carrier Patch"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_Patch_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_PVT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD PVT"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_PVT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_PFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD PFC"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_PFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_CPL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD CPL"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_CPL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_SGT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD SGT"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_SGT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_SSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD SSG"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_SSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_SFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD SFC"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_SFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_MSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD MSG"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_MSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_1SG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD 1SG"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_1SG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_SGM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD SGM"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_SGM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_CSM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD CSM"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_CSM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_WOC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD WOC"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_WOC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_WO1: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD WO1"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_WO1_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_CWO2: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD CWO2"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_CWO2_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_CWO3: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD CWO3"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_CWO3_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_CWO4: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD CWO4"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_CWO4_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_CWO5: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD CWO5"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_CWO5_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_OCS: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD OCS"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_OCS_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_2LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD 2LT"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_2LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_1LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD 1LT"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_1LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_CPT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD CPT"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_CPT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_MJR: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD MJR"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_MJR_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_LTC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD LTC"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_LTC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_COL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD COL"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_COL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_BGEN: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD BGEN"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_BGEN_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_Helmet_Light: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD Light Helmet"; picture = "\53_items\data\US_53_WOOD\Icon_US_53_WOOD_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_CapPatrol: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD Patrol Cap"; picture = "\53_items\data\US_53_WOOD\icon_US_53_WOOD_CapPatrol.paa"; model = "\A3\Characters_F\Common\cappatrol"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\cappatrol_US_53_WOOD_co.paa"}; class ItemInfo: HeadGearItem { mass = 3; uniformModel = "\A3\Characters_F\Common\cappatrol"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_WOOD_booniehat: H_HelmetB { scope = 2; weaponPoolAvailable = 1; displayName = "53rd WOOD Boonie Hat"; picture = "\A3\Characters_F\data\ui\icon_h_booniehat_ca.paa"; model = "\A3\Characters_F\Common\booniehat"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\booniehat_US_53_WOOD.paa"}; class ItemInfo: ItemInfo { mass = 5; allowedSlots = "{801, 901, 701, 605}"; uniformModel = "\A3\Characters_F\Common\booniehat"; modelSides = {6}; armor = "3*0.05"; passThrough = 0.950000; }; }; class US_53_PILOT_GREEN_clothing: U_B_HeliPilotCoveralls { scope = 2; displayName = "53 Pilot Uniform Green"; picture = "\53_items\data\US_53_PILOT\Icon_US_53_PILOT_clothing.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_PILOT\US_53_PILOT_GREEN_clothing.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_PILOT_F"; containerClass = "Supply50"; uniformType = "Default"; hiddenSelections = {"Camo"}; mass = 80; }; }; class US_53_PILOT_TAN_clothing: U_B_HeliPilotCoveralls { scope = 2; displayName = "53 Pilot Uniform Tan"; picture = "\53_items\data\US_53_PILOT\Icon_US_53_PILOT_clothing.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_PILOT\US_53_PILOT_TAN_clothing.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_PILOTTAN_F"; containerClass = "Supply50"; uniformType = "Default"; hiddenSelections = {"Camo"}; mass = 80; }; }; class US_53_PILOT_GREEN_equip: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53 Pilot Helmet Green"; picture = "\53_items\data\US_53_PILOT\Icon_US_53_PILOT_equipment.paa"; model = "\A3\Characters_F\Common\headgear_helmet_heli"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_PILOT\US_53_PILOT_GREEN_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\Common\headgear_helmet_heli"; modelSides = "{3, 1}"; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_PILOT_TAN_equip: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53 Pilot Helmet Tan"; picture = "\53_items\data\US_53_PILOT\Icon_US_53_PILOT_equipment.paa"; model = "\A3\Characters_F\Common\headgear_helmet_heli"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_PILOT\US_53_PILOT_TAN_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\Common\headgear_helmet_heli"; modelSides = "{3, 1}"; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_PILOT_BLACK_equip: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53 Pilot Helmet Black"; picture = "\53_items\data\US_53_PILOT\Icon_US_53_PILOT_equipment.paa"; model = "\A3\Characters_F\Common\headgear_helmet_heli"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_PILOT\US_53_PILOT_BLACK_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\Common\headgear_helmet_heli"; modelSides = "{3, 1}"; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; }; class cfgVehicleClasses { class Men_MTP { displayName = "53rd MTP"; }; class Men_DES { displayName = "53rd Desert"; }; class Men_WOOD { displayName = "53rd Woodland"; }; class Men_PILOT { displayName = "53rd Pilot"; }; }; enum { = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 } Cheers for helping, I know I;m probably being quite thick! (sorry it had to be extended over 3 posts - ran into a forum post size limit here's a download of the full un-split up one: http://www.mediafire.com/download/3zg1cgjma4llb8a/ Thanks again for the help everyone! V
  4. 53_valantine

    Please check this uniform .cpp file

    class CfgWeapons { /*extern*/ class ItemCore; /*extern*/ class HeadGearItem; /*extern*/ class H_HelmetB; /*extern*/ class UniformItem; /*extern*/ class ItemInfo; /*extern*/ class Uniform_Base; /*extern*/ class Vest_Camo_Base; /*extern*/ class VestItem; class US_53_MTP_Uniform: Uniform_Base { scope = 2; displayName = "53rd MTP"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_clothing.paa"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_MTP_F"; containerClass = "Supply20"; mass = 80; }; }; class US_53_MTP_Plate_Carrier_H: Vest_Camo_Base { scope = 2; displayName = "53rd MTP Heavy Plate Carrier)"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Plate_Carrier: Vest_Camo_Base { scope = 2; displayName = "53rd MTP Plate Carrier"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Plate_Carrier_H_Patch: Vest_Camo_Base { scope = 2; displayName = "53rd MTP Heavy Plate Carrier Patch)"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_Patch_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Plate_Carrier_Patch: Vest_Camo_Base { scope = 2; displayName = "53rd MTP Plate Carrier Patch"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_Patch_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_PVT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP PVT"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_PVT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_PFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP PFC"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_PFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_CPL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CPL"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_CPL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_SGT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP SGT"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_SGT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_SSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP SSG"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_SSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_SFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP SFC"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_SFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_MSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP MSG"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_MSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_1SG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP 1SG"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_1SG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_SGM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP SGM"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_SGM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_CSM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CSM"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_CSM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_WOC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP WOC"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_WOC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_WO1: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP WO1"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_WO1_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_CWO2: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CWO2"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_CWO2_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_CWO3: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CWO3"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_CWO3_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_CWO4: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CWO4"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_CWO4_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_CWO5: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CWO5"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_CWO5_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_OCS: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP OCS"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_OCS_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_2LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP 2LT"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_2LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_1LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP 1LT"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_1LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_CPT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CPT"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_CPT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_MJR: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP MJR"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_MJR_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_LTC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP LTC"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_LTC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_COL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP COL"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_COL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_BGEN: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP BGEN"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_BGEN_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_Helmet_Light: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP Light Helmet"; picture = "\53_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_CapPatrol: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP Patrol Cap"; picture = "\53_items\data\US_53_MTP\icon_US_53_MTP_CapPatrol.paa"; model = "\A3\Characters_F\Common\cappatrol"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\cappatrol_US_53_MTP_co.paa"}; class ItemInfo: HeadGearItem { mass = 3; uniformModel = "\A3\Characters_F\Common\cappatrol"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_MTP_booniehat: H_HelmetB { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP Boonie Hat"; picture = "\A3\Characters_F\data\ui\icon_h_booniehat_ca.paa"; model = "\A3\Characters_F\Common\booniehat"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\booniehat_US_53_MTP.paa"}; class ItemInfo: ItemInfo { mass = 5; allowedSlots = "{801, 901, 701, 605}"; uniformModel = "\A3\Characters_F\Common\booniehat"; modelSides = {6}; armor = "3*0.05"; passThrough = 0.950000; }; }; class US_53_DES_Uniform: Uniform_Base { scope = 2; displayName = "53rd DES"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_clothing.paa"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_clothing.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_DES_F"; containerClass = "Supply20"; mass = 80; }; }; class US_53_DES_Plate_Carrier_H: Vest_Camo_Base { scope = 2; displayName = "53rd DES Heavy Plate Carrier)"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Plate_Carrier: Vest_Camo_Base { scope = 2; displayName = "53rd DES Plate Carrier"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Plate_Carrier_H_Patch: Vest_Camo_Base { scope = 2; displayName = "53rd DES Heavy Plate Carrier Patch)"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_Patch_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Plate_Carrier_Patch: Vest_Camo_Base { scope = 2; displayName = "53rd DES Plate Carrier Patch"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_Patch_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_PVT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES PVT"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_PVT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_PFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES PFC"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_PFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_CPL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES CPL"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_CPL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_SGT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES SGT"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_SGT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_SSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES SSG"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_SSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_SFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES SFC"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_SFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_MSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES MSG"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_MSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_1SG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES 1SG"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_1SG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_SGM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES SGM"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_SGM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_CSM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES CSM"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_CSM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_WOC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES WOC"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_WOC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_WO1: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES WO1"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_WO1_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_CWO2: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES CWO2"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_CWO2_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_CWO3: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES CWO3"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_CWO3_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_CWO4: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES CWO4"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_CWO4_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_CWO5: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES CWO5"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_CWO5_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_OCS: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES OCS"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_OCS_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_2LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES 2LT"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_2LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_1LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES 1LT"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_1LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_CPT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES CPT"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_CPT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_MJR: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES MJR"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_MJR_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_LTC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES LTC"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_LTC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_COL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES COL"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_COL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_BGEN: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES BGEN"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_BGEN_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_Helmet_Light: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES Light Helmet"; picture = "\53_items\data\US_53_DES\Icon_US_53_DES_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_CapPatrol: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES Patrol Cap"; picture = "\53_items\data\US_53_DES\icon_US_53_DES_CapPatrol.paa"; model = "\A3\Characters_F\Common\cappatrol"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\cappatrol_US_53_DES_co.paa"}; class ItemInfo: HeadGearItem { mass = 3; uniformModel = "\A3\Characters_F\Common\cappatrol"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_DES_booniehat: H_HelmetB { scope = 2; weaponPoolAvailable = 1; displayName = "53rd DES Boonie Hat"; picture = "\A3\Characters_F\data\ui\icon_h_booniehat_ca.paa"; model = "\A3\Characters_F\Common\booniehat"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\booniehat_US_53_DES.paa"}; class ItemInfo: ItemInfo { mass = 5; allowedSlots = "{801, 901, 701, 605}"; uniformModel = "\A3\Characters_F\Common\booniehat"; modelSides = {6}; armor = "3*0.05"; passThrough = 0.950000; }; }; and part three....
  5. 53_valantine

    Please check this uniform .cpp file

    Hi all, Since I am currently in the process of updating/ adding options to my mod I thought it appropriate to use my previous thread rather than create a new one. I've been trying to merge several different uniform mods I've made into the one mod, however I've run into problems that I just can't figure out, if possible could someone look at this .cpp and let me know what I've done wrong please- class CfgPatches { class 53_Units { units = {}; weapons = {}; requiredVersion = 1.000000; requiredAddons = {"A3_Characters_F", "A3_Characters_F_BLUFOR"}; }; }; class cfgFactionClasses { class 53_Units { displayName = "53rd Air Infantry"; priority = 3; side = 1; icon = "\53_items\data\cfgfaction_53.paa"; }; }; class CfgVehicles { /*extern*/ class B_Soldier_base_F; /*extern*/ class B_medic_F; /*extern*/ class B_Soldier_repair_F; class Example_Soldier_MTP_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_MTP"; scope = 2; displayName = "53rd Rifleman MTP"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_MTP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier2_MTP_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_MTP"; scope = 2; displayName = "53rd Grenadier MTP"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_MTP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier3_MTP_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_MTP"; scope = 2; displayName = "53rd Marksman MTP"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_MTP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier4_MTP_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_MTP"; scope = 2; displayName = "53rd Machinegunner MTP"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_MTP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier5_MTP_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_MTP"; scope = 2; displayName = "53rd AntiTank MTP"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_MTP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier6_MTP_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_MTP"; scope = 2; displayName = "53rd Fireteam Leader MTP"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_MTP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier7_MTP_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_MTP"; scope = 2; displayName = "53rd Squad Leader MTP"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_MTP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier8_MTP_F: B_medic_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_MTP"; scope = 2; displayName = "53rd Medic MTP"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_MTP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier9_MTP_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_MTP"; scope = 2; displayName = "53rd Platoon Sergeant MTP"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_MTP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier10_MTP_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_MTP"; scope = 2; displayName = "53rd Platoon Officer MTP"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_MTP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier11_MTP_F: B_Soldier_repair_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_MTP"; scope = 2; displayName = "53rd Operator MTP"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_MTP_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier_DES_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_DES"; scope = 2; displayName = "53rd Rifleman DES"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_DES_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_clothing.paa"}; linkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier2_DES_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_DES"; scope = 2; displayName = "53rd Grenadier DES"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_DES_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_clothing.paa"}; linkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier3_DES_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_DES"; scope = 2; displayName = "53rd Marksman DES"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_DES_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_clothing.paa"}; linkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier4_DES_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_DES"; scope = 2; displayName = "53rd Machinegunner DES"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_DES_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_clothing.paa"}; linkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier5_DES_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_DES"; scope = 2; displayName = "53rd AntiTank DES"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_DES_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_clothing.paa"}; linkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier6_DES_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_DES"; scope = 2; displayName = "53rd Fireteam Leader DES"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_DES_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_clothing.paa"}; linkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier7_DES_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_DES"; scope = 2; displayName = "53rd Squad Leader DES"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_DES_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_clothing.paa"}; linkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier8_DES_F: B_medic_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_DES"; scope = 2; displayName = "53rd Medic DES"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_DES_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_clothing.paa"}; linkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier9_DES_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_DES"; scope = 2; displayName = "53rd Platoon Sergeant DES"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_DES_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_clothing.paa"}; linkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier10_DES_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_DES"; scope = 2; displayName = "53rd Platoon Officer DES"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_DES_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_clothing.paa"}; linkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier11_DES_F: B_Soldier_repair_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_DES"; scope = 2; displayName = "53rd Operator DES"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_DES_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_DES\US_53_DES_clothing.paa"}; linkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_DES_Plate_Carrier", "US_53_DES_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier_PILOT_F: B_Helipilot_F { _generalMacro = "B_Helipilot_F"; faction = "53_Units"; vehicleClass = "Men_PILOT"; scope = 2; displayName = "53rd Pilot Green"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_PILOT_GREEN_clothing"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_PILOT\US_53_PILOT_GREEN_clothing.paa"}; linkedItems = {"US_53_PILOT_GREEN_equip", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_PILOT_GREEN_equip", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier_PILOTTAN_F: B_Helipilot_F { _generalMacro = "B_Helipilot_F"; faction = "53_Units"; vehicleClass = "Men_PILOT"; scope = 2; displayName = "53rd Pilot Tan"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_PILOT_TAN_clothing"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_PILOT\US_53_PILOT_TAN_clothing.paa"}; linkedItems = {"US_53_PILOT_TAN_equip", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_PILOT_TAN_equip", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier_WOOD_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_WOOD"; scope = 2; displayName = "53rd Rifleman WOOD"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_WOOD_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_clothing.paa"}; linkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier2_WOOD_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_WOOD"; scope = 2; displayName = "53rd Grenadier WOOD"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_WOOD_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_clothing.paa"}; linkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier3_WOOD_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_WOOD"; scope = 2; displayName = "53rd Marksman WOOD"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_WOOD_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_clothing.paa"}; linkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier4_WOOD_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_WOOD"; scope = 2; displayName = "53rd Machinegunner WOOD"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_WOOD_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_clothing.paa"}; linkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier5_WOOD_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_WOOD"; scope = 2; displayName = "53rd AntiTank WOOD"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_WOOD_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_clothing.paa"}; linkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier6_WOOD_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_WOOD"; scope = 2; displayName = "53rd Fireteam Leader WOOD"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_WOOD_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_clothing.paa"}; linkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier7_WOOD_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_WOOD"; scope = 2; displayName = "53rd Squad Leader WOOD"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_WOOD_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_clothing.paa"}; linkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier8_WOOD_F: B_medic_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_WOOD"; scope = 2; displayName = "53rd Medic WOOD"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_WOOD_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_clothing.paa"}; linkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier9_WOOD_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_WOOD"; scope = 2; displayName = "53rd Platoon Sergeant WOOD"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_WOOD_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_clothing.paa"}; linkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier10_WOOD_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_WOOD"; scope = 2; displayName = "53rd Platoon Officer WOOD"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_WOOD_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_clothing.paa"}; linkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class Example_Soldier11_WOOD_F: B_Soldier_repair_F { _generalMacro = "B_Soldier_F"; faction = "53_Units"; vehicleClass = "Men_WOOD"; scope = 2; displayName = "53rd Operator WOOD"; nakedUniform = "U_BasicBody"; uniformClass = "US_53_WOOD_Uniform"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\53_items\data\US_53_WOOD\US_53_WOOD_clothing.paa"}; linkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems = {"US_53_WOOD_Plate_Carrier", "US_53_WOOD_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; (because of the forum post limitations this is split in three ....
  6. 53_valantine

    Arma3 Characters Modding Tutorial

    Sorry to ask however; has the vestitem received tweaks recently? It seems that most mod vest items take one point blank 6.5 round to kill whilst the stock vestitems take 3 or 4? For example the vestitem in my own mod is one that drops with a single point blank 6.5 round: class US_53_MTP_Plate_Carrier_H: Vest_Camo_Base { scope = 2; displayName = "53rd MTP Heavy Plate Carrier)"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections[] = {"camo"}; Any idea what the "standard" values for this is now with the stock vests? Cheers and sorry if this has already been asked/solved: I tried to search here and armaholic but found nothing definitive V
  7. Squad name: 2nd Battalion 53rd Air Infantry Timezone/location: European, Australian and American membership primarily Gamemode preference (eg coop or pvp): Co-Op official missions - pvp events Contact email: See website Website address: www.53rdAirInfantry.com Short description: 2nd Battalion 53rd Air Infantry is a teamwork focused unit that operates in a narrative dynamic campaign. We are a long established gaming community operating for many years in the IL2 series as II./JG53 - we moved to ARMA 3 during the ALPHA and are now ready to begin accepting new recruits. For further information please check out our recruitment page here on the BIS forums or our website. Language: English
  8. 53_valantine

    =BTC= Revive

    Hi, Is there a way to set this script so the following is possible: Medics only can revive, however anyone with a medkit can "stablise" and stop / increase the bleedout time? Cheers V
  9. 53_valantine

    Altis - Info & Discussion

    Horrid as it is to say: it runs like absolute crap for me: I'm talking as low as in 1 frame per 20 seconds in places when moving through the larger towns/cities. My system: Windows 7 64bit I7 975 Quad Core Extreme @ 4GHZ 16GB DDR3 RAM Nvidia 570 GTX 1.5Gb GDDR5 Stratis runs at 60FPS solid on the highest settings, dropping to 45FPS when theres lots of action and never goes below 25fps even when popping 10+ smoke grenades in the middle of combat. V
  10. 53_valantine

    Please check this uniform .cpp file

    Cheers Pomi however I already do that and it threw out non-specific errors for lines, howeverafter sorting the cfgpatches and a complete overhaul of the classnames I've gotten it working nice and easy Cheers V
  11. 53_valantine

    Please check this uniform .cpp file

    Hi again, Everyone's help was very much appreciated in getting this working in the Alpha, in the process of updating to the Beta (and hopefully as "ok" for the final) I'm aiming at creating soldier roles however I am running into problems and was after a bit of config.cpp help again if psosible please? If possible could you identify where I have gone wrong with the following code as only one soldier shows up in the editor and I'm just not getting my head around this right now cheers V enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class cfgFactionClasses { class US_53_MTP { displayName = "53rd (MTP)"; priority = 3; side = 1; }; }; class CfgVehicles { /*extern*/ class B_Soldier_F; /*extern*/ class B_Soldier_GL_F; /*extern*/ class B_soldier_MR_F; /*extern*/ class B_Soldier_SL_F; /*extern*/ class B_Soldier_TL_F; /*extern*/ class B_soldier_M_F; /*extern*/ class B_soldier_LAT_F; /*extern*/ class B_medic_F; /*extern*/ class B_soldier_repair_F; /*extern*/ class B_soldier_exp_F; class MTP_Rifleman: B_Soldier_F { _generalMacro = "B_Soldier_F"; //unsure what this does faction = "US_53_MTP"; scope = 2; displayName = "53rd MTP Rifleman"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "US_53_MTP_Uniform"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class MTP_Rifleman_GL: B_Soldier_GL_F { _generalMacro = "B_Soldier_GL_F"; //unsure what this does faction = "US_53_MTP"; scope = 2; displayName = "53rd MTP Grenadier"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "US_53_MTP_Uniform"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class MTP_Rifleman_MR: B_soldier_MR_F { _generalMacro = "B_soldier_MR_F"; //unsure what this does faction = "US_53_MTP"; scope = 2; displayName = "53rd MTP Marksman"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "US_53_MTP_Uniform"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class MTP_Rifleman_SL: B_Soldier_SL_F { _generalMacro = "B_Soldier_SL_F"; //unsure what this does faction = "US_53_MTP"; scope = 2; displayName = "53rd MTP Squad Leader"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "US_53_MTP_Uniform"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class MTP_Rifleman_TL: B_Soldier_TL_F { _generalMacro = "B_Soldier_TL_F"; //unsure what this does faction = "US_53_MTP"; scope = 2; displayName = "53rd MTP Fireteam Leader"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "US_53_MTP_Uniform"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class MTP_Rifleman_MG: B_soldier_M_F { _generalMacro = "B_soldier_M_F"; //unsure what this does faction = "US_53_MTP"; scope = 2; displayName = "53rd MTP Machinegunner"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "US_53_MTP_Uniform"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class MTP_Rifleman_LAT: B_soldier_LAT_F { _generalMacro = "B_soldier_LAT_F"; //unsure what this does faction = "US_53_MTP"; scope = 2; displayName = "53rd MTP AntiTank Rifleman"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "US_53_MTP_Uniform"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class MTP_Rifleman_Medic: B_medic_F { _generalMacro = "B_medic_F"; //unsure what this does faction = "US_53_MTP"; scope = 2; displayName = "53rd MTP Medic"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "US_53_MTP_Uniform2"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class MTP_Rifleman_Repair: B_soldier_repair_F { _generalMacro = "B_soldier_repair_F"; //unsure what this does faction = "US_53_MTP"; scope = 2; displayName = "53rd MTP Repair Specialist"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "US_53_MTP_Uniform"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; class MTP_Rifleman_EXP: B_soldier_exp_F { _generalMacro = "B_soldier_exp_F "; //unsure what this does faction = "US_53_MTP"; scope = 2; displayName = "53rd MTP Explosives Specialist"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "US_53_MTP_Uniform"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; linkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"US_53_MTP_Plate_Carrier", "US_53_MTP_Helmet_PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class CfgWeapons { /*extern*/ class ItemCore; /*extern*/ class HeadGearItem; /*extern*/ class H_HelmetB; /*extern*/ class UniformItem; /*extern*/ class ItemInfo; /*extern*/ class Uniform_Base; /*extern*/ class Vest_Camo_Base; /*extern*/ class VestItem; class US_53_MTP_Uniform : Uniform_Base { scope = 2; displayName = "53rd MTP Uniform"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_clothing.paa"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_clothing.paa"}; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "MTP_Rifleman"; containerClass = "Supply20"; mass = 80; }; class US_53_MTP_Uniform2 : Uniform_Base { scope = 2; displayName = "53rd MTP Uniform Rolled Up"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_clothing.paa"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_clothing.paa"} model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d";; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "MTP_Rifleman_Medic"; containerClass = "Supply20"; mass = 80; }; }; class US_53_MTP_Plate_Carrier_H: Vest_Camo_Base { scope = 2; displayName = "53rd MTP Heavy Plate Carrier)"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Plate_Carrier: Vest_Camo_Base { scope = 2; displayName = "53rd MTP Plate Carrier"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Plate_Carrier_H_Patch: Vest_Camo_Base { scope = 2; displayName = "53rd MTP Heavy Plate Carrier Patch)"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_Patch_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Plate_Carrier_Patch: Vest_Camo_Base { scope = 2; displayName = "53rd MTP Plate Carrier Patch"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_Patch_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_PVT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP PVT"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_PVT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_PFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP PFC"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_PFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_CPL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CPL"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_CPL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_SGT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP SGT"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_SGT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_SSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP SSG"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_SSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_SFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP SFC"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_SFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_MSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP MSG"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_MSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_1SG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP 1SG"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_1SG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_SGM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP SGM"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_SGM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_CSM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CSM"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_CSM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_WOC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP WOC"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_WOC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_WO1: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP WO1"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_WO1_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_CWO2: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CWO2"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_CWO2_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_CWO3: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CWO3"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_CWO3_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_CWO4: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CWO4"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_CWO4_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_CWO5: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CWO5"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_CWO5_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_OCS: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP OCS"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_OCS_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_2LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP 2LT"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_2LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_1LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP 1LT"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_1LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_CPT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP CPT"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_CPT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_MJR: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP MJR"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_MJR_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_LTC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP LTC"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_LTC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_COL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP COL"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_COL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_BGEN: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP BGEN"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_BGEN_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_Helmet_Light: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP Light Helmet"; picture = "\US_53_MTP_items\data\US_53_MTP\Icon_US_53_MTP_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\US_53_MTP_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_CapPatrol: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP Patrol Cap"; picture = "\US_53_MTP_items\data\US_53_MTP\icon_US_53_MTP_CapPatrol.paa"; model = "\A3\Characters_F\Common\cappatrol"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\cappatrol_US_53_MTP_co.paa"}; class ItemInfo: HeadGearItem { mass = 3; uniformModel = "\A3\Characters_F\Common\cappatrol"; modelSides[] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections[] = {"camo"}; }; }; class US_53_MTP_booniehat: H_HelmetB { scope = 2; weaponPoolAvailable = 1; displayName = "53rd MTP Boonie Hat"; picture = "\A3\Characters_F\data\ui\icon_h_booniehat_ca.paa"; model = "\A3\Characters_F\Common\booniehat"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\US_53_MTP_items\data\US_53_MTP\booniehat_US_53_MTP.paa"}; class ItemInfo: ItemInfo { mass = 5; allowedSlots = {801, 901, 701, 605}; uniformModel = "\A3\Characters_F\Common\booniehat"; modelSides[] = {6}; armor = "3*0.05"; passThrough = 0.950000; }; }; };
  12. Dap, Great work on this: it's very close to what I've been looking for however I have a couple of questions: 1. Is there any chance of increasing the rate at which units are wounded rather than killed out-right? It seems for every man wounded 10 are instantly killed 2. I've only tested it a little however it seems as though enemies still purposely shoot at guys wounded on the floor frequently: is it possible to limit or stop this? 3. Is there a way of setting the bleed out time? as in once you're down and wounded it has X amount of time to be healed before death? Cheers V
  13. 53_valantine

    =BTC= Revive

    Hi, Is there anyway for the revive to count towards lives? (eg. player can be revived say 3 times but no respawn?) I believe in previous versions that revive and respawn both counted towards life count but in the latest one its only respawns that count which unfortunately isn't what I need for making missions where I don't want any respawn available: eg. 600 seconds to be revived, after that you bleed out and die: not respawn. Cheers V
  14. 53_valantine

    Please check this uniform .cpp file

    Surpher: going through and eliminating the spaces and a few other "tidy-ups" had it sorted! Still get two pop ups during binarizing stating erros BUT it works in game! THANK YOU ALL for your help! It is really appreciated and has helped me grasp the basics! V
  15. 53_valantine

    Please check this uniform .cpp file

    Thank you Master 85: I've corrected the code for all hiddenSelections, hiddenSelectionsTextures, modelSides as instructed, however I'm not certain what you mean by "valid cfgpatches" or if there is anything esle I;ve missed. Sorry, I'm really new to this and trying my best but I apologise if I'm coming across as dumb! Here is how it stands at the moment: enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class US_53_ACU { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class B_Soldier_base_F; class Example_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "53 Test Soldier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "US_53_ACU_Uniform"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\US_53_items\data\US_53_ACU\US_53_ACU_clothing.paa"}; linkedItems[] = {"US_53_ACU_Plate_Carrier", "US_53_ACU_Helmet PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"US_53_ACU_Plate_Carrier", "US_53_ACU_Helmet PVT", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class CfgWeapons { /*extern*/ class ItemCore; /*extern*/ class HeadGearItem; /*extern*/ class H_HelmetB; /*extern*/ class UniformItem; /*extern*/ class ItemInfo; /*extern*/ class Uniform_Base; /*extern*/ class Vest_Base; /*extern*/ class VestItem; class US_53_ACU_Uniform : Uniform_Base { scope = 2; displayName = "53rd ACU"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_clothing.paa"; hiddenSelections [] = {"Camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_clothing.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_F"; containerClass = "Supply20"; mass = 80; }; }; class US_53_ACU_Plate_Carrier_H: Vest_Base { scope = 2; displayName = "53rd ACU Heavy Plate Carrier)"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Plate_Carrier: Vest_Base { scope = 2; displayName = "53rd ACU Plate Carrier"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet PVT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU PVT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_PVT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet PFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU PFC"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_PFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet CPL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CPL"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_CPL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet SGT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU SGT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_SGT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet SSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU SSG"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_SSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet SFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU SFC"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_SFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet MSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU MSG"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_MSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet 1SG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU 1SG"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_1SG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet SGM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU SGM"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_SGM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet CSM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CSM"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_CSM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet WOC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU WOC"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_WOC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet WO1: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU WO1"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_WO1_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet CWO2: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CWO2"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_CWO2_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet CWO3: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CWO3"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_CWO3_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet CWO4: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CWO4"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_CWO4_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet CWO5: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CWO5"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_CWO5_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet OCS: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU OCS"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_OCS_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet 2LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU 2LT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_2LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet 1LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU 1LT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_1LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet CPT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CPT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_CPT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet MJR: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU MJR"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_MJR_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet LTC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU LTC"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_LTC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet COL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU COL"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_COL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet BGEN: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU BGEN"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_BGEN_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_Helmet_Light: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU Light Helmet"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\US_53_ACU_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_CapPatrol: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU Patrol Cap"; picture = "\US_53_items\data\US_53_ACU\icon_US_53_ACU_CapPatrol.paa"; model = "\A3\Characters_F\Common\cappatrol"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\cappatrol_US_53_ACU_co.paa"}; class ItemInfo: HeadGearItem { mass = 3; uniformModel = "\A3\Characters_F\Common\cappatrol"; modelSides [] = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections [] = {"camo"}; }; }; class US_53_ACU_booniehat: H_HelmetB { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU Boonie Hat"; picture = "\A3\Characters_F\data\ui\icon_h_booniehat_ca.paa"; model = "\A3\Characters_F\Common\booniehat"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\US_53_items\data\US_53_ACU\booniehat_US_53_ACU.paa"}; class ItemInfo: ItemInfo { mass = 5; allowedSlots = {801, 901, 701, 605}; uniformModel = "\A3\Characters_F\Common\booniehat"; modelSides [] = {6}; armor = "3*0.05"; passThrough = 0.950000; }; }; class tacticalvest_ACU: Vest_Base { scope = 2; displayName = "53rd ACU Tactical Vest"; picture = "\A3\Characters_F\data\ui\icon_v_tacvest_blk_ca.paa"; model = "\A3\Characters_F\common\equip_tacticalvest"; hiddenSelections [] = {"camo"}; hiddenSelectionsTextures [] = {"\Common_items\data\TacticalVest\tacticalvest_ACU.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\Common\equip_tacticalvest"; containerClass = "Supply90"; mass = 50; hiddenSelections [] = {"camo"}; armor = "5*0.5"; passThrough = 0.700000; }; }; }; Again, thank you all for your help so far, it is really appreciated whilst I wrap my head around this V
  16. 53_valantine

    Please check this uniform .cpp file

    Thanks for the help thus far Killzone_Kid! Much appreciated! I've resolved the "EndOfFile" problem but am running into a problem with line 34 now though? Can't seem to figure it out as it seems right to me in the latest version of the config: enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { /*extern*/ class ItemCore; /*extern*/ class HeadGearItem; /*extern*/ class H_HelmetB; /*extern*/ class UniformItem; /*extern*/ class ItemInfo; /*extern*/ class Uniform_Base; /*extern*/ class Vest_Base; /*extern*/ class VestItem; class US_53_ACU_Uniform: Uniform_Base { scope = 2; displayName = "53rd ACU"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_clothing.paa"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_clothing.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "-"; containerClass = "Supply20"; mass = 80; }; }; class US_53_ACU_Plate_Carrier_H: Vest_Base { scope = 2; displayName = "53rd ACU Heavy Plate Carrier)"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Plate_Carrier: Vest_Base { scope = 2; displayName = "53rd ACU Plate Carrier"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet PVT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU PVT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_PVT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet PFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU PFC"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_PFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CPL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CPL"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CPL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet SGT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU SGT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_SGT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet SSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU SSG"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_SSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet SFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU SFC"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_SFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet MSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU MSG"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_MSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet 1SG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU 1SG"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_1SG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet SGM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU SGM"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_SGM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CSM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CSM"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CSM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet WOC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU WOC"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_WOC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet WO1: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU WO1"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_WO1_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CWO2: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CWO2"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CWO2_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CWO3: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CWO3"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CWO3_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CWO4: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CWO4"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CWO4_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CWO5: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CWO5"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CWO5_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet OCS: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU OCS"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_OCS_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet 2LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU 2LT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_2LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet 1LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU 1LT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_1LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CPT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CPT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CPT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet MJR: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU MJR"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_MJR_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet LTC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU LTC"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_LTC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet COL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU COL"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_COL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet BGEN: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU BGEN"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_BGEN_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet_Light: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU Light Helmet"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_CapPatrol: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU Patrol Cap"; picture = "\US_53_items\data\US_53_ACU\icon_US_53_ACU_CapPatrol.paa"; model = "\A3\Characters_F\Common\cappatrol"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\cappatrol_US_53_ACU_co.paa"}; class ItemInfo: HeadGearItem { mass = 3; uniformModel = "\A3\Characters_F\Common\cappatrol"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_booniehat: H_HelmetB { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU Boonie Hat"; picture = "\A3\Characters_F\data\ui\icon_h_booniehat_ca.paa"; model = "\A3\Characters_F\Common\booniehat"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\booniehat_US_53_ACU.paa"}; class ItemInfo: ItemInfo { mass = 5; allowedSlots = {801, 901, 701, 605}; uniformModel = "\A3\Characters_F\Common\booniehat"; modelSides = {6}; armor = "3*0.05"; passThrough = 0.950000; }; }; class tacticalvest_ACU: Vest_Base { scope = 2; displayName = "53rd ACU Tactical Vest"; picture = "\A3\Characters_F\data\ui\icon_v_tacvest_blk_ca.paa"; model = "\A3\Characters_F\common\equip_tacticalvest"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\Common_items\data\TacticalVest\tacticalvest_ACU.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\Common\equip_tacticalvest"; containerClass = "Supply90"; mass = 50; hiddenSelections = {"camo"}; armor = "5*0.5"; passThrough = 0.700000; }; }; };
  17. 53_valantine

    Please check this uniform .cpp file

    Just compiled without binarizing and got: EDIT: Ok, have sorted that error and other similar errors in line 4 however I'm now getting: EDIT 2: Sorry for the edits; I thought it better to edit than to keep pumping out posts with the updates. I;ve sorted the "EndofFile" problem, however I'm now running into another error; Any and all help is greatly appreciated! Thank you all for helping thus far, V
  18. 53_valantine

    Please check this uniform .cpp file

    I'm afraid not, BinPBO just gives the following: Binarize: Sorry, that's all she wrote at the moment V
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